@Solarius, sorry for being quite invasive, there were only some suggestions accordin to my taste, obviously i hope if thr will be some consent on these fom other user please think about
Not to worry! You speak openly what you want, I'll speak openly what you get.
Well at least may be possble to take ut the butt from the handob?
Well... Yes, if it's made!
Sorry, actually i meant the pump action shotgun! See second screenshot here: https://openxcom.org/forum/index.php/topic,4595.msg120683.html#msg120683
Thanks, fixed.
Don't know, that may make game progression more slower, needing an overhaul of the research three, adding more stuff. Mmmh if its to hard don't mind
No.
i have to read more carefully, But seriously we don't need a scientist to research a pitchfok...
Spmething like that: https://www.bing.com/images/search?q=crop+ircles&FORM=HDRSC2
...good luck with that on a 10x10 pixel canvas.
just for balancing purposes; im no weapon expert but ifferent guns firing same bulets may be different when it comes to damaing things? It may depends on the mechanichal of the thngh?
No, why? I mean, I understand accuracy and such, but amm properties???
Just to diversify thinghs, 90% of mods for the game share the same handob for instance ak-47 is the same as xpiratez; i was thinking about some different, see here: https://openxcom.org/forum/index.php/topic,4983.msg72985.html#msg72985 There are plenty of resources on this foru; why keep using same sprites' If alinare agrees, the resources from his mod here may be used, saving time:
https://openxcom.org/forum/index.php/topic,5410.0.html (latest version here: https://openxcom.org/forum/index.php/topic,5410.msg107940.html#msg107940)
I am not in the phase to hunt for or make resources now, but maybe, if something comes around...
Why folks why? "The bigger (selection) the better" well actualy i must to admit i was an eager fan of jagged alliance 2 so i like the gun porn
Well I like it too, as you can probably guess
Im glad you liked the drafts; but i'm not very expert about sprites stuff i spent a day making that hatchet usin paint.net, don't know how to save in .rgm with that software. Anyway as second attempt: tryed to modify the ax included in the mod to make a fire one but seems to be kinda sufficient.. Loooking forward to see firefighters in game!
This one looks way better, but again, NO PALETTE PLEASE!
(...) this 'half of the game" don't have any sense, especially the second one. I think it is the question of personal choice: if player wants to do a "speed run", he should have such an opportunity; and if player wants to investigate every corner of the game he can delay Cydonia as far as he wants.
Well, yes and no...
First, what..a...FANTASTIC...mod! Kudos, Solarius Scorch and whoever attributed to it.
Thanks! Always more than happy to see a new face
Your question was answered correctly, so no need to add anything.
Solarius, just playing some more, may be possible to have in total IV promotion steps:
promotion I --->international task force----->promotion II international paranormal unit--->promotion III (transformatin of promotin III prequisite)---->international agency----->promotion IV---> international body
And why would I sepnd several weeks on reorganizing everything? This doesn't seem any objectively better.
I saidv it already and apparently I need to reinforce the message: justification or GTFO. Why would I even bother to read something like this?
I also redrawn a new sprite for the hunting rifle, and the AK-47 and uzi handobs with gunbutts, as for the former the current one is more of a micro uzi, i've made a standard model.
Pretty interesting. I will save these and see what I can do with them. But this Uzi is like, twice as big as it should...
Also was figuring how to take out the gunbutt on the small shotgun (see https://openxcom.org/forum/index.php/topic,4595.msg120683.html#msg120683) but did not find: probalby it shares the same sprite for the regular one?
Which sprite?
I noticed you can build multiple "Headquarter" type facilities in the same base. Is that intentional? If so, I suppose it's a way to build additional labs once you built the regular ones, even if it's in a very cost-inefficient way.
Right now you can, but we'll see about that.
I remember that one of the new possibilities offered by the upgrades in Open Xcom is the possibility of having less aliens show up in a Base Defense mission if you manage to damage the attacking vessel during the Defense phase. Is this a thing in X-Files? Otherwise, there's no reason to keep defenses unless you want to avoid being attacked too frequently, or there are vessels capable of destroying instantly your base (also a thing possible in the modified engine).
I keep changing my mind here.
Absolutely fantastic mod, been enjoying it completely.
Thank you!
And gracias for the impressions.
For example:
- type: CultBaseEXALT2
executionOdds: 4
Does that mean 4% chance of that mission appearing per month? There are eight CultBaseEXALT missions listed. So 32% chance total for an Exalt base in a month? Am I interpreting this correctly?
Yes, 4%, but there are 8 such scripts. So much more.
And thanks for the Red Dawn HQ feedback!