Hello. I have a little question.
Church Exalt vs 'SKULLSTRIDER' armor with floating sandbags.
Church Exalt:
Melee = 100.
Force lance:
damage type = LASER
damage = 50 + Melee*0.6 = 55 .. 165 (with 50-150% spread).
Armor effectiveness: 0,5
SKULLSTRIDER:
Front armor = 165
Damage modifier LASER = 100
Floating sandbags:
Las 50/50
In total, we should have 165 * 0.5 armor versus 165 * 0.5 maximum damage (exalt cannot normally penetrate armor), but in practice, the resistance from the bags does not work and the SKULLSTRIDER dies quickly.
How can this be fixed?
A side effect of how protective items work. It was discussed at length before.
The "minimum defence" of protective items is not a cutoff, but an asymptote to which the item's protection approaches.
The actual calculation is:
Final resist = Armor resist - (1 - Item resist) * (Armor resist - Item minimum resist)
With skullstrider, sandbags and laser, the calculation would be.
Vulnerability= 1-(1-0.5)*(1-0.5)=1-0.25=0.75
So Laser damage is 0.75% effective against this combination, not 50% effective.