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Author Topic: Extended Piratez general FAQ/Strategy Guide  (Read 430313 times)

Offline ontherun

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #960 on: December 11, 2024, 03:20:43 pm »
Updated also air_supremacy sav to be compatible with the new N10, see here, so got into the end of april 2604, got an "odiousless captain" (i have no picked up a specific captain class) still missing "academy engineering" and "guild engineering"but got "industrial tools" which is rather crucial for the research, alon started the "seek out the desert witch" quest and got challenged by cleopatra, altohugh i really should start nuilding a second base and expand my vessel fleet...

Any hint on how i should preceed?  :)

Offline ontherun

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #961 on: December 23, 2024, 04:07:09 pm »
I've noticed tha on some gournd assoult crash recovery missions - mostly supply ships - these appera to be turn-timed in a number of 10, once turne expire there is a debriefing screen and my vessel if forced to leave, why it is? In the briefing game tells nothing, it the same gournd assault briefin screen.

Why this is so?

Offline zombieguy223

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #962 on: December 23, 2024, 05:10:23 pm »
I've noticed tha on some gournd assoult crash recovery missions - mostly supply ships - these appera to be turn-timed in a number of 10, once turne expire there is a debriefing screen and my vessel if forced to leave, why it is? In the briefing game tells nothing, it the same gournd assault briefin screen.

Why this is so?
There is a warning about this in the Pedia entry for supply ships, but I think that's the only explicit mention of there being any kind of time limit, and it doesn't mention a specific length of time:
Quote from: Bootypedia
Supply Ships are used to fly regular supply runs to enemy Secret Bases. They are fast and hard to get once they manage to get close to their Base, but should yield significant booty (especially Hellerium) with only moderate risk, if we work fast - they're rigged to explode.

So there is some warning about this, but it's fairly easy to miss if you aren't reading all of the entries. And there isn't a mention of it in the actual mission briefing either.

Offline ontherun

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #963 on: January 16, 2025, 03:52:51 pm »
N10.2 verison, end of nov 2604, i smashed a couple of church bases, but blackmarch jagers (why? :( ) took out my second one in fuso, but i built another one in central province! Finally got promoted to "crime lord", managed to scure supplies of "master crafted wepaon parts", and "academy engineering" and "guild engineering" but stil i am missin "advanced chemistry"!!!  In the menarime, managed to contact wiz biz hoping to get zombie fat man from there, still, made some experiment with slave soldiers and got the "superhero costume"....
Now some questions

1) when failing an assault on supply ship, if i ran out of tuen but manage to flee enemies are no count as killed, right? Suppose the saved themselves and got scattered around?

2) i need to get "advanced chemistry", but it requires "Longbow Tarnian Arrows", to get it i have to research "zombies" but i'm missin "zombie fatman". I skipped "zombie bait" mission, but there are other missions that spawns such enemy? How do i get these?

3) i am a "classless captain", but picked red codex it prevents to get "vodoo:excess" which is a prequisite for "non-profit lab", so i have to forget about it?  :'( >:(

4) i'm having an hard time fighting marsec bodyguards and exoguards, i mainly have piercing weapons and an handful of plasma ones but these do nearly nothing to them? What should i use?

5) how does plasma damage work? Laser ignore 1/3 of the armors ok but what are plasma damage features?

6) Please what are the weapons manufacturable with "master crafted weapon parts" item?

7) i'd like to obtain "plasma spitter parts", to assemble my own one, where i can find/get it?
« Last Edit: January 16, 2025, 11:49:34 pm by ontherun »

Offline greattuna

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #964 on: January 16, 2025, 07:00:19 pm »
1. Presumably, since they defended their ship successfully, they're able to disarm the bomb.

2. Plenty of missions have a small chance of having zombies in them. It would be wise to pay attention to any ships under the "Unknown" flag as well. You can also read arcane tomes until you get lucky.

4. The bodyguards will fall to any high-powered weapon, especially when hit from the back: light cannons, auto-cannons, r-rifles and other anti-tank weapons, high-expolsives, axes/heavy melee, heavy lasers if you got them, and of course, plasma. Exoguards will be slightly more difficult, but after you drain the shields, you can treat them as slightly tougher bodyguards.

5. Plasma weapons just deal a lot of damage + armor damage + setting things on fire. You can see it if you compare assault rifle to a plasma rifle: one has 30 damage, and the other - 80.

6. Bossgun (a very powerful, accurate machinegun), kustom blunderbuss (better blunderbuss), commando rifle (a precise marksman rifle with Reactions scaling), super shotgun (strong shotgun with good range). All of them are very good, but I get the most use out of commando rifle, personally.

7. High-end military ships have plasma spitter parts: crusiers, battleships, etc. Shoot them down or raid them when they're landed to get your prize.