Author Topic: [WIP][EXPANSION]UFO: Alien Takeover v0.1.1  (Read 16487 times)

Offline ivandogovich

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Re: [WIP][EXPANSION]UFO: Alien Takeover
« Reply #45 on: April 07, 2016, 06:56:13 pm »
Looks pretty nice! Not sure which one I like better.

Both! Double The Pleasure!

Offline Countdown

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Re: [WIP][EXPANSION]UFO: Alien Takeover
« Reply #46 on: April 08, 2016, 03:13:13 am »
For what it's worth, the one with the larger middle level looks more intimidating to me. More enemies on the second level is probably more challenging since you have to fight your way up there first.
« Last Edit: April 08, 2016, 03:38:56 am by Countdown »

Offline Cooper

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Re: [WIP][EXPANSION]UFO: Alien Takeover
« Reply #47 on: April 29, 2016, 03:58:59 am »
So I decided to go for the one with the larger middle deck :P Thanks for the feedback.

Progress report for April:

-Created another new UFO (photo A)
-Started and almost finished new UFO tiles (photo A)
-Started to work on a completely new planet that will replace the earth (photo B)
-Completed the Alien Base terrain, including all the new tiles, routes and maps
-Created or added 3 new human weapons + 1 new alien weapon
-Created a new alien item level = aliens are getting very dangerous in November
-Created one new landing craft
-Created about 20 new "research" projects
-Added 15 new maps from other mods
-Created specific music for specific missions
-Almost completed the new Base Defense terrain
-A lot of minor stuff like bug fixes, tweaks, improved sprites, small "research"-three changes ++

The focus now is to get things ready for a 0.1 release, but that will probably still take a long time.

A couple photos:

Offline Cooper

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Re: [WIP][EXPANSION]UFO: Alien Takeover
« Reply #48 on: May 30, 2016, 05:20:13 pm »
Check this out. :) Just something I threw together last night, a video showing different maps, items, audio, etc.

May progress:

-Created new smoke graphics
-Added custom sounds and hit/bullet graphics for some of the alien weapons
-Created three new alien weapons
-Created a couple new UFOs
-Added a couple new alien terror units
-Created a new alien item, added more human weapons, more armor and Trained Rebels
-New alien mission: Alien Extermination. Changed Alien Supply mission
-Pretty much finished mid game "research"
-Balancing, bugfixing, worked on the way to many unfinished parts of the mod (items, graphics, planet etc)

Offline SIMON

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Re: [WIP][EXPANSION]UFO: Alien Takeover
« Reply #49 on: May 31, 2016, 12:26:09 am »
Very nice, look forward to trying this out when it's ready.

Offline hellrazor

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Re: [WIP][EXPANSION]UFO: Alien Takeover
« Reply #50 on: May 31, 2016, 12:39:41 am »
Check this out. :) Just something I threw together last night, a video showing different maps, items, audio, etc.

May progress:

-Created new smoke graphics
-Added custom sounds and hit/bullet graphics for some of the alien weapons
-Created three new alien weapons
-Created a couple new UFOs
-Added a couple new alien terror units
-Created a new alien item, added more human weapons, more armor and Trained Rebels
-New alien mission: Alien Extermination. Changed Alien Supply mission
-Pretty much finished mid game "research"
-Balancing, bugfixing, worked on the way to many unfinished parts of the mod (items, graphics, planet etc)

May i inquire about the nature of the Alien Extermination Mission?

Offline Mr. Quiet

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Re: [WIP][EXPANSION]UFO: Alien Takeover
« Reply #51 on: May 31, 2016, 04:55:24 am »
Alien Extermination Missions make me think you're sending your operatives into a chryssalid hive to die, but you're supposed to clear it out completely. The invaders like to put them right next to major cities.

Offline Cooper

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Re: [WIP][EXPANSION]UFO: Alien Takeover
« Reply #52 on: May 31, 2016, 05:27:57 am »
Very nice, look forward to trying this out when it's ready.
Thank you :)

May i inquire about the nature of the Alien Extermination Mission?
The Alien Extermination Mission is similar to Alien Terror, but it has 25% execution odds each month and the aliens goal with the mission is to kill as many humans as possible :P Also it does not spawn a terror site, but spawns two UFOs that will only appear in this mission. One of them with aliens equipped with very specific weapons, the other with only one normal alien + a lot of terror units (sometimes zombies), and civilians will spawn on the terrain. So nothing super fancy, but distinctive, and its fun to fight terror units and zombies.

Alien Extermination Missions make me think you're sending your operatives into a chryssalid hive to die
That might happen :D
« Last Edit: May 31, 2016, 05:30:21 am by Cooper »

Offline Cooper

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Re: [WIP][EXPANSION]UFO: Alien Takeover
« Reply #53 on: July 27, 2016, 04:36:35 am »
Alright, time for an update. A lot of testing, balancing, adding, bugfixing and improving have been done lately. Here's some photos.

Picture 1: A bunch of cew crafts.

Picture 2: Alien Settlement terrain (WIP), and new Thurox aliens.

Picture 3: Some of the stuff that has been improved.

Picture 4: Sectoid Ghost! And new UFOs.

Picture 5: The UFO is shooting at us! Don't mind the horrible graphics, its WIP.

Offline Cooper

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Re: [WIP][EXPANSION]UFO: Alien Takeover
« Reply #54 on: July 27, 2016, 04:44:49 am »
Picture 6: New Cyberdisc

Picture 7: New geoscape stuff
         A: UFO
         B: Our Craft
         C: Alien Settlement
         D: Terror site
         E: Our Craft
         F: Our Base
         G: X-Com Base (has no function unfortunately, just for show)
         H: Alien Base
« Last Edit: July 27, 2016, 04:50:59 am by Cooper »

Offline Arthanor

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Re: [WIP][EXPANSION]UFO: Alien Takeover
« Reply #55 on: July 27, 2016, 06:10:06 am »
Ha! The idea to stack cyberdiscs is genius! I'd say maybe 2 thick might be better than 3, but it looks great and dangerous.

Offline Solarius Scorch

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Re: [WIP][EXPANSION]UFO: Alien Takeover
« Reply #56 on: July 27, 2016, 10:19:06 am »
Can you please post some pics without the filter? I can't tell much from this pixel soup.

Offline davide

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Re: [WIP][EXPANSION]UFO: Alien Takeover
« Reply #57 on: September 17, 2016, 12:21:14 am »
Cooper, do you thought to release a preview/work in progress of your mod  such as  our great modders XOps (Xeno Operations) , Robin (Apoc), bulletdesigner(Space Marines) , clownagnet (Dune), liberation (Mars) already did ?

thanks



« Last Edit: September 17, 2016, 12:37:10 am by davide »

Offline Cooper

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Re: [WIP][EXPANSION]UFO: Alien Takeover
« Reply #58 on: October 12, 2016, 01:33:15 am »
Cooper, do you thought to release a preview/work in progress of your mod  such as  our great modders XOps (Xeno Operations) , Robin (Apoc), bulletdesigner(Space Marines) , clownagnet (Dune), liberation (Mars) already did ?

thanks

Its pretty buggy and unfinished still, but why not :) I'll try to release something within a few days maybe, just getting back into this after a long break.
Meanwhile, a couple more photos:

Offline Cooper

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Re: [WIP][EXPANSION]UFO: Alien Takeover
« Reply #59 on: December 15, 2016, 06:46:08 am »
I'm still working on this mod, but the progress has unfortunately been pretty slow for a few months now. So since I don't want to wait forever with publishing a WIP of this mod I was thinking to just release what I have today.
Just a question: I'm still on a old nightly, has there been any updates lately (last few months) that will make this mod incompatible in some way?
And is the mod portal working now?