Okay I am a little confused,
I was able to get these mods in:
DARKENED UFO VANILLA VARIANTS
LUKES EXPANDED TERROR REWORKED
but I wonder now, how do you change how it looks? (When I see "Darkened UFO Vanilla Varients" I worry that it only works with vanilla graphics?)
The UFO Mod adds more UFO Maps. These UFO Maps all have a different interior structure, compared to the vanilla ones, but they are variations of the vanilla ones, thats were the name comes from. They will look just the same, no graphical changes.
I was watching the Yogscast play XCOM (that is where I was introduced to it, in a livestream back in 2011, and also watching them play OpenXCOM the past two Wednesday and every wed till they beat it), and in the second stream when they got OpenXcom everything looked different in the terrain. I wonder how to do this? Can it be done without conflicting with the other mods already chosen to use?
---------------------------------------------------------
I am confused about Terrain Pack, as posted previously:
https://www.openxcom.com/mod/terrain-pack
does that change the look of the game or just add more maps? Will they conflict with the LUKES Expanded Terror Reworked mod and the Darkened UFO Vannila Varients mod? (Also I am worried that because I have the latest nightly, that Terrain Pack might not work)
The Terrain Pack Version from the Modportal, will not load with the newest nightly.
It will give you error msg. (Just tested)
-----------------------------------------------------
I like the idea for EXPANDED UBASE REWORK, I will add that to my mods. (I assume it will require new save game though yes?)
If you make a geoscape savegame, you do not need to restart your campaign usually.
The Mods:
- Darkened UFO Vanilla Variants,
- Lukes Expanded Terror Reworked
- Expanded Ubase Reworked
will work flawlessly together (i am having a somewhat vanilla playthrough for myself, which only slaps these on).
The Terrain Pack Mod is incompatible with Lukes Expanded Terror Reworked!
And with the newest nightly, the Terrain Pack Version you can download from the Modportal, will not load but give you a error message.
To avoid this error message and make the Mod work, you need to exchange the file "Terrain_Pack_Nightly.rul" located in
$USERDIR/openxcom/mods/TERRAIN PACK v3.7/Ruleset/
with the file attached
here.
Which contain fixes in this regard, then the terrain pack will work.
thanks everyone for replies!
------------------------------------------------------
oh almost forgot. I turned on in the options for troops to have little letters next to their name to indicate what they are good at, but I cannot figure out what each letter respresents. Is there any key to it?
Those are so called Statstrings, the definition of what letter is what can be found in the Statsstring ruleset file
# Based on XcomUtil by Scott Jones and BladeFireLight
# See https://www.ufopaedia.org/index.php?title=Statstrings
# These are the default statStrings from XcomUtil.
# Melee has been added as a value that can be reported by statstrings. Use "melee:" as the criteria.
statStrings:
- string: "x"
psiStrength: [~, 30]
- string: "P"
psiStrength: [80, ~]
- string: "p"
psiStrength: [60, 79]
- string: "K"
psiSkill: [60, ~]
- string: "k"
psiSkill: [30, 59]
- string: "b"
bravery: [60, ~]
- string: "c"
bravery: [~, 10]
- string: "w"
strength: [~, 25]
- string: "Snpr"
firing: [60, ~]
reactions: [60, ~]
- string: "M"
firing: [70, ~]
- string: "m"
firing: [60, 69]
- string: "Sct"
reactions: [50, ~]
tu: [60, ~]
- string: "R"
reactions: [60, ~]
- string: "r"
reactions: [50, 59]
And when I did a mission for the second time with skyranger, my rockets were on different people than last time, is there an option to have it saved (maybe i turned it off?) or maybe it will fix it self, but I wonder how it works in openxcom
You have to set the equipment on your soldiers at least once manually, if i remember right, but then the game should keep the settings, as long as your Craft is equipted with enough items to fullfill those.