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Author Topic: Bugs & Crash Reports  (Read 669482 times)

Offline Meridian

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Re: Bugs & Crash Reports
« Reply #1140 on: November 12, 2016, 03:29:00 pm »
Dicking around with the Research (dropped Hoe to 0, increased Survival to 2) got me right through...  As did doing the *opposite*...  So regardless, its not fatal, I can move on, and I have no real clue as to what it could be... 

Apologies for not much useful advice!

The STR_REVOLVER_LT research topic is missing in the ruleset.
Just avoid researching "Hoe" and "Savvy Girl" until it is fixed...

I had a crash on the geoscape just now and I guess the log is helpful in this case. It says it misses some files.

It's the same missing research bug.
« Last Edit: November 12, 2016, 03:47:01 pm by Meridian »

Offline CaptainCorkscrew

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Re: Bugs & Crash Reports
« Reply #1141 on: November 12, 2016, 10:08:31 pm »
As far as I can see there is no way to get rid of runts or brainers. IMHO they should be sellable.

A minor bug: The leather whip has a range of three, if it misses however it can have a far greater range. that's a bit odd.

It is possible to look into the regular raider ships near the front from the backside of the ship. From there you can see people walking up the stairs.I should have made a screenshot...

Offline Meridian

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Re: Bugs & Crash Reports
« Reply #1142 on: November 12, 2016, 10:23:32 pm »
As far as I can see there is no way to get rid of runts or brainers. IMHO they should be sellable.

You can sell them, just like anything else.

Offline CaptainCorkscrew

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Re: Bugs & Crash Reports
« Reply #1143 on: November 12, 2016, 10:28:08 pm »
An Enemy ship just turned up in the area of a base with regular hi-res radar, then flew into the area of another base with hyperwave decoder. The ship still showed up with only the information from the regular radar instead of the details from the hyperwave decoder.

Offline Meridian

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Re: Bugs & Crash Reports
« Reply #1144 on: November 12, 2016, 10:29:59 pm »
An Enemy ship just turned up in the area of a base with regular hi-res radar, then flew into the area of another base with hyperwave decoder. The ship still showed up with only the information from the regular radar instead of the details from the hyperwave decoder.

The information is refreshed only every half an hour... wait a little bit more, until xx:00 or xx:30 :)

Offline CaptainCorkscrew

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Re: Bugs & Crash Reports
« Reply #1145 on: November 12, 2016, 10:33:54 pm »
You can sell them, just like anything else.

Not for me... see acreenshots and savegame.

Offline Meridian

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Re: Bugs & Crash Reports
« Reply #1146 on: November 12, 2016, 10:44:47 pm »
All your runts are working and all your brainers are researching.

If you want to sack them, first tell them to stop working...

Offline CaptainCorkscrew

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Re: Bugs & Crash Reports
« Reply #1147 on: November 12, 2016, 10:49:30 pm »
All your runts are working and all your brainers are researching.

If you want to sack them, first tell them to stop working...

Right, sorry, that was stupid of me...

Offline khade

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Re: Bugs & Crash Reports
« Reply #1148 on: November 13, 2016, 01:08:51 am »
So is there a specific place to look for the temporary fixes with each version?  I'm most interested in the newest one, naturally.  This topic is a bit too big and covers a few too many different versions to easily find the fixes I'd need.

Offline CaptainCorkscrew

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Re: Bugs & Crash Reports
« Reply #1149 on: November 13, 2016, 01:54:13 pm »
I got that air combat crash again. This time I have a save game but was unable to reproduce it reliably. What both crashes had in common: My ship ran out of ammo and the enemy ship moved away.

Offline Dioxine

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Re: Bugs & Crash Reports
« Reply #1150 on: November 13, 2016, 02:04:57 pm »
I haven't been able to reproduce it either... I keep losing the Jetbike :) But it has to be a recent thing.... maybe has to do with Ohartenstein's air combat upgrades, or my implementation of them...?

Offline ohartenstein23

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Re: Bugs & Crash Reports
« Reply #1151 on: November 13, 2016, 04:19:28 pm »
It's a strange time to crash if it's due to the upgrades; the only changes are on the ufo firing or being hit.  Maybe it's an interaction with how pilot experience is handled?  But that doesn't make much sense either.

Offline Meridian

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Re: Bugs & Crash Reports
« Reply #1152 on: November 13, 2016, 04:35:55 pm »
I got that air combat crash again. This time I have a save game but was unable to reproduce it reliably. What both crashes had in common: My ship ran out of ammo and the enemy ship moved away.

Are you using OpenGL filters?
If yes, could you try reproducing the issue without them (on "Disabled" option)?

Offline CaptainCorkscrew

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Re: Bugs & Crash Reports
« Reply #1153 on: November 13, 2016, 05:48:41 pm »
I had the filter on 'scale', changed to disabled now and will see whether it happens again. Is there a way to get more debug information in the log or something like that?

Reproducing is a bit hard in this case, jetbike with 50 mm cannon vs. shrine ship... but all three outcomes (win, lose, out of ammo) are possible.

Offline Solarius Scorch

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Re: Bugs & Crash Reports
« Reply #1154 on: November 13, 2016, 05:50:59 pm »
You could try to increase Jetbike's HP in the ruleset.