aliens

Author Topic: [OLD] Old OXCE+ discussion thread  (Read 720224 times)

Offline Kammerer

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Re: [OXCE+] Original discussion thread
« Reply #1560 on: July 06, 2018, 09:54:16 pm »
Can someone else try?

It doesn't crash for me either. I also tried to transfer and sell some items after the mission and neither could I provoke a crash.

Offline Stoddard

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Re: [OXCE+] Original discussion thread
« Reply #1561 on: July 06, 2018, 10:04:58 pm »
Can someone else try?

Clean install, mods from the .rar, nope, no crash.


EDIT:


Meridian, please consider merging https://github.com/MeridianOXC/OpenXcom/pull/10

It'll make debugging such crap a
bit easier.
« Last Edit: July 06, 2018, 10:10:49 pm by Stoddard »

Offline Ethereal

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Re: [OXCE+] Original discussion thread
« Reply #1562 on: July 07, 2018, 05:47:24 am »
Can someone else try?

Everything works fine. Well, except that "shock indicator" is not understood. What's changed and where to look? Everything Else works fine. Thanks for the update.

Offline Meridian

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Re: [OXCE+] Original discussion thread
« Reply #1563 on: July 07, 2018, 11:10:19 am »
Meridian, please consider merging https://github.com/MeridianOXC/OpenXcom/pull/10

Will I need to change my paths now? :/

Everything works fine. Well, except that "shock indicator" is not understood. What's changed and where to look? Everything Else works fine. Thanks for the update.

It's an indicator similar to bleeding/burning/stunned indicator... it shows when units have negative HP regen.
Sample: https://openxcom.org/forum/index.php/topic,5360.msg98358.html#msg98358

Indicator icon can be different based on starting condition, e.g. to be different for drowning, suffocating, overheating, etc.

Offline BlackStaff

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Re: [OXCE+] Original discussion thread
« Reply #1564 on: July 07, 2018, 11:19:03 am »
new version work fine ! Thanks !
Except  "Motion scanner QoL (idea by redv); hold ALT after using motion tracker" ! I don't see anything special! Another language problem!  ;D
 

Offline Meridian

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Re: [OXCE+] Original discussion thread
« Reply #1565 on: July 07, 2018, 01:11:06 pm »
new version work fine ! Thanks !
Except  "Motion scanner QoL (idea by redv); hold ALT after using motion tracker" ! I don't see anything special! Another language problem!  ;D

https://openxcom.org/forum/index.php/topic,2391.msg98552.html#msg98552

Offline BlackStaff

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Re: [OXCE+] Original discussion thread
« Reply #1566 on: July 07, 2018, 02:55:02 pm »
Thank you very much ! Work fine !  :)

Offline Stoddard

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Re: [OXCE+] Original discussion thread
« Reply #1567 on: July 07, 2018, 03:28:25 pm »
Will I need to change my paths now? :/

What paths?

If you use Makefile.mxe and cloned yaml-cpp souce yourself, the only changes would be to point YAML_DIR to the .../whatever/yaml-cpp instead of ../whatever/yaml-cpp/src
And maybe use NO_LTO=1 because it slows down linking noticeably.

Apart from that, and generating a separate .exe with debug symbols, nothing has changed.
« Last Edit: July 07, 2018, 04:00:38 pm by Stoddard »

Offline Meridian

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Re: [OXCE+] Original discussion thread
« Reply #1568 on: July 07, 2018, 04:01:08 pm »
I didn't try yet, but the path to MXE seems to have changed too, just looking at the commit.

Anyway, I will merge later this weekend.

EDIT: also, could you maybe change your build bot to build win32 version first?

Offline Stoddard

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Re: [OXCE+] Original discussion thread
« Reply #1569 on: July 07, 2018, 04:23:02 pm »
I didn't try yet, but the path to MXE seems to have changed too, just looking at the commit.

Ah, yes, sorry. But you can omit this change from the merge, no problem.

Anyway, I will merge later this weekend.

Thanks.

EDIT: also, could you maybe change your build bot to build win32 version first?

I'll try. It's Jenkins, you know. Arcane and crazy stuff from the Java dimension.

Offline Nord

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Re: [OXCE+] Original discussion thread
« Reply #1570 on: July 07, 2018, 06:27:11 pm »
https://openxcom.org/forum/index.php/topic,2391.msg98552.html#msg98552
Is it possible to add option to make that behavior default? As automatic night vision. (For android version mostly.)

Offline Ethereal

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Re: [OXCE+] Original discussion thread
« Reply #1571 on: July 08, 2018, 05:45:48 pm »
Have a suggestion. Please enter 2 options for weapons:
reactionFire: true(Defualt)\false
berserkFire: true(Defualt)\false

The first is needed for a variety of shooting modes for weapons that should not work on the reaction.

The second, to prevent suicide potentially dangerous aliens and strengthen the role of panic on the enemy. At the moment, the situation with the guidance of panic at the enemy is such that 5 TU to spend a pity on it.
I don't know what's wrong, but zero-morale aliens almost never panic if they can harm a player. Only sometimes falls into the Berserker and shoots strictly on the player's units. No one wants to eliminate the randomization of panic, and therefore need an option that will contribute to the restoration of justice.

Offline Meridian

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Re: [OXCE+] Original discussion thread
« Reply #1572 on: July 08, 2018, 07:14:00 pm »
1/ Reaction fire can already be removed by removing the snap shot... and leave just aimed shot and auto shot.

2/ Everything about berserk is just in our imagination... and yes, I have similar feelings, but it is already random... we just feel it more when we get hurt, that's all.

Zero-morale enemies do panic:
- in 34% they berserk
- in 33% they freeze in place
- in 33% they flee

Where they shoot while berserking is completely random... unless they see you of course, in which case they shoot at the closest visible target (which is a totally normal berserking behavior).
Just end your turn behind their back (or in cover) and they won't shoot at you.

Panic is a very strong mechanic and definitely worth more than 5 TU... I use it all the time.

Offline Ethereal

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Re: [OXCE+] Original discussion thread
« Reply #1573 on: July 08, 2018, 08:16:10 pm »
1/ Reaction fire can already be removed by removing the snap shot... and leave just aimed shot and auto shot.

I do, but it's a crutch, nothing more. Would like to have a more accurate configuration tool and more options.

Where they shoot while berserking is completely random... unless they see you of course, in which case they shoot at the closest visible target (which is a totally normal berserking behavior).
Just end your turn behind their back (or in cover) and they won't shoot at you.

Very random.  :D Only when you're hiding behind walls, the aliens don't panic. At best, 1 in 10 times triggered panic on the alien, which is the most dangerous. How much morality he has at the same time-does not matter.

I'm not about that. I understand that alter psionics no one will. Moreover, we have already discussed this. But a couple of the options I described for the weapons to add will not hurt.

Panic is a very strong mechanic and definitely worth more than 5 TU... I use it all the time.

So far, I see that the mechanics of panic are so strong that it doesn't even make sense to use It. :D

Offline Ethereal

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Re: [OXCE+] Original discussion thread
« Reply #1574 on: July 11, 2018, 07:28:15 am »
A little note. "monthly Salary" and "monthly Maintenance" do not work with armored vehicles and aircraft weapons if they are loaded into ships.