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Author Topic: Re: The X-Com Files - 3.6: Exotic Energy  (Read 2601151 times)

Offline Akamashi

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Re: The X-Com Files - 3.6: Exotic Energy
« Reply #6330 on: February 02, 2025, 08:59:55 am »
Yes, they spawn near the edges... I don't think I can specifically prevent them from spawning near enemies.
Alternatively, choose 2-3 squares instead of the entire perimeter for spawn. This will be acceptable, even if the special forces find themselves in a room with the enemy. He will either be there with others, or with friends nearby.

Offline Solarius Scorch

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Re: The X-Com Files - 3.6: Exotic Energy
« Reply #6331 on: February 03, 2025, 10:03:04 am »
OK, done.

Please check and see if it works better: https://github.com/SolariusScorch/XComFiles/archive/refs/heads/master.zip

Offline Stormtrooper

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Re: The X-Com Files - 3.6: Exotic Energy
« Reply #6332 on: February 03, 2025, 09:30:15 pm »
Has weight of various items been changed? Had quite a bit of storage space surplus but after I updated to 3.6 I almost instantly got a message about not enough space.. (I went more or less from +40 to -20 or so) It was a clean reinstall, I deleted the whole mod directory like cult hqs and only then placed a new one.

Online psavola

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Re: The X-Com Files - 3.6: Exotic Energy
« Reply #6333 on: February 03, 2025, 10:00:44 pm »
Has weight of various items been changed? Had quite a bit of storage space surplus but after I updated to 3.6 I almost instantly got a message about not enough space.. (I went more or less from +40 to -20 or so) It was a clean reinstall, I deleted the whole mod directory like cult hqs and only then placed a new one.

I don't recall major changes, but starting 3.6 you can gain "hull frames" from enemy crafts which you can research. But be warned, they require lots of of space each. Maybe there's one or two sitting in your storage using all the space.