aliens

Author Topic: Bugs & Crash Reports  (Read 1434742 times)

Offline wisery

  • Squaddie
  • *
  • Posts: 7
    • View Profile
Re: Bugs & Crash Reports
« Reply #4095 on: December 25, 2021, 02:29:36 am »
Mission "Refuelling Station". Walls are full of holes.

Offline MaxdH

  • Squaddie
  • *
  • Posts: 4
    • View Profile
Re: Bugs & Crash Reports
« Reply #4096 on: December 28, 2021, 10:39:58 pm »
Mission "sleeping Satellite" has the same problem : You and the enemies can Walk through some Walls.

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11408
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Bugs & Crash Reports
« Reply #4097 on: December 29, 2021, 04:35:05 pm »
99% sure it's already fixed.

Offline T-Rez

  • Squaddie
  • *
  • Posts: 2
    • View Profile
Re: Bugs & Crash Reports
« Reply #4098 on: January 01, 2022, 12:41:19 pm »
First time trying to get this mod to run on Arch Linux. Crashes at startup because STR_DIVEBOMBS_M_UC must have a projectile speed greater than 0.

Looks like the entry for STR_DIVEBOMBS_M_UC in Piratez.rul is missing the following lines:
clip:
projectileType:
projectileSpeed:

Could someone please help me out with what these values should be?

« Last Edit: January 01, 2022, 04:43:23 pm by T-Rez »

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 8597
    • View Profile
Re: Bugs & Crash Reports
« Reply #4099 on: January 01, 2022, 04:40:36 pm »
Could someone please help me out with what these values should be?

projectile speed should be 4
you don't need to define the projectile type, nor clip

Offline T-Rez

  • Squaddie
  • *
  • Posts: 2
    • View Profile
Re: Bugs & Crash Reports
« Reply #4100 on: January 01, 2022, 04:44:43 pm »
projectile speed should be 4
you don't need to define the projectile type, nor clip

It works now.  Thank you.

Offline unarmed drifter

  • Colonel
  • ****
  • Posts: 110
    • View Profile
Re: Bugs & Crash Reports
« Reply #4101 on: January 05, 2022, 04:28:46 pm »
i re-installed piratez believing it's the new M3.2.1 version, but the new save still says "piratez ver: v.M3.0.1 OXCE 7.1.4 20-Oct-2021".
and it still crashes :(
attached is the save - let it run and click through the equip screen before the battle starts (mission itself will start fine though)
i'm doing sth wrong, but what?

Offline Mathel

  • Colonel
  • ****
  • Posts: 268
  • Do not mistake Muton for mutton.
    • View Profile
Re: Bugs & Crash Reports
« Reply #4102 on: January 09, 2022, 09:25:02 am »
So I updated to M4 and I am able to research ?Peasant Revolution?. This is in spite of the fact that I have researched ?Gals are better? before updating. The Tech Tree Viewer says they should be mutually exclusive.

Save attached.
« Last Edit: January 09, 2022, 09:27:38 am by Mathel »

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11408
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Bugs & Crash Reports
« Reply #4103 on: January 09, 2022, 12:43:04 pm »
So I updated to M4 and I am able to research ?Peasant Revolution?. This is in spite of the fact that I have researched ?Gals are better? before updating. The Tech Tree Viewer says they should be mutually exclusive.

Save attached.

It's a normal artifact from updating your campaign.

To fix, edit your save by looking at this section:

researchRuleStatus

and add these lines below it:

Code: [Select]
  STR_PEASANT_REVOLUTION: 2
  STR_PEASANT_REVOLUTION_PREQ: 2

Offline ontherun

  • Colonel
  • ****
  • Posts: 296
  • Lazy-ass captain
    • View Profile
Re: Bugs & Crash Reports
« Reply #4104 on: January 10, 2022, 04:05:22 pm »
In 0.99M4 unkocked the "ghetto gun" from contects:merchants if im not mistaken but bootypedia article is missin, though it's still buyable from black market middle clicking on it does nothing
« Last Edit: January 10, 2022, 05:46:26 pm by ontherun »

Offline Requiem

  • Captain
  • ***
  • Posts: 52
    • View Profile
Re: Bugs & Crash Reports
« Reply #4105 on: January 10, 2022, 10:13:27 pm »
Hey,
trying to update to 4.1 from 4.0
and recieving this error on launch:

with old options.cfg,
[ERROR]   During linking rulesets of items:
Error for 'AUX_CARRRAMBA': Wrong index 8999 for sound set BATTLE.CAT

with fresh
[ERROR]   During linking rulesets of items:
Error for 'AUX_CARRRAMBA': Wrong index 5999 for sound set BATTLE.CAT

I had Scolding Parrot mod, is there anything i can do about it quickly? (except deleting it)

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 8597
    • View Profile
Re: Bugs & Crash Reports
« Reply #4106 on: January 10, 2022, 10:26:12 pm »
I had Scolding Parrot mod, is there anything i can do about it quickly? (except deleting it)

review the mod and fix the missing sound for AUX_CARRRAMBA, or set the sound index to -1

Offline Requiem

  • Captain
  • ***
  • Posts: 52
    • View Profile
Re: Bugs & Crash Reports
« Reply #4107 on: January 10, 2022, 10:39:58 pm »
Trying to find it but cant figure out wich string to update, i am complete noob :(
Mod is from wiki wtf downloads and i thought its official, on 4.0 mod works fine.

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 8597
    • View Profile
Re: Bugs & Crash Reports
« Reply #4108 on: January 10, 2022, 10:56:52 pm »
Find this in Ruleset/Piratez.rul within the Parrot mod

Code: [Select]
items:
  - type: AUX_CARRRAMBA
    size: 0.1
    weight: 0
    bigSprite: 1350
    bulletSprite: 27
    hitAnimation: 240
    fireSound: [480, 481, 482, 483, 484, 485]
    hitSound: 999
    invWidth: 2
    invHeight: 3

and change "hitSound: 999" to "hitSound: -1"

Offline Requiem

  • Captain
  • ***
  • Posts: 52
    • View Profile
Re: Bugs & Crash Reports
« Reply #4109 on: January 10, 2022, 11:04:09 pm »
Thanks, you saved my parrot. :D