In o.99H1 some rtmen rodeo maps need to be checked, sometimes i stumble across palmas in fron of doors see attachment
Yeah ive had this problem and I almost thought it was intentional. But nobody would build a door right in front of a palm tree such that it couldnt be opened, which suggests this is a bug. Normally solved by taking a weapon that does 40+ damage and blowing a hole in the fence next to it, but it still fits the impassable bush trope.
(its too bad also that entire trees, light posts, and structures cant collapse like they do in xcom apocalypse when you blow out their support... but it is quite abit to ask for this oldstyle game system, an acceptable suspension of disbelief)I would like to also add that in the Goblin Zaxx tomb raider hunt
It Is Possible to get a starting zone that has no cavern entrances to the rest of the complex!
I dont know how likely this is because it only happened once to me, and just last night. I was spawned in the extreme upper left corner of the map, and the map block just to the right of it had no entrances (not even the little nooks on either side). I didn't take a screenshot or save of it (sorry).
My gals were armed with Harpoon Carbines/Tranq for catching the tomb runners but we didnt have anything heavy except hellerium grenades (dunno how hard those walls are to break, I just generally assume anything like that is indestructible - in vanilla the solid stone tiles had 255 armor).
What made things worse is that even though I Evac'd from the map with no loot whatsoever... I was forced to go all the way back to base without deviating course... and I missed a nice air combat opportunity because of it on the way back.