Author Topic: [WIP][EXPANSION]UFO: Alien Takeover  (Read 14406 times)

Offline Cooper

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Re: [WIP][EXPANSION]UFO: Alien Takeover
« Reply #15 on: December 10, 2015, 09:10:55 pm »
I've been considering a similar Research/Mission structure, where completing research on project A generates missions B, C or D, which then trigger additional missions. Research would be called instead Intelligence or Operations or Planning.

Yeah it provides some interesting opportunities!


Wow that's gonna be a load of work!!!

Thats very true :D However, a lot is already done. I am currently working on the last endgame items, and the "research"-tree is pretty much completed. But still there is a lot to do when it comes to balancing, testing, sprites, strings, soundtracks, ++

Offline Cooper

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Re: [WIP][EXPANSION]UFO: Alien Takeover
« Reply #16 on: December 15, 2015, 01:58:41 am »
Large UFOs are nice :) (early draft)
« Last Edit: December 21, 2015, 04:19:38 am by Cooper »

Offline Cooper

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Re: [WIP][EXPANSION]UFO: Alien Takeover
« Reply #17 on: December 21, 2015, 04:17:35 am »
A much cooler version of Alien Abduction! (early draft)

Offline Axebeard

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Re: [WIP][EXPANSION]UFO: Alien Takeover
« Reply #18 on: December 21, 2015, 05:10:07 am »
Yeah, it has the potential to become a cult thing, heavily referencing movies like They're Alive!

You mean They Live. I like the idea of this mod, I love starting out (and usually remaining) fairly low-tech throughout the game. That's why I've been obsessed with Piratez lately. Hope this mod comes to fruition!

Offline Solarius Scorch

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Re: [WIP][EXPANSION]UFO: Alien Takeover
« Reply #19 on: December 21, 2015, 06:56:52 pm »
You mean They Live.

Sorry, I'm a bit like those web toys which automatically translate a phrase from language A to language B and then back and forth, until both versions are stable (and normally pretty far from the original).

And yeah, this idea is pretty awesome.

Offline Cooper

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Re: [WIP][EXPANSION]UFO: Alien Takeover
« Reply #20 on: December 27, 2015, 04:03:12 am »
Thanks! Staying low-tech for a long time is definitively the plan. Not until mid game will firearms of some significance available to buy. End game will be more high tech.

The new Abductor (and a few other UFOs, and a ton of other things) are now completed. And this mod is getting larger than first planned. Have even started working on new terrains now (and its super fun :D ):

Offline new_civilian

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Re: [WIP][EXPANSION]UFO: Alien Takeover
« Reply #21 on: December 27, 2015, 05:22:20 pm »
A much cooler version of Alien Abduction! (early draft)

Now that is an awesome idea!  :o  8)

Offline Cooper

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Re: [WIP][EXPANSION]UFO: Alien Takeover
« Reply #22 on: January 22, 2016, 07:56:25 pm »
Some of the stuff I've been working on recently:

Picture 1:
New Battleship variant

Picture 2:
Horror ship
New mapblocks for the farm terrain

Picture 3:
Multiple UFOs in the same mission (kind of)
New terrain
New items

Picture 4:
New type of vehicles (using the scout tank sprites)
Abductor with built-in lights
More new mapblocks for the farm terrain

Picture 5:
A strange new mission with a small Harvester

Offline 7Saturn

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Re: [WIP][EXPANSION]UFO: Alien Takeover
« Reply #23 on: January 22, 2016, 11:07:10 pm »
Seriously: Even if there's not a completed mod, yet, is there a chance you might make these ufos stand alone? They are awesome.

Offline SIMON

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Re: [WIP][EXPANSION]UFO: Alien Takeover
« Reply #24 on: January 23, 2016, 05:08:15 am »
Agree +1

Offline davide

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Re: [WIP][EXPANSION]UFO: Alien Takeover
« Reply #25 on: January 23, 2016, 10:21:54 am »
Seriously: Even if there's not a completed mod, yet, is there a chance you might make these ufos stand alone? They are awesome.

Yes I am interesting too.
The important is that you do not change tilesets or at least that you rename eventualy changed original files
Thanks

Offline Solarius Scorch

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Re: [WIP][EXPANSION]UFO: Alien Takeover
« Reply #26 on: January 23, 2016, 08:53:06 pm »
Oh yeah, I'd like them for grabbing too!

Offline Phoenix7786

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Re: [WIP][EXPANSION]UFO: Alien Takeover
« Reply #27 on: January 23, 2016, 09:33:59 pm »
Wow this looks ambitious and cool! Color me interested!

Offline Cooper

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Re: [WIP][EXPANSION]UFO: Alien Takeover
« Reply #28 on: January 24, 2016, 02:09:09 am »
Alright then :D

Was actually already planning to release the battleship variants as a standalone mod. I'm just gonna make one more interior variant and then it will be released.

The other UFO's will need a little more time as they are not yet completed. And I have no skills in creating dogfight images, and that have to be done somehow too.  :-\

Quote
The important is that you do not change tilesets or at least that you rename eventualy changed original files
I don't even know how to do that yet, so that's fine :P

Offline hellrazor

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Re: [WIP][EXPANSION]UFO: Alien Takeover
« Reply #29 on: January 24, 2016, 09:12:42 am »
hm.. interior Battleship variants.

Something i always wanted, but so far didn't had the time to make.

You don't mind if i take a look at them right?