Fair enough.
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Here's another small one, which I think should be easy to fix:
When transferring items to another base, the game currently does a simple storage check for the receiving base. This check has a couple of problem problems with negative-space items (i.e. slaves).
- It is possible to send away so many slaves that the sending base can no longer has enough space to store its stocks.
- When a base is overflowing in this way, it is impossible to send slaves from another base. The game reports that there isn't enough space, even though receiving those slaves would actually increase the amount of space available.
In short, when transferring positive space items the game should check the receiving base storage (as it does currently), but when transferring negative space items the game should instead check the sending base storage.