Author Topic: [COMMENDATIONS] UFOPedia Mod 3.2 (Updated by hellrazor)  (Read 67157 times)

Offline volutar

  • Colonel
  • ****
  • Posts: 351
  • Vanilla digger & Quality assistant
    • View Profile
Re: [COMMENDATIONS] UFOPedia Mod 2.0
« Reply #15 on: January 10, 2015, 11:12:49 pm »
Few "patterned" backgrounds (more in 7z).

Offline ivandogovich

  • Commander
  • *****
  • Posts: 2381
  • X-Com Afficionado
    • View Profile
    • Ivan Dogovich Youtube
Re: [COMMENDATIONS] UFOPedia Mod 2.0
« Reply #16 on: February 14, 2015, 06:47:09 pm »
@ Volutar :

I've been doing some more research and testing into how photoshop limits the ranges of colors and the pattern vs. diffusion methods for the backgrounds.

Here are some examples of the Blue Gradient:

Old version with Diffusion and the HORRIBLE Purple!


New version with Pattern and NO Purple (yay!)


New version with Diffusion and NO Purple (yay!)


I'm partial to the latter, but the current one ( the first) definitely has to go.

Offline volutar

  • Colonel
  • ****
  • Posts: 351
  • Vanilla digger & Quality assistant
    • View Profile
Re: [COMMENDATIONS] UFOPedia Mod 2.0
« Reply #17 on: February 14, 2015, 07:37:11 pm »
Ivandogovich, third one suffers from irregular dithering pattern and along with second one - they both have these "too contrast" dissolve transition into "almost black". In this respect first image looks better inspite of irregular dithering pattern.
BTW, second image has bright occasional dots in the "transition to dark" area. It's not good either.

When I was doing my versions, I took only 4 pixels width area, and made gradient which edited by hand, and then just clonned horizontally.

Glad to see you experimenting with this. I hope eventually you'll get really good result.

Offline ivandogovich

  • Commander
  • *****
  • Posts: 2381
  • X-Com Afficionado
    • View Profile
    • Ivan Dogovich Youtube
Re: [COMMENDATIONS] UFOPedia Mod 2.0
« Reply #18 on: February 14, 2015, 08:07:10 pm »
Yeah, as long as we are working with the black at the top, we are going to have difficulty transitioning from the color to the black.

This is particularly true with the green pallette as there are fewer dark colors in this range for the UFO Research pallette.   -- that is the correct pallette, right?  I can't get away with BaseScape in Ufopedia entries?

Offline volutar

  • Colonel
  • ****
  • Posts: 351
  • Vanilla digger & Quality assistant
    • View Profile
Re: [COMMENDATIONS] UFOPedia Mod 2.0
« Reply #19 on: February 14, 2015, 08:23:04 pm »
This is particularly true with the green pallette as there are fewer dark colors in this range for the UFO Research pallette.   -- that is the correct pallette, right?  I can't get away with BaseScape in Ufopedia entries?
It depends on article section.
hardcoded palette names: "PAL_GEOSCAPE", "PAL_BASESCAPE", "PAL_GRAPHS", "PAL_UFOPAEDIA", "PAL_BATTLEPEDIA";

armor, craft_weapon, items: PAL_BATTLEPEDIA
base facilities: PAL_BASESCAPE
crafts, vehicles, alien missions, HWP, xcom crafts (fullscreen): PAL_UFOPAEDIA
ufos: PAL_GEOSCAPE

Offline ivandogovich

  • Commander
  • *****
  • Posts: 2381
  • X-Com Afficionado
    • View Profile
    • Ivan Dogovich Youtube
Re: [COMMENDATIONS] UFOPedia Mod 2.0
« Reply #20 on: February 14, 2015, 08:30:27 pm »
I'm using the Alien Life form,    type_id: 7 -- what palette is hard coded to that?

EDIT:
And do they correspond to: https://www.ufopaedia.org/index.php?title=PALETTES.DAT ??

also, I wouldn't mind knowing where these are in the code so I wouldn't have to bug you. ;)

« Last Edit: February 14, 2015, 08:33:14 pm by ivandogovich »

Offline volutar

  • Colonel
  • ****
  • Posts: 351
  • Vanilla digger & Quality assistant
    • View Profile
Re: [COMMENDATIONS] UFOPedia Mod 2.0
« Reply #21 on: February 14, 2015, 09:09:46 pm »
it's same as crafts (fullscreen images), UFOPAEDIA_TYPE_TEXTIMAGE, which uses PAL_UFOPAEDIA, pre-last.


According this, only three gradients could be used "seamlessly", grey, steel blue, and blue, and perhaps pink (it goes to dark tones too), but they are all notgoing too dark (except for steel blue). Red gradient is broken to 2 parts, colorgroup1 and beginning of cologroup13, but it doesn't go too dark (just to brown).
So you either make second gradient color not black (not too dark), or will get not very neat dissolving pattern. сиреневый
« Last Edit: February 14, 2015, 10:12:22 pm by volutar »

Offline ivandogovich

  • Commander
  • *****
  • Posts: 2381
  • X-Com Afficionado
    • View Profile
    • Ivan Dogovich Youtube
Re: [COMMENDATIONS] UFOPedia Mod 2.0 (Template Attached)
« Reply #22 on: November 29, 2015, 05:16:38 am »
Edit: 11/28/2015 With  Stat-Tracking now merged into the Nightlies, I have uploaded the Medal Template file that I used in creating the UFOPEDIA medal images.  Feel free to use it to create your own awesome medals!!! :)

Offline xracer

  • Commander
  • *****
  • Posts: 565
  • X-COM lover, we've gone at it everywhere
    • View Profile
Re: [COMMENDATIONS] UFOPedia Mod 2.0 (Template Attached)
« Reply #23 on: December 10, 2015, 01:14:16 am »
you know we are no good at this, can you please update the medals to work in TFTD :P

Offline ivandogovich

  • Commander
  • *****
  • Posts: 2381
  • X-Com Afficionado
    • View Profile
    • Ivan Dogovich Youtube
Re: [COMMENDATIONS] UFOPedia Mod 2.0 (Template Attached)
« Reply #24 on: December 10, 2015, 01:18:06 am »
you know we are no good at this, can you please update the medals to work in TFTD :P

Unfortunately I'm not set up to be able to do the photoshop work, nor testing in OpenXcom.  :(
My best suggestion might be to use Falko's Pallette converter tools to convert the current 'pedia images to TftD Pallettes and see if that works.

Offline hellrazor

  • Commander
  • *****
  • Posts: 2027
  • Deep Ruleset Digger & Bughunter
    • View Profile
    • Github Account
Re: [COMMENDATIONS] UFOPedia Mod 2.0 (Template Attached)
« Reply #25 on: July 16, 2017, 06:59:36 pm »
Hi Ivan,

attached to this Post, you find Version 2.1 of the Commendations Mod.

Works now with new nightlies.-.

I overworked the ruleset, fixed some broken palettes, changed the filestructure, made spritesheets.
Sorted all this shit in the rulesetfiles.

There are still some missing graphics, which are currently covered by Placeholders (see README.TXT) file.

Please add additional Information as you see fit in the README.TXT or whatever.
Also the creditlist is for sure not complete, so please add if you know - Thanks.
« Last Edit: July 16, 2017, 07:12:26 pm by hellrazor »

Offline SIMON BAILIE

  • Commander
  • *****
  • Posts: 676
    • View Profile
Re: [COMMENDATIONS] UFOPedia Mod 2.0 (Template Attached)
« Reply #26 on: July 16, 2017, 10:01:01 pm »
Just tested this mod and it works fine on latest nightly but when I tried it on a current game using oxce+ 3.7a(the exe is dated back to at least April) it fails to load, it says there is a "bad conversion" at line 88, column 9 in the commendations.rul file. Is this just meant for the nightlies or is 3.7a and the exe I'm using too old an oxce+ version?

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9099
    • View Profile
Re: [COMMENDATIONS] UFOPedia Mod 2.0 (Template Attached)
« Reply #27 on: July 16, 2017, 10:04:58 pm »
Just tested this mod and it works fine on latest nightly but when I tried it on a current game using oxce+ 3.7a(the exe is dated back to at least April) it fails to load, it says there is a "bad conversion" at line 88, column 9 in the commendations.rul file. Is this just meant for the nightlies or is 3.7a and the exe I'm using too old an oxce+ version?

For latest commendations support, you'll need oxce+ 3.9... I haven't released it yet, because I am still testing it... but you can try it if you want.
Download here: https://drive.google.com/open?id=0B8itkFQbhj-YcVd6WjNydlRVRHc

PS: You'll need data files from latest nightly too.

Offline SIMON BAILIE

  • Commander
  • *****
  • Posts: 676
    • View Profile
Re: [COMMENDATIONS] UFOPedia Mod 2.0 (Template Attached)
« Reply #28 on: July 16, 2017, 11:07:17 pm »
Yes that worked lovely, copied the data files from the nightly of 16.07.17 and used your exe oxce+ 3.9 of 13.07.17 and the commendations all appear as they should. Thanks for a quick response.

Offline hellrazor

  • Commander
  • *****
  • Posts: 2027
  • Deep Ruleset Digger & Bughunter
    • View Profile
    • Github Account
Re: [COMMENDATIONS] UFOPedia Mod 2.1 (Updated by hellrazor)
« Reply #29 on: July 17, 2017, 07:48:35 pm »
Hello again,

I am ashamed, I found some errors:
- Fixed Wrong Sprite Size
- Fixed CommendationCommendations Sprite
- Corrected Typo for commendation integration

Please use fixed Version attached to this post.