Author Topic: Old OXCE+ discussion thread  (Read 282095 times)

Offline alinare

  • Colonel
  • ****
  • Posts: 128
    • View Profile
Re: [OXCE+] Meridian's resources and mods for (not only) X-PirateZ
« Reply #1350 on: August 17, 2017, 07:51:47 pm »
Hello Meridian:
I think I have detected an error, when executing the exe. Specifically, it indicates a bad conversion in column 9, row 9 of this mod:
---------------------------------------------------------------------------------------
commendations:
  - type: STR_MEDAL_AUDACITYCITACION_NAME
    description: STR_MEDAL_AUDACITYCITACION_NAME_DESCRIPTION
    sprite: 33
    criteria:
      killsWithCriteriaCareer: [1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
    killCriteria:
      -
        1: ["STR_CHANCELLOR", "STR_LIVE_LEADER", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]
      -
        1: ["STR_CARDINAL", "STR_LIVE_COMMANDER", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]
ufopaedia:
  - id: STR_MEDAL_AUDACITYCITACION_NAME
    type_id: 7
    section: STR_COMMENDATIONS_UC
    image_id: AUDACITYCITACION
    text: STR_MEDAL_AUDACITYCITACION_NAME_UFOPEDIA
    text_width: 164
extraSprites:
  - type: Commendations
    width: 31
    height: 8
    files:
      0: Resources/Commendations/
  - type: AUDACITYCITACION
    singleImage: true
    width: 320
    height: 200
    files:
      0: Resources/Medals/AUDACITYCITACION_MEDAL.png
extraStrings:
  - type: en-US
    strings:
      STR_MEDAL_AUDACITYCITACION_NAME: "Audacity Citacion"
      STR_MEDAL_AUDACITYCITACION_NAME_DESCRIPTION: "The Citacion of Audacity, rewards the soldier's worth, to take prisoners to two important leaders of the feared and powerful Cult of Sirius."
      STR_MEDAL_AUDACITYCITACION_NAME_UFOPEDIA: "Sometimes, it is necessary to gather information, to be able to continue investigating and advancing in the design of new weapons or equipment. At other times, information must be obtained to find a particular secret location, or access enemy facilities or technology. Capturing an enemy alive, especially if it is warlike and well-armed, can be very dangerous and arduous. By not being able to kill him, a series of precautions and limitations are imposed that can favor him. This medal recognizes the difficulty and danger of capturing someone important. It is awarded for every two prisoners of the Cult of Sirius caught alive."
--------------------------------------------------------------------------------------------
As you can see, it is the mod, of a decoration, and so with all the others. I inform you of this, in case it could be of use to you, although I do not know if you will be aware of it.
By the way, great work.
Best regards.

Offline ohartenstein23

  • Commander
  • *****
  • Posts: 1792
  • Flamethrowers fry cyberdisk circuits
    • View Profile
Re: [OXCE+] Meridian's resources and mods for (not only) X-PirateZ
« Reply #1351 on: August 17, 2017, 08:02:23 pm »
The ruleset formatting for commendations changed recently in the nightly version of OXC, and OXCE+ included these changes a little while back; the ruleset you posted uses the old format, so it will not load on OXCE+ 3.9 and newer.  See the mod posted in this message for the correct formatting.

Offline alinare

  • Colonel
  • ****
  • Posts: 128
    • View Profile
Re: [OXCE+] Meridian's resources and mods for (not only) X-PirateZ
« Reply #1352 on: August 17, 2017, 10:01:23 pm »
Hello:
Okay, I think I made a mistake. Thank you very much for the clarification, and sorry for the foolishness.   ;D

Offline Meridian

  • Global Moderator
  • Commander
  • ***
  • Posts: 5968
  • Aaand we're back!
    • View Profile
    • My Wiki
Re: [OXCE+] Meridian's resources and mods for (not only) X-PirateZ
« Reply #1353 on: August 20, 2017, 08:07:36 pm »
New OXCE+ version is up.

2017-08-16
Download: https://drive.google.com/open?id=0B8itkFQbhj-Yd1RrRFRqNjV1RjA

Warning: there is something wrong with this version... it crashes unexpectedly... I have no idea why yet... but trying to figure it out... if you compile it yourself, it might work for you (the version I compiled using VS works fine... just the MXE version doesn't)

Attaching a save that crashes (when you try to start the ufo crash site mission)... if anyone wants to help debug.

EDIT: fixed in v2017-08-22
« Last Edit: August 22, 2017, 06:05:55 pm by Meridian »

Offline Neo23

  • Sergeant
  • **
  • Posts: 48
    • View Profile
Re: [OXCE+] Meridian's resources and mods for (not only) X-PirateZ
« Reply #1354 on: August 20, 2017, 10:06:27 pm »
Tested your save file and it crashed in 4 out of 5 tests. The fifth time it worked.
I created some test saves, one for UFO and one for TFTD. They crashed both the first time, but not every time after I load them up.
I attach these two save files. Maybe you can use them to compare some data. Crashes are unfortunately random and not 100% sure reproducible.

Offline Meridian

  • Global Moderator
  • Commander
  • ***
  • Posts: 5968
  • Aaand we're back!
    • View Profile
    • My Wiki
Re: [OXCE+] Meridian's resources and mods for (not only) X-PirateZ
« Reply #1355 on: August 20, 2017, 11:25:36 pm »
Tested your save file and it crashed in 4 out of 5 tests. The fifth time it worked.

The randomness is probably caused by save scumming option turned on?
For me, it crashes every time (with save scumming option turned off)

Offline Neo23

  • Sergeant
  • **
  • Posts: 48
    • View Profile
Re: [OXCE+] Meridian's resources and mods for (not only) X-PirateZ
« Reply #1356 on: August 21, 2017, 12:29:22 am »
I didn't noticed this option was active. You are right, after I turned it off, 7 out of 7 tries crashed the game.

Offline RSSwizard

  • Colonel
  • ****
  • Posts: 439
    • View Profile
Re: [OXCE+] Meridian's resources and mods for (not only) X-PirateZ
« Reply #1357 on: August 22, 2017, 05:39:42 pm »
Here's a better looking RCF Carbine Clip (EP version included).
Names are identical to piratez resources, can be dropped right into another active mod's resources folder and it'll load just fine.

Offline Meridian

  • Global Moderator
  • Commander
  • ***
  • Posts: 5968
  • Aaand we're back!
    • View Profile
    • My Wiki
Re: [OXCE+] Meridian's resources and mods for (not only) X-PirateZ
« Reply #1358 on: August 22, 2017, 06:06:30 pm »

Offline Yataka Shimaoka

  • Colonel
  • ****
  • Posts: 285
  • I'm the trouble maker
    • View Profile
Re: [OXCE+] Meridian's resources and mods for (not only) X-PirateZ
« Reply #1359 on: August 23, 2017, 05:23:25 am »
No new android build?

Offline Meridian

  • Global Moderator
  • Commander
  • ***
  • Posts: 5968
  • Aaand we're back!
    • View Profile
    • My Wiki

Offline RSSwizard

  • Colonel
  • ****
  • Posts: 439
    • View Profile
Re: [OXCE+] Meridian's resources and mods for (not only) X-PirateZ
« Reply #1361 on: August 24, 2017, 04:48:41 am »
Names are identical to piratez resources, can be dropped right into another active mod's resources folder and it'll load just fine.

This is a replacement for the Smartrifle and its magazine.
Since the "Smartgun" is an analogy to the smartgun from the Aliens movie, I figured a similar weapon would be just as cool to have in its place. Also considering how much damage the smartrifle does and the fact it does huge autofire bursting, with a 50 round magazine... this choice is rather appropriate.

Also some muskets without the exaggerated curve on their stock, a more normal looking gas mask, and a different style RCF carbine.

Offline Meridian

  • Global Moderator
  • Commander
  • ***
  • Posts: 5968
  • Aaand we're back!
    • View Profile
    • My Wiki
Re: [OXCE+] Meridian's resources and mods for (not only) X-PirateZ
« Reply #1362 on: August 24, 2017, 09:57:50 am »
You may want to post these into Dioxine's thread, not mine. I don't maintain PirateZ.

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 9321
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: [OXCE+] Meridian's resources and mods for (not only) X-PirateZ
« Reply #1363 on: August 24, 2017, 03:43:27 pm »
I suggest splitting this topic and then moving the new one to Piratez... Then deleting this post  ;)

Offline Ethereal

  • Colonel
  • ****
  • Posts: 349
    • View Profile
Re: [OXCE+] Meridian's resources and mods for (not only) X-PirateZ
« Reply #1364 on: August 25, 2017, 07:43:16 pm »
New OXCE+ version is up.

   - Fix: Proxy kills not counted: https://openxcom.org/forum/index.php/topic,2915.msg85727.html#msg85727

At last! Fix works uniquely. Many thanks for the update!