Author Topic: Bugs & Crash Reports  (Read 1069878 times)

Offline doctor medic

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Re: Bugs & Crash Reports
« Reply #1740 on: July 20, 2017, 10:42:42 am »
Some line of sight issues from probably the diagonal wall

And some funny weed at a ratman village
« Last Edit: July 20, 2017, 12:44:09 pm by doctor medic »

Offline Solarius Scorch

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Re: Bugs & Crash Reports
« Reply #1741 on: July 20, 2017, 12:56:51 pm »
That's not what I expected from funny weed...

Offline Zharkov

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Re: Bugs & Crash Reports
« Reply #1742 on: July 22, 2017, 05:51:59 pm »
typos:
"turned out"
"types"
either "mostly" or "only"

Offline BBHood217

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Re: Bugs & Crash Reports
« Reply #1743 on: July 23, 2017, 07:40:40 am »
That reminds me, does the public enemy have an image yet?  If not, then why not just take an ethereal picture like that one and give it public enemy colors?

Offline Serpentium

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Re: Bugs & Crash Reports
« Reply #1744 on: July 25, 2017, 06:17:45 am »
Playing with version 0.99G5.

I recently got around to using the updated Shadowbat and all is good, but there seems to be a problem when you have 9 gals on board the ship. When ever you start a mission, the last 2 gals on the list will vanish, leaving you with only 7 gals to use for the rest of the mission. Can anyone else confirm this?

Offline Meridian

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Re: Bugs & Crash Reports
« Reply #1745 on: July 25, 2017, 02:47:46 pm »
Can anyone else confirm this?

Yes, I can confirm.

Code: [Select]
    deployment:
      - [2, 10, 2, 2]
      - [3, 14, 1, 1]
      - [3, 5, 1, 3]
      - [2, 11, 2, 2]
      - [4, 15, 1, 0]  # doesn't work, not marked as starting tile and already contains an object (grav lift)
      - [4, 4, 1, 4]   # doesn't work, not marked as starting tile and already contains an object (grav lift)
      - [6, 16, 1, 7]
      - [6, 3, 1, 5]
      - [1, 8, 2, 2]

Offline Zharkov

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Re: Bugs & Crash Reports
« Reply #1746 on: July 25, 2017, 06:43:25 pm »
Really? Those runts needed ages to build this tank, but now they disassemble and reassemble it in five seconds as practial joke?!

Offline Bacon_Hero

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Re: Bugs & Crash Reports
« Reply #1747 on: July 25, 2017, 06:46:11 pm »
Really? Those runts needed ages to build this tank, but now they disassemble and reassemble it in five seconds as practial joke?!

Obviously they built the doors and walls after they got the hovertank in  ;D ;D ;D ;D
« Last Edit: July 25, 2017, 06:48:03 pm by Bacon_Hero »

Offline Ethereal_Medic

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Re: Bugs & Crash Reports
« Reply #1748 on: July 25, 2017, 06:51:42 pm »
Really? Those runts needed ages to build this tank, but now they disassemble and reassemble it in five seconds as practial joke?!

At this stage in the game walls shouldn't bother much but yes it's a fancy spawn point :3

Offline jcdenton0099

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Re: Bugs & Crash Reports
« Reply #1749 on: July 25, 2017, 10:02:29 pm »
Hi guys. I've compiled OpenXcom-oxce3.5-plus-proto on Linux Mint and copied the files from Dioxine_XPiratez_099_G5. After activating the Mod, it crashes with this error:

Code: [Select]
[25-07-2017_19-41-31] [INFO] Scanning user mods in './user/mods'...
[25-07-2017_19-41-31] [INFO] reservedSpace for: piratez updated to: 3
[25-07-2017_19-41-31] [INFO] reservedSpace for: xcom1 updated to: 3
[25-07-2017_19-41-31] [INFO] Mapping resource files...
[25-07-2017_19-41-31] [INFO] Resources files mapped successfully.
[25-07-2017_19-41-34] [WARN] disabling mod with invalid ruleset: piratez
[25-07-2017_19-41-34] [ERROR] failed to load 'X-Piratez'; mod disabled for next startup
./user/mods/Piratez/Ruleset/Piratez_Planet.rul: yaml-cpp: error at line 20623, column 9: bad conversion

I've checked the file and the line (1: ["STR_REBEL", "STATUS_DEAD", "FACTION_HOSTILE"]), doesn't look suspicious to me:
Code: [Select]
      killsWithCriteriaCareer: [1, 3, 7, 12, 18, 25, 33, 44, 66, 99]
    killCriteria:
      -
       1: ["STR_REBEL", "STATUS_DEAD", "FACTION_HOSTILE"]
      -
        1: ["STR_NINJA", "STATUS_DEAD", "FACTION_HOSTILE"]
      -

Please help me out..compiling and setting up the mod has been such a pain so far and now that I'm so close (at least I get an error message) it still fails.  :(

Offline Meridian

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Re: Bugs & Crash Reports
« Reply #1750 on: July 25, 2017, 10:15:38 pm »
Hi and welcome to the forum.

Current piratez is not (yet) compatible with newest OXCE+ , I warned you...

Compatibility information:
  - This build is based on OpenXcom Extended 3.9 and is NOT compatible with X-PirateZ 0.99G.5 or lower. Please wait for 0.99H

If you can't downgrade... workaround is to delete commendations ruleset from ./user/mods/Piratez/Ruleset/Piratez_Planet.rul
or use the experimental version (attached)
« Last Edit: July 25, 2017, 10:17:56 pm by Meridian »

Offline jcdenton0099

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Re: Bugs & Crash Reports
« Reply #1751 on: July 25, 2017, 10:26:13 pm »
Ah sorry, I could swear I've read 0.99G.4 - my bad.

Is there a release date yet?


* And thank you for the workaround, much appreciated! *
« Last Edit: July 25, 2017, 10:28:38 pm by jcdenton0099 »

Offline Meridian

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Re: Bugs & Crash Reports
« Reply #1752 on: July 25, 2017, 10:28:35 pm »
Ah sorry, I could swear I've read 0.99G.4 - my bad.

Is there a release date yet?

It was 0.99G.4, you remember correctly... I updated it when 0.99G.5 came out... but I said to wait for 0.99H from the beginning :P

Release date uknown, probably not very soon... try that experimental file, the worst that can happen is that some commendations won't work... nothing critical.

Offline Bartojan

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Re: Bugs & Crash Reports
« Reply #1753 on: July 26, 2017, 12:45:50 am »
2 wrong requirements for buildings in pedia:
STR_GRAV_SHIELD_UFOPEDIA - is Holo Device, should be Force Circuitry
STR_PSIONIC_LABORATORY_UFOPEDIA - is Hypno Device, should be Hypno Panel

Offline Bartojan

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Re: Bugs & Crash Reports
« Reply #1754 on: July 26, 2017, 07:57:06 pm »
STR_ETHEREAL_LEADER: "Star God Operative" vs STR_ETHEREAL_LEADER_EXTRACTION: "B: SG Leader (1/2/4)"
STR_ETHEREAL_COMMANDER: "Star God Coordinator" vs STR_ETHEREAL_COMMANDER_EXTRACTION: "B: SG Commander (1/4/6)"