aliens

Author Topic: Bugs & Crash Reports  (Read 772410 times)

Offline Surrealistik

  • Colonel
  • ****
  • Posts: 456
    • View Profile
Re: Bugs & Crash Reports
« Reply #825 on: August 06, 2016, 03:22:39 am »
Nothing can be done about that. Looks like they're really smart scorpions.

Telekinetic, descended from the Star Gods themselves.

Offline khade

  • Commander
  • *****
  • Posts: 509
    • View Profile
Re: Bugs & Crash Reports
« Reply #826 on: August 06, 2016, 05:08:16 am »
It would be far more terrifying if they were more aggressive.

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 10213
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Bugs & Crash Reports
« Reply #827 on: August 06, 2016, 12:30:22 pm »
It would be far more terrifying if they were more aggressive.

They're nice, peaceful scorpions. They are just defending themselves.

Offline Dioxine

  • Moderator
  • Commander
  • ***
  • Posts: 5273
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: Bugs & Crash Reports
« Reply #828 on: August 06, 2016, 04:09:51 pm »
Scorpionism is a religion of peace.

Offline Surrealistik

  • Colonel
  • ****
  • Posts: 456
    • View Profile
Re: Bugs & Crash Reports
« Reply #829 on: August 06, 2016, 07:56:44 pm »
BTW, yes, it looks like (hellerium?) grenade kills are the primary issue when it comes to this CTD. After taking down a landed cruiser, it seems like all of the aliens that were nailed by grenades came back to haunt me from their shitty afterlife with crash inducing empty fields in my save.

Offline Shoes

  • Commander
  • *****
  • Posts: 503
    • View Profile
Re: Bugs & Crash Reports
« Reply #830 on: August 06, 2016, 10:07:11 pm »
BTW, yes, it looks like (hellerium?) grenade kills are the primary issue when it comes to this CTD. After taking down a landed cruiser, it seems like all of the aliens that were nailed by grenades came back to haunt me from their shitty afterlife with crash inducing empty fields in my save.

What's special about these grenades?

Offline ElGrillo

  • Sergeant
  • **
  • Posts: 18
    • View Profile
Re: Bugs & Crash Reports
« Reply #831 on: August 06, 2016, 11:41:42 pm »
I think I have a Bug, I can't use "Powers of Seduction", I can middleclick the icon, but can't right or left click it .
Any help?

Offline Surrealistik

  • Colonel
  • ****
  • Posts: 456
    • View Profile
Re: Bugs & Crash Reports
« Reply #832 on: August 07, 2016, 04:00:02 am »
Are repairs supposed to occur prior to craft weapons being restocked?

Offline Dioxine

  • Moderator
  • Commander
  • ***
  • Posts: 5273
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: Bugs & Crash Reports
« Reply #833 on: August 07, 2016, 05:11:22 am »
I think I have a Bug, I can't use "Powers of Seduction", I can middleclick the icon, but can't right or left click it .
Any help?

You need to have VooDoo Skill to use that power.

Are repairs supposed to occur prior to craft weapons being restocked?

The order is Repair -> Refuel -> Rearm to induce maximum penalty for getting damaged (and a minor one for running out of fuel, if it takes long to refuel).
« Last Edit: August 07, 2016, 05:13:51 am by Dioxine »

niculinux

  • Guest
Re: Bugs & Crash Reports
« Reply #834 on: August 07, 2016, 01:21:16 pm »
Another crash in 0.99A1 :'( this time i was usin meridian's mods daynight indicator and custom categories (here). attached are screenshot, .log, save file and a crash dump. I think it may be related to meridian's stuff, since i's the first time i see this on win 10. Forum oes not let me attach .dmp files, so i zipped it.

Edit: also i noticed tht inventory statstrings (melee, throwing and firing) in prevoius versions appeared also in battlescae inventory, now instead only in the equpping screen in the base. Screenshot.
« Last Edit: August 07, 2016, 01:27:41 pm by niculinux »

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 6958
  • OXCE developer
    • View Profile
    • My Wiki
Re: Bugs & Crash Reports
« Reply #835 on: August 07, 2016, 02:32:34 pm »
I've entered the wonderful world of crashes-on-mission-completition.

After subduing the magical girl on a pink ship mission completes and game crashes, creating a dump, saying that it generated an openxcom.log file and asking me to send it to developers. I have absolutely no idea what forces the game to crash (first pink ship mission went without any trouble), but here you go. Save, log file and dump attached in an archive.

Whatever that means... But since these missions used to work, (albeit not heavily tested), I'll blame Commendations :) Still needs a coder to look into this...

There is a celatid corpse on the map, which doesn't have a corresponding unit and cannot be properly recovered.

Here's the relevant ruleset section, just remove that celatid and it should work:

Code: [Select]
        - name: VES_PINK
          width: 10
          length: 10
          items:
            STR_ELERIUM_115:
              - [3, 6, 0]
            STR_FUEL_CAPSULE:
              - [3, 6, 0]
            LIGHT_SOURCE_20:
              - [3, 6, 0]
            STR_MUTANT_MEAT:
              - [7, 5, 1]
              - [7, 5, 1]
              - [7, 5, 1]
              - [7, 5, 1]
              - [7, 5, 1]
            STR_MEDI_KIT:
              - [7, 5, 1]
              - [7, 5, 1]
            STR_WINE:
              - [7, 5, 1]
            STR_CAKE:
              - [7, 5, 1]
              - [7, 5, 1]
            STR_GOLDEN_CRATE:
              - [2, 5, 0]
            STR_LIBER_OCCULTIS:
              - [2, 5, 0]
            STR_PILLOW_BOOK:
              - [2, 5, 0]
            STR_DEMONIC_ESSENCE:
              - [2, 5, 0]
              - [2, 5, 0]
              - [2, 5, 0]
              - [2, 5, 0]
              - [2, 5, 0]
            STR_CELATID_CORPSE:
              - [2, 5, 0]

Offline ivandogovich

  • Commander
  • *****
  • Posts: 2376
  • X-Com Afficionado
    • View Profile
    • Ivan Dogovich Youtube
Re: Bugs & Crash Reports
« Reply #836 on: August 07, 2016, 03:48:52 pm »
There is a celatid corpse on the map, which doesn't have a corresponding unit and cannot be properly recovered.

Here's the relevant ruleset section, just remove that celatid and it should work:


For those looking for this for their own bug fix, its in the OpenXcom_XPiratez\user\mods\Piratez\Ruleset\Piratez_Factions.rul
Lines 11303 and 11304.

Offline new_civilian

  • Commander
  • *****
  • Posts: 726
    • View Profile
Re: Bugs & Crash Reports
« Reply #837 on: August 07, 2016, 05:16:42 pm »
Sorry to have to report those again:
The faulty pir_185b.png now has become the faulty pir_185byc.png. Not fixed.
The mcd-rulfile fix for those high-TU tiles still has not been applied. Not fixed.
Crashes when ending a mission, not sure why (I think it has to do with the already reported commendations bugs).

no savegame as I do no longer use Xpiratez anymore.

Offline ivandogovich

  • Commander
  • *****
  • Posts: 2376
  • X-Com Afficionado
    • View Profile
    • Ivan Dogovich Youtube
Re: Bugs & Crash Reports
« Reply #838 on: August 07, 2016, 06:05:14 pm »
Sorry to have to report those again:
The faulty pir_185b.png now has become the faulty pir_185byc.png. Not fixed.

Thanks for spotting this!
Bug fix here: https://openxcom.org/forum/index.php/topic,4424.msg68700.html#msg68700

Offline ivandogovich

  • Commander
  • *****
  • Posts: 2376
  • X-Com Afficionado
    • View Profile
    • Ivan Dogovich Youtube
Re: Bugs & Crash Reports
« Reply #839 on: August 07, 2016, 06:11:47 pm »
New Bug Report:

I got a BattleTank/Cannon that rendered without a turret.  It still shoots fine though.  (Caught some reaction fire after hosing it down with Laser Fire from my Juggernaut gal.)



The save is at the very start of my last humanist pogrom.