But we're talking a permanent base, not some UFO that buzzes across the sky to disappear for a month!
Also, MiB bases can start appearing mid-game, they aren't unlocked by some particular research or anything.
Well, the MiB Commanders also have their Strike Ships that do the buzzing.
Perhaps there could be a proactive mission where you dedicate personnel/research to find a Commander outside MiB compounds/crafts, relaxing in his villa or mansion or what have you, and do a snatch'n'grab operation?
Of course, then people start wanting similar missions for Sorcerers of Dagon and EXALT Masters and...
There is one more important thing: regeneration of energy, stun and health*. Ands also psi defence. I believe it to be more impactful than a few points here and there.
Spartans don't really seem to have inferior psi defence, though. They actually kinda over-compensate for their lack of psi skill. Infernals have a little extra, but not massively so.
Spartans also have generally better energy and stun recovery than others. The only thing they lack is overstun reduction. Plus the really special qualities, of course.
The more I look at the Spartans, the more OP they seem.
Yeah. But I am even more concerned with the overall tone of the mod, which such a thing would impact immensely. I just don't know, man.
Well, I'm not seriously proposing this, because even soft time limits aren't well received in general. Although if the aliens are willing to shoot Earth aircraft out of the sky, what's wrong with them doing a little CAS when the monkeys get uppity and interfere with the cow molesting?
No, the entire godamn point of manors is that they are preventable.
The effects of manors can be mitigated, primarily by removing them from the map ASAP and destroying their parent cult. Manors themselves are not preventable.
Which I kinda like. I'm not a fan of the world revolving around what the player does, myself. But obviously there are other viewpoints here.
They appear when your anti-cult activity in the region is insufficient.
Um, how? Is that even technically possible? Linking regional score (or some stand-in thereof) to mission generation, that is.
But I think ignoring them is fine.
😈
There are a couple of ways to mitigate 'mission spam'...
There is also the classic 'roll one mission from among several options' each month, but the mod has deliberately moved away from that in general.
Yeah, I'm aware of such tools. I'm not going to use them, though. They're cheats.
I don't see what makes these cheats. They seem tailored to do specific things, like a sequence of alien missions that only proceed when the previous step succeeded, or guaranteeing some sort of activity happens but it might be a weak background thing instead of a ball-busting mission. Whether the end result is exploitable is up to whoever writes the thing.
Yeah I guess I could, but once you have the cult VIP, what's the point? Just finish them.
Am I the only one who collects handcrafted canes and BL Witches for... research purposes?