Author Topic: Bugs & Crash Reports  (Read 811749 times)

Offline Iazo

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Re: Bugs & Crash Reports
« Reply #4065 on: October 28, 2021, 11:04:58 am »
The obviois question. Why not kill the sandbags instead of the gun?

Offline Earthquake

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Re: Bugs & Crash Reports
« Reply #4066 on: October 28, 2021, 01:58:51 pm »
The obviois question. Why not kill the sandbags instead of the gun?
Cause:
1. it takes minimum 2 shots from 60mm gun.
2. If it 85-mm tank, it machinegun often requires full turn to destroy at least one block. You're lucky if in takes only 1 burst
3. Somehow razor wire is blocking your movement too, so... more shots.
4. And, when the God of Tuffluck is staring at you, you realize that there is at least one more soldier, blocking your way, even if you destroyed those sandbags.

Offline Iazo

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Re: Bugs & Crash Reports
« Reply #4067 on: October 28, 2021, 02:47:52 pm »
Well, then it's not a question of "you MUST kill the field guns" but rather "I kill the field gun because it's more expedient".

That is, of course, quite a difference.

That said, reducing fortification with a tank gun sounds like pain indeed. But a gal with a vibroaxe can free such a tank in half a turn.
« Last Edit: October 28, 2021, 02:50:01 pm by Iazo »

Offline Earthquake

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Re: Bugs & Crash Reports
« Reply #4068 on: October 28, 2021, 08:54:04 pm »
Well, then it's not a question of "you MUST kill the field guns" but rather "I kill the field gun because it's more expedient".

That is, of course, quite a difference.

That said, reducing fortification with a tank gun sounds like pain indeed. But a gal with a vibroaxe can free such a tank in half a turn.
MUST kill, because if tank will stuck a few turns, other tank might take too much damage, too much damage will take also other part of your team AND those idiot NPCs, absolutely insane moving under bullet storm. As result - more damage to team (and it's almost global defeat on highest difficulty) and less rating (which is the same).

Really pain.
A gal with it CAN be solution, but again, there is couple moments for it:
1. You must have that axe and gal, who can effectively swing it. I have no melee gals, only syn and one lokk'nar
2. Even in case you have a gal with axe, it must spawn near the tank. So... more pain.
The only and obviously easier way - save game right before landing.
« Last Edit: October 28, 2021, 09:02:10 pm by Earthquake »

Offline dafirek

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Re: Bugs & Crash Reports
« Reply #4069 on: November 04, 2021, 02:48:54 pm »
Cyberdisk does everything in its power to not be taken alive!
in    user\mods\Piratez\Ruleset\Piratez_Faction.rul find STR_CYBERDISC_TERRORIST(the one with rank and race), for me it was row 17057, go down to capturable and add liveAlien: STR_CYBERDISC_TERRORIST in a new row under it. don't forget to use 4 spaces instead of tab, or else the game crashes on launch. if you want I can share my fixed rul file too.

+ a question to the dev: STR_ARMORED_CAR_TERRORIST and STR_ARMORED_CAR_NAZI_TERRORIST both have a live alien item, but they are also capturable: false, so they are instakilled if knocked unconscious. it shows up in the log as a suppressed  error, so I would like to know if they were meant to be capturable.

Offline Meridian

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Re: Bugs & Crash Reports
« Reply #4070 on: November 04, 2021, 03:02:19 pm »
+ a question to the dev: STR_ARMORED_CAR_TERRORIST and STR_ARMORED_CAR_NAZI_TERRORIST both have a live alien item, but they are also capturable: false, so they are instakilled if knocked unconscious. it shows up in the log as a suppressed  error, so I would like to know if they were meant to be capturable.

No, the other way around.

The warning says that it would be nice to set the live alien item to "empty" so that it is clear(er) that it's unused.

Offline dafirek

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Re: Bugs & Crash Reports
« Reply #4071 on: November 04, 2021, 03:51:41 pm »
No, the other way around.

The warning says that it would be nice to set the live alien item to "empty" so that it is clear(er) that it's unused.
That fixed it. Thanks.

Offline wisery

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Re: Bugs & Crash Reports
« Reply #4072 on: November 06, 2021, 06:27:02 pm »
Not exactly a bug, but... There is a jungle biome south of Caspian sea. Maybe some kind of rocky desert will be more appropriate?

Offline Earthquake

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Re: Bugs & Crash Reports
« Reply #4073 on: November 06, 2021, 08:15:47 pm »
Not exactly a bug, but... There is a jungle biome south of Caspian sea. Maybe some kind of rocky desert will be more appropriate?
Not a bug. It is old map from X-com 1, so... it must be like this)

Offline Earthquake

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Re: Bugs & Crash Reports
« Reply #4074 on: November 06, 2021, 08:17:14 pm »
Common terror mission.
All citizens spawned in one place, and guess what? Half of them were killed by single grenade.
I think this is bug.

Offline Bartojan

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Re: Bugs & Crash Reports
« Reply #4075 on: November 07, 2021, 12:21:41 am »
50 kills vs 30 kills in strings:
STR_MEDAL_POISONKILL_UFOPEDIA vs STR_MEDAL_POISONKILL_DESCRIPTION
STR_MEDAL_CHEMKILL_UFOPEDIA vs STR_MEDAL_CHEMKILL_DESCRIPTION

Offline wisery

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Re: Bugs & Crash Reports
« Reply #4076 on: November 07, 2021, 02:26:13 am »
I have Golden Codex, not Green. Either error in tech tree or in bootypedia enrty.

Offline qwertzy

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Re: Bugs & Crash Reports
« Reply #4077 on: November 08, 2021, 10:26:31 pm »
I tried to copy in a changed "Piratez_Factions.rul" file. Not sure if it caused this crash report (was not using the most recent m2.2 version yet).

But now that crash occurs even after deinstallation of both open xcom and the original game and reinstallation as well as updating the version.


edt:
After a few more deinstallations, looking for files not erased and re-installing it works again.
« Last Edit: November 08, 2021, 11:49:59 pm by qwertzy »

Offline sofist_ps

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Re: Bugs & Crash Reports
« Reply #4078 on: November 19, 2021, 12:48:41 pm »
1) sabre fighter goes for freighter
2) fighter follows freighter - icon 1 apears
3) ninja jet intercepts barracuda fighter
4) ninja jet was blown down
5) icon 1 disapears
6) fortuna goes for freighter
7) fortuna follows freighter - icon 2 apears, but there is no icon 1

Offline Berggen

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Re: Bugs & Crash Reports
« Reply #4079 on: November 22, 2021, 06:46:11 pm »
This map was an infested cellar mission, the blue dots are the remaining rats, but they seem to be in an inaccessible area, and I don't think you can blow up those walls, maybe I'm wrong.
I even killed the poor cat because the mission wasn't ending before the bug hunt mode was activated.