Author Topic: Bugs & Crash Reports  (Read 1757731 times)

Offline khade

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Re: Bugs & Crash Reports
« Reply #1770 on: July 31, 2017, 10:43:17 pm »
Some weapons have genetic/psychic/whatever locks on them, I don't remember if normal plasma has that, but it could be the case.

Offline greattuna

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Re: Bugs & Crash Reports
« Reply #1771 on: July 31, 2017, 10:55:25 pm »
Yeah, IIRC usage of plasma pistols\rifles\heavy plasmas (at least) is locked behind "Unlocking Stellar Empire Plasma Weapons" technology.

Offline Martin

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Re: Bugs & Crash Reports
« Reply #1772 on: July 31, 2017, 11:51:33 pm »
Well I just automatically assumed it has the same lock as small launcher and subrifle.

Offline Dioxine

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Re: Bugs & Crash Reports
« Reply #1773 on: August 01, 2017, 05:02:51 pm »
Well yea, plasma pistol isn't all that powerful, can be unlocked along subrifle. I will change that.

Offline Ethereal_Medic

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Re: Bugs & Crash Reports
« Reply #1774 on: August 02, 2017, 12:45:09 pm »
Early access plasma pistols? Sweet~
Those mansion missions won't know what hit 'em.

Offline Mammothus

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Re: Bugs & Crash Reports
« Reply #1775 on: August 02, 2017, 03:03:31 pm »
Hey guys,

Since the latest update I've played about a couple months of in game time and I noticed something about the bounty hunting missions. I've got plenty of Zaxx and some Mutant Alliance missions, but no (0) Jack missions. Am I the only one who is experiencing this? It could be just RNG, but after about 10 total missions I'm not so sure. Thanks!

Offline Ethereal_Medic

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Re: Bugs & Crash Reports
« Reply #1776 on: August 02, 2017, 04:21:12 pm »
It's RNG. Just weather the storm and do alot of Zaxx missions. Those are the hardest to rack up favor with and offer very useful prices.

Offline Mammothus

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Re: Bugs & Crash Reports
« Reply #1777 on: August 04, 2017, 10:58:23 pm »
Thanks! Yeah, I just got a Jack mission right now.

Military Supplies is a fine thing for sure....

Offline clownagent

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Re: Bugs & Crash Reports
« Reply #1778 on: August 06, 2017, 09:43:25 am »
- When a unit uses moonshine on a friendly unit, the energy boost is given to the target, but the stun damage to the user. I think the stun damage should also be received by the target.

- In the batman armor description it says the rear armor is weakest, but in the actual values the rear armor is strongest.

Offline Zharkov

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Re: Bugs & Crash Reports
« Reply #1779 on: August 06, 2017, 10:46:51 am »
- In the batman armor description it says the rear armor is weakest, but in the actual values the rear armor is strongest.

As the author of this text, I feel compelled to say: read again.

Offline Ethereal_Medic

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Re: Bugs & Crash Reports
« Reply #1780 on: August 06, 2017, 05:54:23 pm »
- When a unit uses moonshine on a friendly unit, the energy boost is given to the target, but the stun damage to the user. I think the stun damage should also be received by the target.

Can confirm that. Ally get's bonus energy and the user the stun. Guess we can't drug ViPs anymore with moonshine.
Tried to use moonshine on a random enemy (pest control manager) during debug. No stun damage applied. Guess that case of drug-abuse is out of the game now.
« Last Edit: August 06, 2017, 05:59:54 pm by Ethereal_Medic »

Offline Dioxine

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Re: Bugs & Crash Reports
« Reply #1781 on: August 07, 2017, 06:19:43 pm »
- When a unit uses moonshine on a friendly unit, the energy boost is given to the target, but the stun damage to the user. I think the stun damage should also be received by the target.

But I don't :)

Offline Bacon_Hero

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Re: Bugs & Crash Reports
« Reply #1782 on: August 07, 2017, 08:23:17 pm »
Dammit that was my early game strat  :'( :'( :'(

Offline Ethereal_Medic

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Re: Bugs & Crash Reports
« Reply #1783 on: August 07, 2017, 10:19:26 pm »
Guess there goes the cheese strat to stunfeed leaders. Looks like the receiver now just shrugs it off instead of taking the boozele doozle effect.

Offline khade

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Re: Bugs & Crash Reports
« Reply #1784 on: August 07, 2017, 11:37:26 pm »
Any way to just make non allies not take the negatives for that one?  I mean, the ultra medkit overdose strat is cool, but it requires a bit of trust between the assassin and the assassinated