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Author Topic: Bugs & Crash Reports  (Read 1433504 times)

niculinux

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Re: Bugs & Crash Reports
« Reply #840 on: August 07, 2016, 07:58:58 pm »
There is a celatid corpse on the map, which doesn't have a corresponding unit and cannot be properly recovered.
[...]

For those looking for this for their own bug fix, its in the OpenXcom_XPiratez\user\mods\Piratez\Ruleset\Piratez_Factions.rul
Lines 11303 and 11304.

Doing the manual fix will have consequences in 0.991A? Celatid corpse would not abslutely recoverable and/or the game will be impossible to finish?

Online Meridian

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Re: Bugs & Crash Reports
« Reply #841 on: August 07, 2016, 08:02:42 pm »
Another crash in 0.99A1 :'( this time i was usin meridian's mods daynight indicator and custom categories (here). attached are screenshot, .log, save file and a crash dump. I think it may be related to meridian's stuff, since i's the first time i see this on win 10. Forum oes not let me attach .dmp files, so i zipped it.

The save doesn't correspond to your screenshot.
What do I need to do exactly to make it crash?
No matter what I did so far, I can't make it crash... need a better save (just before crash with clear instruction what to do).

Edit: also i noticed tht inventory statstrings (melee, throwing and firing) in prevoius versions appeared also in battlescae inventory, now instead only in the equpping screen in the base. Screenshot.

No, it was always like this.
You see stats when you equip (in base or during mission briefing), in battlescape you don't see it.

Doing the manual fix will have consequences in 0.991A? Celatid corpse would not abslutely recoverable and/or the game will be impossible to finish?

Just chill out, it's a bug that happens once in a 100 years.
Wait for new version, if you don't know what to do.

niculinux

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Re: Bugs & Crash Reports
« Reply #842 on: August 07, 2016, 08:05:28 pm »
The save doesn't correspond to your screenshot.
What do I need to do exactly to make it crash?
No matter what I did so far, I can't make it crash... need a better save (just before crash with clear instruction what to do).

No, it was always like this.
You see stats when you equip (in base or during mission briefing), in battlescape you don't see it.

Just chill out, it's a bug that happens once in a 100 years.
Wait for new version, if you don't know what to do.

1. Don't know, maybe it's an .exe problem, not mod related. I was plaing normally on a ground assault if i rremembre correctly

2.  it's a real pty  :'( hope in the future it will be avaiable also when in battlescape mode

3. oh...so i uess i have to wait for a new version, if i ever wnat to try finishin the game  :'( :'(
« Last Edit: August 07, 2016, 08:44:09 pm by niculinux »

Offline Dioxine

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Re: Bugs & Crash Reports
« Reply #843 on: August 07, 2016, 08:39:33 pm »
There is a celatid corpse on the map, which doesn't have a corresponding unit and cannot be properly recovered.

Why it cannot be recovered? This is some serious bug.

I got a BattleTank/Cannon that rendered without a turret.  It still shoots fine though.  (Caught some reaction fire after hosing it down with Laser Fire from my Juggernaut gal.)

Probably the OXC retracted a bugfix that Warboy once did at my request, which allowed for AI tanks to have turrets displayed. Needs to be fixed again.
« Last Edit: August 07, 2016, 08:43:21 pm by Dioxine »

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Re: Bugs & Crash Reports
« Reply #844 on: August 07, 2016, 08:49:35 pm »
Why it cannot be recovered? This is some serious bug.

No items of battle type BT_CORPSE can be recovered, if they didn't originate from an actual unit. The game cannot decide how many points to give you, because it doesn't know if that corpse item is dead or alive. No bug.

3. oh...so i guess i have to wait for a new version, if i ever want to try finishing the game  :'( :'(

How old are you niculinux, really?
Your posts are on a level of a 10 year old...

You don't have to wait for anything now... the chance that you will see the bug is 1 in a million... and the game can be happily finished without ever seeing this bug or the mission in which it appears.

niculinux

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Re: Bugs & Crash Reports
« Reply #845 on: August 07, 2016, 08:59:41 pm »
[..]
You don't have to wait for anything now... the chance that you will see the bug is 1 in a million... and the game can be happily finished without ever seeing this bug or the mission in which it appears.

Thanks for clarification! Since i play this game in the spare time, i try to be even useful pointin bugs :) As the rest my "computer science" is close to 0

Offline Surrealistik

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Re: Bugs & Crash Reports
« Reply #846 on: August 07, 2016, 10:14:41 pm »
The telekinetic projector item doesn't seem to be able to reaction fire.

Offline greattuna

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Re: Bugs & Crash Reports
« Reply #847 on: August 07, 2016, 11:57:57 pm »
-bugsnip-
Thanks. I had to edit both ruleset and savegame (replaced the corpse with something else), but now game runs fine.

The telekinetic projector item doesn't seem to be able to reaction fire.
Reaction fire AFAIK works only with snap shots and melee, not with autofire.

Offline Surrealistik

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Re: Bugs & Crash Reports
« Reply #848 on: August 08, 2016, 02:28:00 am »
Reaction fire AFAIK works only with snap shots and melee, not with autofire.

Damn, that should be changed.

Offline ivandogovich

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Re: Bugs & Crash Reports
« Reply #849 on: August 08, 2016, 02:51:04 am »
Damn, that should be changed.

It is one of the fundamental aspects of game play, from the original.  I'm not sure it makes sense to change it now.  It gives snap shot specialized weapons a more prominent place in the arsenals because of it.

Offline Surrealistik

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Re: Bugs & Crash Reports
« Reply #850 on: August 08, 2016, 02:52:32 am »
It is one of the fundamental aspects of game play, from the original.  I'm not sure it makes sense to change it now.  It gives snap shot specialized weapons a more prominent place in the arsenals because of it.

You should definitely be able to overwatch with Auto-specialized weapons, like say machine guns; a significant portion of the tactical value of these weapons IRL is to provide covering fire/overwatch.

Offline Dioxine

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Re: Bugs & Crash Reports
« Reply #851 on: August 08, 2016, 03:29:05 am »
Machineguns are used as suppressive and artillery weapons, not for reaction hip-shoting in close quarters, which the game is about. Machineguns as reaction weapons would have a place if the turn lasted for, say, 1 minute, not circa 10 seconds as it is now. Reaction fire with a machinegun is represented by setting it up and waiting till someone wanders into your sights and doesn't hide fast enough, then mowing them down.

Offline Surrealistik

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Re: Bugs & Crash Reports
« Reply #852 on: August 08, 2016, 03:40:18 am »
Machineguns are used as suppressive and artillery weapons, not for reaction hip-shoting in close quarters, which the game is about. Machineguns as reaction weapons would have a place if the turn lasted for, say, 1 minute, not circa 10 seconds as it is now. Reaction fire with a machinegun is represented by setting it up and waiting till someone wanders into your sights and doesn't hide fast enough, then mowing them down.

That's not at all a model for suppressive/pinning fire (which can't really be modeled outside of Reaction fire). Machine guns as is are effectively useless for their most prominent battlefield role. Yes, machine guns aren't CQC hipshot/UFO storming weaponry, but waiting at a good vantage with one while crouched with solid sight/firing lines for example, which is totally doable and a thing, isn't 'hipshot'/CQC.

Further, mechanically Autofire isn't really that strong compared to Aimed Shots outside of the closest ranges (i.e. when you're boarding UFOs/in CQC which machine guns are supposed to be terrible at), so it's not like giving it this capability suddenly makes the firemode or Autofire specialist weapons OP. In general you want to avoid having to use reaction fire to save your ass in the first place anyways because it's unreliable.

Offline Dioxine

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Re: Bugs & Crash Reports
« Reply #853 on: August 08, 2016, 04:09:27 am »
That's why machineguns have increased auto ranges and high damage ratings, to be more destructive than other weapons when used for support. Tried HMG? Sure the game is a bit biased towards sniper rifles (and bows), but I'm fine with that. Supressive fire doesn't work because AI is too stupid to take heed of flying lead and don't go into obvious killzones.

From gameplay point of view, it's not about making Auto OP (I can easily tweak autoshot ranges and accuracies to achieve that effect). It's about removing the place for Snapshots. Again, you say you don't use Reactions since they're unreliable. Fair enough, I concur that they're unreliable. But I'll say again that I won't tweak the game in a way that suits only a single playstyle. If you want killer reaction shots, it would buff the reaction shots playstyle over any reason.

It is natural for a person who follows a given playstyle that outs and ins of other playstyles appear weak in comparison. If they weren't, the game would converge into a single playstyle, which would be boring.

Offline Surrealistik

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Re: Bugs & Crash Reports
« Reply #854 on: August 08, 2016, 04:30:18 am »
That's why machineguns have increased auto ranges and high damage ratings, to be more destructive than other weapons when used for support. Tried HMG? Sure the game is a bit biased towards sniper rifles (and bows), but I'm fine with that. Supressive fire doesn't work because AI is too stupid to take heed of flying lead and don't go into obvious killzones.

From gameplay point of view, it's not about making Auto OP (I can easily tweak autoshot ranges and accuracies to achieve that effect). It's about removing the place for Snapshots. Again, you say you don't use Reactions since they're unreliable. Fair enough, I concur that they're unreliable. But I'll say again that I won't tweak the game in a way that suits only a single playstyle. If you want killer reaction shots, it would buff the reaction shots playstyle over any reason.

It is natural for a person who follows a given playstyle that outs and ins of other playstyles appear weak in comparison. If they weren't, the game would converge into a single playstyle, which would be boring.

The thing is that even with RF Autofire on a subset of weapons, smoke n snipe/bomb is still going to be the better option because Reactions are still unreliable (chance you might not trigger in time + chance of missing + chance of not dealing lethal). Further, I am actually arguing for a change that would help expand options and playstyles; as is, no RF Autofire biases the game more towards smoke/snipe/bomb hegemony than the alternative. Lastly, there is still a niche for Snap Shots in that I am suggesting that specialized Autofire only weapons would have RF Autofire.
« Last Edit: August 08, 2016, 04:32:23 am by Surrealistik »