1/ Reaction fire can already be removed by removing the snap shot... and leave just aimed shot and auto shot.
I do, but it's a crutch, nothing more. Would like to have a more accurate configuration tool and more options.
Where they shoot while berserking is completely random... unless they see you of course, in which case they shoot at the closest visible target (which is a totally normal berserking behavior).
Just end your turn behind their back (or in cover) and they won't shoot at you.
Very random.
Only when you're hiding behind walls, the aliens don't panic. At best, 1 in 10 times triggered panic on the alien, which is the most dangerous. How much morality he has at the same time-does not matter.
I'm not about that. I understand that alter psionics no one will. Moreover, we have already discussed this. But a couple of the options I described for the weapons to add will not hurt.
Panic is a very strong mechanic and definitely worth more than 5 TU... I use it all the time.
So far, I see that the mechanics of panic are so strong that it doesn't even make sense to use It.