aliens

Author Topic: Bugs & Crash Reports  (Read 1755658 times)

Offline legionof1

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Re: Bugs & Crash Reports
« Reply #330 on: April 19, 2016, 12:12:04 am »
Question what is the default state of recover if it has not been specified? I was manually correcting recover flags and saw some bodies with out recover defined. 

Offline Dioxine

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Re: Bugs & Crash Reports
« Reply #331 on: April 19, 2016, 02:41:53 am »
Default flag is true. Should be false for all battlecorpses, true for geocorpses.

Offline legionof1

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Re: Bugs & Crash Reports
« Reply #332 on: April 19, 2016, 02:54:35 am »
Okay then "IF" im understanding this correctly, the majority of armored or power armored outfits battle-corpses are recover true since they have no definition.

Offline Dioxine

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Re: Bugs & Crash Reports
« Reply #333 on: April 19, 2016, 03:17:19 am »
Code: [Select]
  - type: FLOATER_ARMOR_P3
    spriteSheet: XCOM_2.PCK
    spriteInv: TraderBodyguardInventoryImage
    corpseBattle:
      - STR_TRADER_2_CORPSE_BATTLE
    corpseGeo: STR_PBA_CORPSE

How it should be to be correct: corpseBattle item must have recover: false flag. corpseGeo: nothing (deafult is true). Indeed there still are many errors in the rulesets, it didn't matter before Meridian fixed corpse recovery.

Offline new_civilian

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Re: Bugs & Crash Reports
« Reply #334 on: April 19, 2016, 03:33:24 am »
New bugreport: Some of the medi-kits have Stimulants but no energyrecovery value set, making those stimulants useless as the default value is 0.

Offline legionof1

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Re: Bugs & Crash Reports
« Reply #335 on: April 19, 2016, 03:52:58 am »
okay maybe ive fixed the corpse issues. Testing pending.....

Offline Dioxine

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Re: Bugs & Crash Reports
« Reply #336 on: April 19, 2016, 03:55:04 am »
Which medi-kits? This is probably intended, as eg. some items use painkiller only as plot device (crack, smokes), instead giving a boost to the user only. Some use Stimulant as their effect is primarly stimulating (mutant meat, apple). But better safe than sorry.

@Legionof1: to be sure, check live capture and iterrogations, also what gets recovered from 2x2 units. These issues were always tricky and I'm afraid the new system might've broken them.

Offline legionof1

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Re: Bugs & Crash Reports
« Reply #337 on: April 19, 2016, 04:17:20 am »
And resounding ultra nope. Some basis of the assumptions of how this works is flawed. or am an idiot. or both.

Offline new_civilian

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Re: Bugs & Crash Reports
« Reply #338 on: April 19, 2016, 09:17:48 am »
Which medi-kits? This is probably intended, as eg. some items use painkiller only as plot device (crack, smokes), instead giving a boost to the user only. Some use Stimulant as their effect is primarly stimulating (mutant meat, apple). But better safe than sorry.

@Legionof1: to be sure, check live capture and iterrogations, also what gets recovered from 2x2 units. These issues were always tricky and I'm afraid the new system might've broken them.

The small medi-pack is one of the first one, tried it during battle, nothing happened (the stimulant part that is, healing worked fine), then i checked the rul file and discovered the missing energyrecovery entries.

Offline Dioxine

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Re: Bugs & Crash Reports
« Reply #339 on: April 19, 2016, 10:10:49 am »
Bandages and first aid kits do not possess any stimulant. But the Small Medipack has:

Code: [Select]
    painKiller: 2
    heal: 5
    stimulant: 4
    woundRecovery: 1
    healthRecovery: 3
    stunRecovery: 25

Offline Solarius Scorch

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Re: Bugs & Crash Reports
« Reply #340 on: April 19, 2016, 10:31:48 am »

Offline Meridian

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Re: Bugs & Crash Reports
« Reply #341 on: April 19, 2016, 10:42:14 am »
I'm pretty sure it's a reference to this: https://strikewitches.wikia.com/wiki/Talk:Striker_Unit

Well, I don't see that exact name used in the article.
In any case, if it is supposed to be a German word, then it is not grammatically correct.

Offline Solarius Scorch

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Re: Bugs & Crash Reports
« Reply #342 on: April 19, 2016, 12:21:45 pm »
Well, I don't see that exact name used in the article.

You are correct. I only said it's the reference.

In any case, if it is supposed to be a German word, then it is not grammatically correct.

Yeah, it isn't :)

Offline Bartojan

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Re: Bugs & Crash Reports
« Reply #343 on: April 19, 2016, 03:31:40 pm »
Duplicate entry STR_PLOTTING_UFOPEDIA in Piratez_lang.rul.

Offline sabrecat

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Re: Bugs & Crash Reports
« Reply #344 on: April 19, 2016, 07:59:28 pm »
A couple of typos on the BootyPedia menu:

- Vessels and there armament (should be 'their')
- Combat units and armors (should just be 'armor')
At least some "typos" and grammatical oddities are intentional, to reinforce the "uneducated pirates" theme. Note that the "Contracts" menu used to be labeled "Opshuns", which I doubt anyone would think was a modder's mistake! Only Dioxine can speak to what's intentional and what's not, granted, but I suspect "Vessels and There Armament" may be one.