Author Topic: Bugs & Crash Reports  (Read 1852582 times)

Offline eharper256

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Re: Bugs & Crash Reports
« Reply #4605 on: December 21, 2024, 11:33:21 am »
A lot of the recent changes are about tuning for a longer early game, and postponing bounty hunts is a part of that. Especially with the upcoming(?) small hangars for early game interceptors and ground vehicles. A lot of that is wasted if a player can just push for pirhana's and 30mm cannons by month three. I get that a lot of people who've been sharpening their early game strats for a while are going to feel cheated by the deliberate pacing, but I can't hate it.

Which is fine, but the Captain's Logs really need to be pushed back and the alien activity reduced further in early months to compensate. Or in general, honestly. Early bounty hunts were the saviour for helping keep your score above water early, now they're gone but the pressure to keep it up is still there.

I do get what Delian is saying, Modern game design tends towards tougher early games being puzzles you have to solve, and then gradually removing the restrictions on you, making you feel like a badass that needs to put less effort in as time goes on. There IS a good reason for that, it helps people stay engaged as it feels like genuine progress is happening.

Take stuff like playing Rimworld and Factorio and Minecraft (with mods) where going from a shack and stone pickaxe at the start all the way up to a fully automated mega-factory/colony/mob farm occurs. People love this so much that it's practically a copycat industry. And people love to optimize and speedrunners are wildly popular for a reason.

XPZ feels like it wants to keep you in the mire forever, though, and that will be expanding with the early game being lengthened.

I'm on a break from my current game because in late year 2 there was an exhausting amount of missions every month to do, even when I was deliberately skipping crash sites. I got the impression that 'boy this is really dragging' and I started this on N9.5.6, so skipping chunks of that early stuff initially. Like, I'd do a whole evening's session after coming back from work, and in about 4 hours of time I'd get to play, I'd get through 2-3 in-game days, and that was a bit demoralising.

Offline Ferrosol

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Re: Bugs & Crash Reports
« Reply #4606 on: December 21, 2024, 01:02:25 pm »
I'm still on n10 so this may have been fixed already but I'm getting Witch missions as a Soreass Green captain. Which shouldn't be a chaos saint?

Offline eharper256

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Re: Bugs & Crash Reports
« Reply #4607 on: December 21, 2024, 03:51:29 pm »
I'm still on n10 so this may have been fixed already but I'm getting Witch missions as a Soreass Green captain. Which shouldn't be a chaos saint?

Dead sure you aren't actually a Jackass rather than Soreass Captain?

Check the in-game tech viewer to see what ideas you have. If you've got all four, something went wrong somewhere.

Offline Ferrosol

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Re: Bugs & Crash Reports
« Reply #4608 on: December 21, 2024, 10:39:51 pm »
Dead sure you aren't actually a Jackass rather than Soreass Captain?

Check the in-game tech viewer to see what ideas you have. If you've got all four, something went wrong somewhere.

Yup definitely a Soreass and definitely not a chaos saint.
« Last Edit: December 21, 2024, 10:50:00 pm by Ferrosol »

Offline greattuna

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Re: Bugs & Crash Reports
« Reply #4609 on: December 21, 2024, 11:22:40 pm »
I'm still on n10 so this may have been fixed already but I'm getting Witch missions as a Soreass Green captain. Which shouldn't be a chaos saint?

You sure you didn't just unlock them the normal way? Witch quests aren't a saint-unique thing, saints just get them a lot earlier.

Offline Ferrosol

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Re: Bugs & Crash Reports
« Reply #4610 on: December 21, 2024, 11:45:37 pm »
You sure you didn't just unlock them the normal way? Witch quests aren't a saint-unique thing, saints just get them a lot earlier.

This might be it then. I assumed they were saint exclusive.

Offline metagameface

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Re: Bugs & Crash Reports
« Reply #4611 on: December 22, 2024, 01:22:54 am »
(v.N10.0.2) For some reason, I'm not able to research Nitro Booster. I have the prerequisites, and there's no facility listed as being required before it can be researched. Save attached in case there's something specific to my save that's causing this.

Offline Delian

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Re: Bugs & Crash Reports
« Reply #4612 on: December 22, 2024, 01:43:01 am »
You misclicked and set it to Hidden.

Offline metagameface

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Re: Bugs & Crash Reports
« Reply #4613 on: December 22, 2024, 01:51:00 am »
Oh, ha, didn't even notice that was a thing on the research menu. My bad!

Offline Detective

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Re: Bugs & Crash Reports
« Reply #4614 on: December 23, 2024, 03:23:36 pm »
Hi! I've been having an issue with captain's rank not advancing beyond Brigand.

In this save I have Our Culture and Who's Who researched, and the month ends with a 6.3k score, which should fulfill the requirements for Rogue.

I'd be grateful for some help here as the campaign is blocked on this.

Offline zombieguy223

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Re: Bugs & Crash Reports
« Reply #4615 on: December 23, 2024, 04:46:37 pm »
Hi! I've been having an issue with captain's rank not advancing beyond Brigand.

In this save I have Our Culture and Who's Who researched, and the month ends with a 6.3k score, which should fulfill the requirements for Rogue.

I'd be grateful for some help here as the campaign is blocked on this.
The event triggers fine for me when the next month comes up, so I don't know why it doesn't appear for you. Looking at the save, it wouldn't have triggered on previous months (July-September), since you didn't meet the score requirements.

So, I don't have an answer but I do have a solution. I've edited the save and added the event to be triggered soon after the save is loaded. That should get you back on track.

Offline Detective

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Re: Bugs & Crash Reports
« Reply #4616 on: December 23, 2024, 05:03:58 pm »
The event triggers fine for me when the next month comes up, so I don't know why it doesn't appear for you. Looking at the save, it wouldn't have triggered on previous months (July-September), since you didn't meet the score requirements.

So, I don't have an answer but I do have a solution. I've edited the save and added the event to be triggered soon after the save is loaded. That should get you back on track.

Thank you! This actually works fine with the original save, I'd just expected the event for Rogue to trigger immediately after the month turns over, while it actually happens 3h after midnight.  ;D

Offline Vakrug

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Re: Bugs & Crash Reports
« Reply #4617 on: December 25, 2024, 11:03:11 pm »
There is a crash during cutscene after completing the second part of "Valley of Mariners" mission. Just a missing Green_Pods_5.png file. You can manually create it and put it in cutscenes folder to prevent the crash.
I am using relatively old version (v.N9.7.7 OXCE 7.13). Maybe in 10-th version this bug is already fixed.

Offline ontherun

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Re: Bugs & Crash Reports
« Reply #4618 on: January 15, 2025, 05:07:44 pm »
In the 10.2 ver once i complete "gnome" research, i got always in the new production possibilities "now we can manufacture recruit brainer: gnome" but such message is supposed to appear only once gnome topic is completed for the first time?

Offline Ultimoos

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Re: Bugs & Crash Reports
« Reply #4619 on: January 15, 2025, 06:42:56 pm »
This applies to every other entity that results in manufacturing job. Osiron Security has 50 something topics and every single time you interrogate them you are reminded that you can rob and enslave them. I'm sure you just did not pay attention to it before.