aliens

Author Topic: Bugs & Crash Reports  (Read 1751476 times)

Offline new_civilian

  • Commander
  • *****
  • Posts: 725
    • View Profile
Re: Bugs & Crash Reports
« Reply #540 on: May 07, 2016, 11:23:53 am »
I think I found the cause: The LZ (Siberiabase_lz.map) is only 10x10 sized, however some crafts are 20x10.

I will try to add the polar terrain LZ's to the siberia terrain and see if that works.... Or you forgot to add the LZ to the script, Hobbes had a map45 entry there....

The maps 28 and 29 are missing, though
« Last Edit: May 07, 2016, 11:27:01 am by new_civilian »

Offline Dioxine

  • Commander
  • *****
  • Posts: 5455
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: Bugs & Crash Reports
« Reply #541 on: May 07, 2016, 11:26:59 am »
LZ maps (group 1) are multiplied depending on the size of your craft. I added the missing maps, updated the code, mission (still) works for me...

The current code is:

Code: [Select]
  - type: SIBERIA
    commands:
    - type: addCraft
    - type: addLine
      direction: both
    - type: addBlock
      executions: 9
      rects:
        - [1, 1, 3, 3]
      blocks: [33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44]
      maxUses: [1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1]
    - type: addBlock
      executions: 1
      rects:
        - [1, 1, 3, 3]
      blocks: [27, 28, 39, 30, 31, 32]
      maxUses: [1, 1, 1, 1, 1, 1]
    - type: addBlock
      blocks: 45
    - type: fillArea
      blocks: [33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44]
      maxUses: [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]

I could probably make it simplier, just decided not to dabble into Hobbes' map wizardry if I don't have to.

EDIT: also in QB the mission WILL crash unless you select 'Humanists!' as the enemy.
« Last Edit: May 07, 2016, 11:36:31 am by Dioxine »

Offline new_civilian

  • Commander
  • *****
  • Posts: 725
    • View Profile
Re: Bugs & Crash Reports
« Reply #542 on: May 07, 2016, 11:38:49 am »
I am not using the QB. Here my sav.

Tried your code, didn't work either.

tested the map in QB, works..... what the...
« Last Edit: May 07, 2016, 02:46:02 pm by new_civilian »

Offline Dioxine

  • Commander
  • *****
  • Posts: 5455
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: Bugs & Crash Reports
« Reply #543 on: May 07, 2016, 12:01:23 pm »
Try updating the script. Also use Humanists with an '!' (if you didn't do it before) else it will crash.
Tried again, again it works for me (after updating the script and adding these 2 maps).
Tried your save as well (sent what looked like the main team in the Deliverator), mission starts w/o any trouble.
(Also I saw you cheat a little on voodoo, naughty naughty :) )

Offline new_civilian

  • Commander
  • *****
  • Posts: 725
    • View Profile
Re: Bugs & Crash Reports
« Reply #544 on: May 07, 2016, 12:24:24 pm »
Ok, updated the script, added maps.

YES YES YES, IT FINALLY WORKS!  ;D
Thanks, Dioxine. And don't ask me what was different this time...

Oh and yes I increased the voodoo cap to 80 in my personal mod. If you think that is naughty then you shouldn't see my TU cost changes to your inventory  ;D

Offline Dioxine

  • Commander
  • *****
  • Posts: 5455
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: Bugs & Crash Reports
« Reply #545 on: May 07, 2016, 12:35:47 pm »
I couldn't since I don't have that mod, and it's your business :) You won't get hi-score tho! :)

About the psi, I concluded that the whole psi attack/psi defence balance goes to hell once power*skill exceeds 4-5k, as attack starts to completely dominate the defence.
« Last Edit: May 07, 2016, 12:38:31 pm by Dioxine »

Offline new_civilian

  • Commander
  • *****
  • Posts: 725
    • View Profile
Re: Bugs & Crash Reports
« Reply #546 on: May 07, 2016, 02:09:32 pm »
It was the first time that I played XPiratez (started several times, but stopped as I was working on TFTD) for that long and maybe I should not have started on the highest difficulty setting. At least I found several bugs that way and could help fixing them.

Anyway, I started a new campaign, this time I will not test/tinker around but actually play that thing.
I am using only a personal mini-mod-package which changes TU costs and adds things (OCP, Naymore, Pacifier) I can not live without.
For this campaign I want to try and limit myself to weapons that are not laser, gauss or plasma. Highest Difficulty.

edit: Dioxine, here the fixed AND working mcd-terrain files I pm'ed you about. I don't know why changing the type was not enough, maybe the position in the MCD itself also has an effect on the behaviour of a single piece? I remember reading something like that when someone fixed the Avnger/Lightning doors...

Anyway, now it works. You can still use the rul-file if you doubt it.  ;)
« Last Edit: May 07, 2016, 05:25:04 pm by new_civilian »

Offline Golnor

  • Squaddie
  • *
  • Posts: 3
    • View Profile
Re: Bugs & Crash Reports
« Reply #547 on: May 07, 2016, 07:02:46 pm »
@Golnor: This is not Siberia at all, just broken Mansion from the version when Mansion was broken. Upgrade version & ignore that mission.

@New Civilian: This is some issue with craft spawning. Happens to me as well, albeit rarely.

Aww, you mean I have to ignore the nice shiny purple cross for the rest of the game? Nuts.

Btw, if the real one does pop up, how will I tell?

Edit: nevermind, it's gone now.
« Last Edit: May 07, 2016, 08:58:54 pm by Golnor »

Offline Dioxine

  • Commander
  • *****
  • Posts: 5455
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: Bugs & Crash Reports
« Reply #548 on: May 07, 2016, 07:43:27 pm »
It will despawn within 200-400 hours of spawning. The real mission will not pop up until 2000 minutes into the next month (plus zero to several hours). You can tell the difference between these two (if still bugged by some freakish accident), that real Siberia should spawn within the second day of the month, while the Mansion spawns around the middle of the month.

And no worries, Siberia will spawn each subsequent month until you research the Russian Files that can be found there.
« Last Edit: May 07, 2016, 07:53:46 pm by Dioxine »

Offline Baldri

  • Sergeant
  • **
  • Posts: 18
    • View Profile
Re: Bugs & Crash Reports
« Reply #549 on: May 07, 2016, 07:45:47 pm »
Using two Howitzertanks in a Thunderhorse. Got 100 free Rounds the first first time but thought I had some "leftovers". This happened after the second mission with them.

Offline Dioxine

  • Commander
  • *****
  • Posts: 5455
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: Bugs & Crash Reports
« Reply #550 on: May 07, 2016, 07:54:25 pm »
Upgrade executable to the latest version.

Offline Baldri

  • Sergeant
  • **
  • Posts: 18
    • View Profile
Re: Bugs & Crash Reports
« Reply #551 on: May 07, 2016, 08:08:52 pm »
Isn't it in the given download-link? Do I have to upgrade it seperately?

Well I just downloaded 0.98E (again) and extracted it to my x-comfolder while removing the old exe before.

It still happens.

Offline Dioxine

  • Commander
  • *****
  • Posts: 5455
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: Bugs & Crash Reports
« Reply #552 on: May 07, 2016, 09:18:08 pm »
It's not the latest, the DL is 2 weeks old now. Here:

https://openxcom.org/forum/index.php/topic,4187.0.html

Offline Baldri

  • Sergeant
  • **
  • Posts: 18
    • View Profile
Re: Bugs & Crash Reports
« Reply #553 on: May 07, 2016, 09:24:05 pm »
Ohhhh.  Now I see. I thought this is more or less completely optionable. I was not aware that it is kind of needed and partially updates go there as well.

Thank you.

Offline UnholyAngel

  • Sergeant
  • **
  • Posts: 28
    • View Profile
Re: Bugs & Crash Reports
« Reply #554 on: May 08, 2016, 06:42:30 pm »
It's currently impossible to research  STR_FUSION_DEFENSE because it looks for STR_PLASMA_DEFENSES, when you research STR_PLASMA_DEFENSE instead.