aliens

Author Topic: Bugs & Crash Reports  (Read 1734847 times)

Offline Delian

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Re: Bugs & Crash Reports
« Reply #4575 on: October 03, 2024, 01:00:39 pm »
I'm not getting "blackmailing dr.x"

post sav file

Offline alexander steel wolf

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Re: Bugs & Crash Reports
« Reply #4576 on: October 03, 2024, 04:58:44 pm »
Ok, it's the first time I've done this. I have uploaded a sav file with my current game. If I've gotten confused, please let me know.

Offline zombieguy223

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Re: Bugs & Crash Reports
« Reply #4577 on: October 03, 2024, 05:23:32 pm »
Ok, it's the first time I've done this. I have uploaded a sav file with my current game. If I've gotten confused, please let me know.
Figured out the problem. You've got the research topic available, but hidden from the normal list.

You need to open the research projects window, and click on the drop-down button in the bottom left that says "Default". That will expand the list and you can select "Hidden" to see all the topics in that list. Blackmailing Dr. X isn't the only topic you've hidden either. Screenshot attached of the hidden list and what you need to click.

Offline Delian

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Re: Bugs & Crash Reports
« Reply #4578 on: October 05, 2024, 12:43:31 pm »
I'm not sure which version this was changed in, but there seems to be a bug in Piratez_Globals.rul:

Code: [Select]
constants:
  ...
  extendedMovementCostRounding: 1 #0-floor, 1-standard, 2-up

Both wrong value and wrongly documented.
0 = Floor, 1 = Round(0.5 up), 2 = Round(0.5 down)
It should be set to 0 or 2, not 1.
0 is standard.

Offline Dispector

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Re: Bugs & Crash Reports
« Reply #4579 on: October 10, 2024, 08:57:21 pm »
The text for research "Hideout's Tunnels" apparently has been altered, now it doesn't fit.


Offline Blind Cedrick

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Re: Bugs & Crash Reports
« Reply #4580 on: October 18, 2024, 02:46:05 am »
crash on pirate treasure mission
   OpenXcom has crashed: Map generator encountered an error: Unknown race: STR_GHOST_UNDERWATER defined in deployment: STR_SEA_PIRATE_TREASURE

Offline shinr

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Re: Bugs & Crash Reports
« Reply #4581 on: October 18, 2024, 02:35:25 pm »
crash on pirate treasure mission
   OpenXcom has crashed: Map generator encountered an error: Unknown race: STR_GHOST_UNDERWATER defined in deployment: STR_SEA_PIRATE_TREASURE

Are you up to date with XPZ updates?

This was fixed back in April.

Offline Blind Cedrick

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Re: Bugs & Crash Reports
« Reply #4582 on: October 19, 2024, 05:10:48 am »
I think I fixed this. I had installed the current build. I reinstalled just in case. Still didn't work. They were both clean installs.

The fix?
I installed an older build and then installed the current one on top. So I'm guessing that something got lost in the rebuild

Offline TunsstenFox

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Re: Bugs & Crash Reports
« Reply #4583 on: October 22, 2024, 01:34:55 am »
I'm attempting to enter an orbital mission but receive a crash as soon as clicking Yes to start the mission. Attaching a save right before the crash. Sending the Fortuna from the primary base to the Orbital Mission causes the crash.

Offline Tamren

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Re: Bugs & Crash Reports
« Reply #4584 on: October 24, 2024, 01:43:59 pm »
It seems that gals hired through glamour recruitment are missing the Star trait/condemnation, save attached. Pure Escalope and Pure Ghost are the glamour recruits I just hired. Worried Miku and Unchained Calves were hired the same way several months ago.

This campaign was started on v7.12.5 and later migrated to v7.13 by moving the save folder, no files were overwritten.

Offline Tamren

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Re: Bugs & Crash Reports
« Reply #4585 on: October 27, 2024, 01:00:50 pm »
When you craft and research the gambler trophy it gives you a tech called Gambler in the trophy section. The bug is that the name of the tech is offset to the right, so the list appears like:

Tech 1
Tech 2
                      Gambler
Tech 4

Offline Tamren

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Re: Bugs & Crash Reports
« Reply #4586 on: November 03, 2024, 01:36:53 pm »
1. Windows commonly found on aircars like the starting Airbus and the Snake seem to allow vision for shooting, but not vision for revealing parts of the map. For instance the window opposite the door on the airbus works normally but the window next to the door doesn't grant vision. Same with the side windows on the Snake.

2. If you try to install a battery overcharger on the scorpion it complains about being out of fuel as soon as it takes off. Canonically it's a hybrid with the battery powering antigravity for lift and thrust coming from chemical engines, so an overcharger wouldn't allow it to fly any faster. However there should be a more elegant way of disallowing overchargers that won't confuse the player, particularly since it does allow you to install a battery.
« Last Edit: November 03, 2024, 01:48:02 pm by Tamren »

Offline Tamren

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Re: Bugs & Crash Reports
« Reply #4587 on: November 04, 2024, 04:50:06 pm »
I encountered a terrain bug during a Bandit Town mission. A highwayman spawned in the very corner of the map as part of a wave of reinforcements. That corner just happened to be fenced in rendering him unable to move.

Offline Tamren

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Re: Bugs & Crash Reports
« Reply #4588 on: November 06, 2024, 01:27:57 pm »
When you research a live celatid (fartbags) it doesn't unlock anything. Either the unlock comes from the corpse instead or there simply isn't any codex entry for the live fartbag.

Not sure if this is a bug or not, but definitely confusing because this is the opposite of every other living creature I have ever research so far.