Author Topic: Extended Piratez general FAQ/Strategy Guide  (Read 442398 times)

Offline ontherun

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #960 on: December 11, 2024, 03:20:43 pm »
Updated also air_supremacy sav to be compatible with the new N10, see here, so got into the end of april 2604, got an "odiousless captain" (i have no picked up a specific captain class) still missing "academy engineering" and "guild engineering"but got "industrial tools" which is rather crucial for the research, alon started the "seek out the desert witch" quest and got challenged by cleopatra, altohugh i really should start nuilding a second base and expand my vessel fleet...

Any hint on how i should preceed?  :)

Offline ontherun

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #961 on: December 23, 2024, 04:07:09 pm »
I've noticed tha on some gournd assoult crash recovery missions - mostly supply ships - these appera to be turn-timed in a number of 10, once turne expire there is a debriefing screen and my vessel if forced to leave, why it is? In the briefing game tells nothing, it the same gournd assault briefin screen.

Why this is so?

Offline zombieguy223

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #962 on: December 23, 2024, 05:10:23 pm »
I've noticed tha on some gournd assoult crash recovery missions - mostly supply ships - these appera to be turn-timed in a number of 10, once turne expire there is a debriefing screen and my vessel if forced to leave, why it is? In the briefing game tells nothing, it the same gournd assault briefin screen.

Why this is so?
There is a warning about this in the Pedia entry for supply ships, but I think that's the only explicit mention of there being any kind of time limit, and it doesn't mention a specific length of time:
Quote from: Bootypedia
Supply Ships are used to fly regular supply runs to enemy Secret Bases. They are fast and hard to get once they manage to get close to their Base, but should yield significant booty (especially Hellerium) with only moderate risk, if we work fast - they're rigged to explode.

So there is some warning about this, but it's fairly easy to miss if you aren't reading all of the entries. And there isn't a mention of it in the actual mission briefing either.

Offline ontherun

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #963 on: January 16, 2025, 03:52:51 pm »
N10.2 verison, end of nov 2604, i smashed a couple of church bases, but blackmarch jagers (why? :( ) took out my second one in fuso, but i built another one in central province! Finally got promoted to "crime lord", managed to scure supplies of "master crafted wepaon parts", and "academy engineering" and "guild engineering" but stil i am missin "advanced chemistry"!!!  In the menarime, managed to contact wiz biz hoping to get zombie fat man from there, still, made some experiment with slave soldiers and got the "superhero costume"....
Now some questions

1) when failing an assault on supply ship, if i ran out of tuen but manage to flee enemies are no count as killed, right? Suppose the saved themselves and got scattered around?

2) i need to get "advanced chemistry", but it requires "Longbow Tarnian Arrows", to get it i have to research "zombies" but i'm missin "zombie fatman". I skipped "zombie bait" mission, but there are other missions that spawns such enemy? How do i get these?

3) i am a "classless captain", but picked red codex it prevents to get "vodoo:excess" which is a prequisite for "non-profit lab", so i have to forget about it?  :'( >:(

4) i'm having an hard time fighting marsec bodyguards and exoguards, i mainly have piercing weapons and an handful of plasma ones but these do nearly nothing to them? What should i use?

5) how does plasma damage work? Laser ignore 1/3 of the armors ok but what are plasma damage features?

6) Please what are the weapons manufacturable with "master crafted weapon parts" item?

7) i'd like to obtain "plasma spitter parts", to assemble my own one, where i can find/get it?
« Last Edit: January 16, 2025, 11:49:34 pm by ontherun »

Offline greattuna

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #964 on: January 16, 2025, 07:00:19 pm »
1. Presumably, since they defended their ship successfully, they're able to disarm the bomb.

2. Plenty of missions have a small chance of having zombies in them. It would be wise to pay attention to any ships under the "Unknown" flag as well. You can also read arcane tomes until you get lucky.

4. The bodyguards will fall to any high-powered weapon, especially when hit from the back: light cannons, auto-cannons, r-rifles and other anti-tank weapons, high-expolsives, axes/heavy melee, heavy lasers if you got them, and of course, plasma. Exoguards will be slightly more difficult, but after you drain the shields, you can treat them as slightly tougher bodyguards.

5. Plasma weapons just deal a lot of damage + armor damage + setting things on fire. You can see it if you compare assault rifle to a plasma rifle: one has 30 damage, and the other - 80.

6. Bossgun (a very powerful, accurate machinegun), kustom blunderbuss (better blunderbuss), commando rifle (a precise marksman rifle with Reactions scaling), super shotgun (strong shotgun with good range). All of them are very good, but I get the most use out of commando rifle, personally.

7. High-end military ships have plasma spitter parts: crusiers, battleships, etc. Shoot them down or raid them when they're landed to get your prize.

Offline ontherun

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #965 on: January 23, 2025, 01:09:07 pm »
End of march 2605 (secon time ever i hit this year!!), got ppromoted to "rank: sky terror" (my first time ever!)  and finally researched "advanced chemstry" by hit and steal  a couple of zombie fatmen in a "zombie hunt" misison, got also "school graduation",  im manufacturing a crab in my second base to try that craft.... but the guild built a secon base near my main one!!!! :o By now i should be able to deal with these.... i laso managed to build a"vodoo school" and a "computer core" at my main base so  unlocked gauss wepaons but....i sold these away previously !!!!  ;D ;D (screenshots attached at bottom of the post)

now some answers to previous post:

1. Presumably, since they defended their ship successfully, they're able to disarm the bomb.

oh so i assume it should be intellegible by reading the screen "we'll meet again [..]" etc.

2. Plenty of missions have a small chance of having zombies in them. It would be wise to pay attention to any ships under the "Unknown" flag as well. You can also read arcane tomes until you get lucky.

Yes the "unknown" vessels are zombies, but these spawn mostly zombie troopers, along some strix and ordinari zombies, guess i was unlucky then...

4. The bodyguards will fall to any high-powered weapon, especially when hit from the back: light cannons, auto-cannons, r-rifles and other anti-tank weapons, high-expolsives, axes/heavy melee, heavy lasers if you got them, and of course, plasma. Exoguards will be slightly more difficult, but after you drain the shields, you can treat them as slightly tougher bodyguards.

Well actually these guys are quite tricky, i shot them with the light cannon but no way, also with kruger (65 plasma dmg) magneto-plasma gun (55) and plasma tommy (45) but no way,  (pheraphs i was unlucky?) managed to down them with the bossgun and the smart cannon, and electro sword so i assume anything with damage >60 should do the job; but then the smart cannon has 45 dmg but a better amor effectiveness so i should watch more the weapon features

5. Plasma weapons just deal a lot of damage + armor damage + setting things on fire. You can see it if you compare assault rifle to a plasma rifle: one has 30 damage, and the other - 80.

yes, i saw it has some trouble with armors >30. or i was unkucky again :(

6. Bossgun (a very powerful, accurate machinegun), kustom blunderbuss (better blunderbuss), commando rifle (a precise marksman rifle with Reactions scaling), super shotgun (strong shotgun with good range). All of them are very good, but I get the most use out of commando rifle, personally.

thanks, i have all of those except the commando rifle  :'( gonna try it ASAP!

7. High-end military ships have plasma spitter parts: crusiers, battleships, etc. Shoot them down or raid them when they're landed to get your prize.

i should be lucky to intercept the right one...
« Last Edit: February 05, 2025, 07:18:49 pm by ontherun »

Offline Apocca

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #966 on: January 29, 2025, 03:54:09 pm »
Starting a new game in N10.0.2 since I got stuck in N1 trying to get Prank Dr X but never getting the right event.

Looks like allot has changed. No longer can you get your Codex craft early because you need more workspace. Or at least, that's how I remember it, so now I'm stuck with Little Bird who has finite ammo that cannot be replenished until you get Krazy Hanna.
I also see you start out with some rubble and can only build Burrows. Thought you were able to build at least some more buildings in the beginning.

Went for Lazyass Captain / Grey codex to try and get Prank Dr X and subsequent story arc again.

January and February went well with score, got to 3000 for the next rank. March was almost 0 score because of so many UFOs flying over that I could not shoot down. I hope April gets better now that I have Little Bird.
Also, I got a message in March about getting missile strikes. That's really early.

Offline shinr

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #967 on: January 29, 2025, 07:06:30 pm »
Went for Lazyass Captain / Grey codex to try and get Prank Dr X and subsequent story arc again.

Be advised that Various Dr. X paths are now locked behind specific Captain paths, and Pranking X might not be available for Lazyass Captain if I'm reading the offline xpedia right.

Quote
Also, I got a message in March about getting missile strikes. That's really early.

From my understanding, unless you play on the highest difficulty, you won't get missile striked until the Technocracy Hunter Killers start showing up a lot later.

Offline Apocca

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #968 on: January 30, 2025, 02:36:49 pm »
Hmm, don't really see it's locked to a specific captain.
Only thing I was missing last time was scented message 2
To which captain is it locked?

Offline Apocca

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #969 on: January 31, 2025, 10:12:17 pm »
Ah, Creativity but it should also allow for Lazy-Azz Captain via Reprobate

Offline ontherun

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #970 on: February 04, 2025, 10:18:41 am »
Be advised that Various Dr. X paths are now locked behind specific Captain paths, and Pranking X might not be available for Lazyass Captain if I'm reading the offline xpedia right.

As of 10.2 pranking dr x seems not to be codex related (see screnshot attacched).


Aug 2605, decalred war on ninjas and they have thei HQ near my main base! I wonder if it is supposed always to be so...anyway i finally captrured a guidmaster by destroyin a guild's base in north africa and got "guildmasters secrets" and with hellerium munition some firearms got nicely upgraded in the firepower too...next foundamental step would be got academy provost secrets, but those guys seems really hard to find...yo!  But besdes:

1) assaultin ninja HQ is a real pain...these damn turrets are nasty...maybe with some tanks might get the jobdone..any hint on how to deal with?

2 where i can get grav units? Seems i may not purchese these, maybe need some other research? I can get from wrecked cyberdis and looting dead bodies/robbing enemies that worn it, any other sources?

3)where i can get integrated devices item? Seems i can not buy these too

4)where i can get heavy power couplings? I mean, aside from disassembly some heavy energy weapons like heavy laser, heavy gauss)
« Last Edit: February 05, 2025, 01:06:25 am by ontherun »

Offline Apocca

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #971 on: February 04, 2025, 09:17:49 pm »
Ah, tnx for the confirmation on Dr X Prank Her.

1) assaultin ninja HQ is a real pain...these damn turrets are nasty...maybe with some tanks might get the jobdone..any hint on how to deal with?
I always went for Grav Unit -> Flying Armors -> Grav Harness -> Swiftsuit -> Blitz armor and then kill the turrets with melee

Offline Psyentific

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #972 on: February 04, 2025, 10:44:21 pm »
Academy Drones are a good source of grav unit parts, but almost any flying unit will drop them when killed. For the integrated devices, they often drop (or robbed from) academy mid-ranks and higher-ups.

Offline ontherun

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #973 on: February 05, 2025, 02:08:23 pm »
As for the power couplings, these are only to be extracted from certain items, like the reticulan fusion reactors, and some weapons, anyway got the esper secrets, finally!

Edit: these, as bootypedia says, are quite scarce but are component both of infantry and craft weapons so you really need to make a choice...
« Last Edit: February 05, 2025, 07:18:03 pm by ontherun »

Offline ontherun

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #974 on: February 11, 2025, 02:36:33 pm »
i've come to choice reject or cooperate from red eye girl....any advice?

also, how i can get avalanche missiles?
« Last Edit: February 12, 2025, 10:22:22 am by ontherun »