aliens

Author Topic: Bugs & Crash Reports  (Read 1750160 times)

Offline Solarius Scorch

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Re: Bugs & Crash Reports
« Reply #1980 on: December 21, 2017, 12:26:01 pm »
Does psi capture work? Probably not, but mught be worth checking.

Offline kikanaide

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Re: Bugs & Crash Reports
« Reply #1981 on: December 21, 2017, 10:56:45 pm »
Ok, help me out.  I can't see why I can't build a Nightmare at my second base ("build").  It looks to me like I have tons of everything needed.  I've stared at this enough that I can't see straight...

Offline Ethereal_Medic

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Re: Bugs & Crash Reports
« Reply #1982 on: December 22, 2017, 12:22:12 pm »
Ok, help me out.  I can't see why I can't build a Nightmare at my second base ("build").  It looks to me like I have tons of everything needed.  I've stared at this enough that I can't see straight...

A Nightmare costs 900.000 $
You simply don't have enough credits.

niculinux

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Re: Bugs & Crash Reports
« Reply #1983 on: December 23, 2017, 07:27:33 pm »
In 0.99H3 the ufopedia sprite of the axe s corrupted, i've  triple checjed and it is not an installation problem  :'(

Offline kikanaide

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Re: Bugs & Crash Reports
« Reply #1984 on: December 23, 2017, 11:48:22 pm »
A Nightmare costs 900.000 $
You simply don't have enough credits.
Hah!  That's hilarious.  My mistake.  Thank you.

Offline BBHood217

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Re: Bugs & Crash Reports
« Reply #1985 on: December 24, 2017, 05:36:03 am »
So Stealthsuits don't work right now, but what would be using them if they did?  All I can think of is the Shadow armor for the Lokk'nar.

Offline LuigiWhatif

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Re: Bugs & Crash Reports
« Reply #1986 on: December 26, 2017, 09:47:19 am »
I just did the mission where I had to defend a bunker from a horde of deep ones and all I got was the normal loot from deep ones.  The briefing said it was a bounty mission, so I assumed I would be getting some trophies.  Is this correct behavior?

Offline Dioxine

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Re: Bugs & Crash Reports
« Reply #1987 on: December 26, 2017, 05:30:21 pm »
In all likeness you have vaporised the trophies, which indeed shouldn't be happening. I forgot to modify their destructiveness.

Offline BBHood217

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Re: Bugs & Crash Reports
« Reply #1988 on: December 26, 2017, 06:23:50 pm »
The description for Railguns Construction still mentions Gauss Defenses (the actual building, not the research topic) as a requirement for making the XG weapons when it's no longer true.

Edit: For the new v0.99I1, I can't seem to research Academy Hierarchy.  It might be because the save I transferred over already had its prerequisite topics already researched, I even reresearched one of them (because they gave a new free topic) but to no avail.  This could be bad because Academy Hierarchy is now required to interrogate provosts.

Edit again: Right-clicking on a Cryo Prison brings up the general sell menu instead of the prisoners menu.  And also as a personal opinion rather than a bug report, I think 40 stasis pods to build one Cryo Prison seems a bit much.

Also, I think the music for the Aircar Race Finish map got swapped with one of the Geoscape music tracks.  Or was that intentional?
« Last Edit: December 27, 2017, 05:43:06 pm by BBHood217 »

niculinux

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Re: Bugs & Crash Reports
« Reply #1989 on: December 27, 2017, 08:20:33 pm »
Wow in the intro in the 0.99I1 was super ultracool! Though i'd humble suggesto, instead of the first and "anonymous" x-pratez initial writing,  a (maybe) better) "Dioxin'es extended piatez or openxcom" on an backgroud pic, but pheraphs i next versions... 8)

As for the sad things, sam as here ufopedia axe spite is still corruted, and in the following screenhot there is a missing "h"

Offline HT

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Re: Bugs & Crash Reports
« Reply #1990 on: December 27, 2017, 08:38:26 pm »
Talking about the intro:

Not strictly a bug, but the last pic of the intro has a green background with a different green text overlay, becoming an eye-searing combination that is hard to read. Also, the text in some of the pics is way too long or not spaced enough, so that you barely have enough time to read everything before the page is changed.

Offline BBHood217

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Re: Bugs & Crash Reports
« Reply #1991 on: December 28, 2017, 05:12:42 am »
Wait, my mistake; the music in the Aircar map still plays in the Geoscape, after all.

Offline HT

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Re: Bugs & Crash Reports
« Reply #1992 on: December 28, 2017, 05:42:52 pm »
Another weird bug to point out: Somehow my prison and secondary prison in construction suddenly became Cryo-prisons, much to my amusement, with the increased capacity they bring, although I couldn't check the prisoners' pool, bringing me to the sell menu as mentioned before. Their ufopaedia entry remains the same as well.
Building another prison seems to work though.

Offline ivandogovich

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Re: Bugs & Crash Reports
« Reply #1993 on: December 28, 2017, 08:08:44 pm »
Another weird bug to point out: Somehow my prison and secondary prison in construction suddenly became Cryo-prisons, much to my amusement, with the increased capacity they bring, although I couldn't check the prisoners' pool, bringing me to the sell menu as mentioned before. Their ufopaedia entry remains the same as well.
Building another prison seems to work though.

Yeah, the CryoPrison upgrade when upgrading mid campaign is a bit of a surprise or easter egg.  The issue is that the old prison used the STR_ALIEN_CONTAINMENT from vanilla, and 99i1 is using this for the Cryo Prison. 

If you don't want to feel like you are cheating, you can edit your save and replace the shiny new Cryo Prisons with the new Jails.  Find and replace the       - type: STR_ALIEN_CONTAINMENT   facilities with       - type: STR_JAIL in your .sav.  this is the approach I took.

Also, the Cryo prison will get a fix applied in the next version, by allowing prisoner management with the right click instead of opening the fence menu.  To manually fix this, Open piratez.rul.  Add
    rightClickActionType: 1
To the       - type: STR_ALIEN_CONTAINMENT  entry.

Offline Martin

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Re: Bugs & Crash Reports
« Reply #1994 on: December 29, 2017, 12:22:07 pm »
Started new game because it allways gets boring midgame and noticed those osiron security guys on escort ship (and probably everywhere else) now seemingly have broken AI and do not fire their guns or lob grenades in their turn (they can reactionfire as normal).