Author Topic: Bugs & Crash Reports  (Read 664095 times)

Offline legionof1

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Re: Bugs & Crash Reports
« Reply #3915 on: April 24, 2021, 05:53:29 am »
The hammers are indeed the intended answer and will crack the walls, but given that you can bring all saints might be an oversight in current build. The mission predates saints existence. 

Offline Delian

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Re: Bugs & Crash Reports
« Reply #3916 on: April 24, 2021, 09:31:26 am »
The Oxygen Tank needs 25TU to use, but the FROGMAN Oxygen Tank (SPC_OXYGEN_TANK) needs 30TU

I would expect them to use the same amount of TU, or the frogman using less.
« Last Edit: April 24, 2021, 10:43:51 am by Delian »

Offline Nilex

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Re: Bugs & Crash Reports
« Reply #3917 on: April 24, 2021, 09:59:42 am »
The hammers are indeed the intended answer and will crack the walls, but given that you can bring all saints might be an oversight in current build. The mission predates saints existence.
Always though Hammers are meant for cages since in over dozen DoD visits nothing similar happened despite having some truly labyrinthine dungeons. Only one time previously I encountered a similar case, in Archeological Dig, but there a single Pickaxe was the answer and I could also hear the sounds of Rats coming from beyond. It's good to know Hammers can serve the same purpose here, thank you.

Offline Delian

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Re: Bugs & Crash Reports
« Reply #3918 on: April 24, 2021, 01:57:01 pm »
Sleep Dart Clip is missing RandomStun: false

--- merged ---

SPACE SUIT (SEA) resists should be DAZE 55, CUTTING 75

--- merged ---

The PINUP #078 is incorrect. It says that the "Evasion of the enemy closest to gal's front" is used, but actually, the CQC check is done for every enemy next to the gal. Each enemy's direction is also properly considered. For example, if you have 100% CQC acc (100MEL & 100REA & 100% CQC firearm) and there are two melee enemies with 50% dodge and 50% back penalty, one directly facing you and other one facing away, then you have to pass two CQC checks to successfully fire - the first check has 50% to pass, the second one has 75% to pass; in total this would give you 37% chance of success.

--- merged ---

The PINUP #045 says that when Stun level is 6x your current health, you take 2HP damage per turn. But actually it's 9x.

--- merged ---

Combat Bow Stun Arrows should have RandomHealth: true
« Last Edit: April 26, 2021, 04:44:33 pm by Solarius Scorch »

Offline legionof1

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Re: Bugs & Crash Reports
« Reply #3919 on: April 26, 2021, 11:50:36 am »
In future Delain you can just edit a single post as you find more errors.

Offline Solarius Scorch

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Re: Bugs & Crash Reports
« Reply #3920 on: April 26, 2021, 04:45:03 pm »
In future Delain you can just edit a single post as you find more errors.

I merged the posts manually, because Jesus Christ.

Offline Delian

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Re: Bugs & Crash Reports
« Reply #3921 on: April 26, 2021, 07:48:54 pm »
In future Delain you can just edit a single post as you find more errors.
I intentionally put each issue in its own post. Are you saying that, when reporting bugs, it's better to put all of them in a single post and make a huge mess?

Offline Solarius Scorch

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Re: Bugs & Crash Reports
« Reply #3922 on: April 26, 2021, 08:09:24 pm »
I intentionally put each issue in its own post. Are you saying that, when reporting bugs, it's better to put all of them in a single post and make a huge mess?

While we here do not mind much, multi-posting on forums is considered bad behaviour all over the internet and has always been. Please do not take it personally, we're cool, but I felt that I needed to clarify.

As for keeping reports separated, I hardly see a reason to do so. In fact, I've never seen such an idea being used. But that's me ;)

But it's all unimportant. The point is that you reported stuff and we are grateful to you.

Offline Delian

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Re: Bugs & Crash Reports
« Reply #3923 on: April 27, 2021, 11:12:45 pm »
There's a bug in reactions to enemy melee attacks.

When you melee attack enemies, they get a reaction opportunity after each attack. This is fine.
When enemies melee attack you, you do not get a reaction opportunity after each attack. Instead, you only get to react after the last chained melee attack.

In other words, enemies are able to melee attack continuously and spend their entire TU pool without you ever reacting (cuz you ded). So this bug makes melee fighting quite unfair and it especially f's you over if you're trying to only rely on your melee skills and reactions to keep you safe.

Edit: There's also a bug with reactions exp to enemy melee attacks. I've had units gain over a 100 reaction exp in a single turn before even though the actual number of reaction attacks I made was like 5. In fact, they gain exp even with 0 reaction attacks.
« Last Edit: April 28, 2021, 03:11:04 pm by Delian »

Offline legionof1

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Re: Bugs & Crash Reports
« Reply #3924 on: April 27, 2021, 11:48:56 pm »
This is an engine issue and may take some time to be addressed, thank you for the report.

Offline Nilex

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Re: Bugs & Crash Reports
« Reply #3925 on: May 01, 2021, 06:27:02 pm »
Personal Attention transfer time is 6 hours instead 6 days. No rush.

Offline Solarius Scorch

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Re: Bugs & Crash Reports
« Reply #3926 on: May 01, 2021, 10:17:00 pm »
Personal Attention transfer time is 6 hours instead 6 days. No rush.

Already known (and presumably fixed), but thanks. For now, consider it happy hours :)

Offline DaEMon

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Re: Bugs & Crash Reports
« Reply #3927 on: May 02, 2021, 10:37:53 pm »
This may not be a bug, but I have zombies corpses and captured ones and I cannot research them because they do not pop in the research screen. Maybe I am missing some prereq. tech?

Offline MemoryTAS

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Re: Bugs & Crash Reports
« Reply #3928 on: May 02, 2021, 11:52:43 pm »
This may not be a bug, but I have zombies corpses and captured ones and I cannot research them because they do not pop in the research screen. Maybe I am missing some prereq. tech?
You can use the tech tree viewer (q key on geoscape) to check if you're missing something. It's likely you're missing medical services though, which can be obtained through sickbay and better.

Offline gijoe

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Re: Bugs & Crash Reports
« Reply #3929 on: May 05, 2021, 11:13:11 am »
Justlaunched the brand new 0.99L10 on windows, with extended mod sound and oka patch, and it sgfaults, here are the relevant strings of openxcom.log file:

Code: [Select]
[05-05-2021_10-09-57] [INFO] Options loaded successfully.
[05-05-2021_10-09-57] [INFO] SDL initialized successfully.
[05-05-2021_10-09-57] [INFO] SDL_mixer initialized successfully.
[05-05-2021_10-09-57] [INFO] Attempted locale:
[05-05-2021_10-09-57] [INFO] Detected locale: C
[05-05-2021_10-09-57] [INFO] Attempting to set display to 1920x1017x32...
[05-05-2021_10-09-58] [INFO] Display set to 1920x1017x32.
[05-05-2021_10-09-58] [INFO] Loading data...
[05-05-2021_10-09-58] [INFO] Scanning standard mods in ''...
[05-05-2021_10-10-00] [INFO] Scanning user mods in 'C:/Users/NICOLA/Dioxine_XPiratez/user/'...
[05-05-2021_10-10-07] [ERROR] FileMap::mapExtResources(xcom2, TFTD): external resources not found.
[05-05-2021_10-10-08] [INFO] Active mods:
[05-05-2021_10-10-08] [INFO] - piratez vv.L9 OXCE 7.0 13-Mar-2021
[05-05-2021_10-10-08] [INFO] - OAK-RU v7.5 30-APR-2021
[05-05-2021_10-10-08] [INFO] - piratezCitiesLore v0.1
[05-05-2021_10-10-08] [INFO] - Piratez High Quality Sounds v0.99
[05-05-2021_10-10-09] [INFO] Loading begins...
[05-05-2021_10-10-09] [INFO] Pre-loading rulesets...
[05-05-2021_10-10-09] [INFO] Loading vanilla resources...
[05-05-2021_10-10-11] [INFO] Loading rulesets...
[05-05-2021_10-10-25] [INFO] Loading rulesets done.
[05-05-2021_10-10-25] [INFO] Loading ended.
[05-05-2021_10-10-25] [INFO] Loading fonts... AmigaFont.dat
[05-05-2021_10-10-27] [INFO] Lazy loading: 1
[05-05-2021_10-10-43] [ERROR] Sound::load(Resources/Sounds/Ambient/Green_Village.ogg): mix error=Out of memory
[05-05-2021_10-10-43] [ERROR] Sound::load(Resources/Sounds/Ambient/IRRAD.ogg): mix error=Out of memory
[05-05-2021_10-10-46] [ERROR] Sound::load(set1/ASMGfire.ogg): mix error=Out of memory
[05-05-2021_10-10-47] [ERROR] Sound::load(basic/commandoRifleFire.ogg): mix error=Out of memory
[05-05-2021_10-10-47] [ERROR] Sound::load(set2/assaultRifle02.wav): mix error=Out of memory
[05-05-2021_10-10-47] [ERROR] Sound::load(set2/ak47ramshackle01.ogg): mix error=Out of memory
[05-05-2021_10-10-47] [ERROR] Sound::load(set2/ak47ramshackle02.ogg): mix error=Out of memory
[05-05-2021_10-10-47] [ERROR] Sound::load(set2/ak47ramshackle03.ogg): mix error=Out of memory
[05-05-2021_10-10-47] [ERROR] Sound::load(set2/holdoutPistol03.ogg): mix error=Out of memory
[05-05-2021_10-10-47] [ERROR] Sound::load(set2/uacCarbine01.ogg): mix error=Out of memory
[05-05-2021_10-10-47] [ERROR] Sound::load(set2/uacCarbine02.ogg): mix error=Out of memory
[05-05-2021_10-10-47] [ERROR] Sound::load(set2/uacCarbine03.ogg): mix error=Out of memory
[05-05-2021_10-10-47] [ERROR] Sound::load(set2/blackmarch01.ogg): mix error=Out of memory
[05-05-2021_10-10-47] [ERROR] Sound::load(set3/HaloBRfire01.ogg): mix error=Out of memory
[05-05-2021_10-10-47] [ERROR] Sound::load(set3/HaloBRfire02.ogg): mix error=Out of memory
[05-05-2021_10-10-47] [ERROR] Sound::load(basic/damage100B.ogg): mix error=Out of memory
[05-05-2021_10-10-47] [ERROR] Sound::load(basic/damage100C.ogg): mix error=Out of memory
[05-05-2021_10-10-47] [ERROR] Sound::load(set5/oldRevolver02.ogg): mix error=Out of memory
[05-05-2021_10-10-47] [ERROR] Sound::load(set5/oldRevolver03.ogg): mix error=Out of memory
[05-05-2021_10-10-47] [ERROR] Sound::load(set5/snubby02.ogg): mix error=Out of memory
[05-05-2021_10-10-47] [ERROR] Sound::load(set5/snubby03.ogg): mix error=Out of memory
[05-05-2021_10-10-47] [ERROR] Sound::load(set5/rotogun03.ogg): mix error=Out of memory
[05-05-2021_10-10-47] [ERROR] Sound::load(set1/armoredCarMachinegun02.ogg): mix error=Out of memory
[05-05-2021_10-10-47] [ERROR] Sound::load(set5/doomPSXssg.wav): mix error=Out of memory
[05-05-2021_10-10-48] [ERROR] Sound::load(piratezHMG.wav): mix error=Out of memory
[05-05-2021_10-10-48] [ERROR] Sound::load(set6/ClintEastwoodMagnum.wav): mix error=Out of memory
[05-05-2021_10-10-48] [ERROR] Sound::load(set6/80sShotgunBlast.wav): mix error=Out of memory
[05-05-2021_10-10-48] [INFO] Loading custom palettes from ruleset...
[05-05-2021_10-10-48] [INFO] Creating a new palette: PAL_BATTLESCAPE_1
[05-05-2021_10-10-48] [INFO] Creating a new palette: PAL_BATTLESCAPE_2
[05-05-2021_10-10-48] [INFO] Creating a new palette: PAL_BATTLESCAPE_3
[05-05-2021_10-10-48] [INFO] Creating a new palette: PAL_COLD
[05-05-2021_10-10-48] [INFO] Creating a new palette: PAL_DGOOD_ACID
[05-05-2021_10-10-48] [INFO] Creating a new palette: PAL_DGOOD_SEA
[05-05-2021_10-10-48] [INFO] Creating a new palette: PAL_DGOOD_SPACE
[05-05-2021_10-10-48] [INFO] Creating a new palette: PAL_HOT
[05-05-2021_10-10-48] [INFO] Creating a new palette: PAL_MAGMA
[05-05-2021_10-10-48] [INFO] Creating a new palette: PAL_MARS
[05-05-2021_10-10-48] [INFO] Creating a new palette: PAL_ORANGE
[05-05-2021_10-10-48] [INFO] Making palette backups...
[05-05-2021_10-10-53] [ERROR] std::bad_alloc
[05-05-2021_10-11-04] [FATAL] A fatal error has occurred: Segmentation fault.
[05-05-2021_10-11-05] [FATAL] 0x5b6d50 OpenXcom::CrossPlatform::stackTrace(void*)
[05-05-2021_10-11-05] [FATAL] 0x5b7bc0 OpenXcom::CrossPlatform::crashDump(void*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)
[05-05-2021_10-11-05] [FATAL] 0x41c7f0 signalLogger(int)
[05-05-2021_10-11-05] [FATAL] 0x9ba390 OpenXcom::UfopaediaStartState::think()
[05-05-2021_10-11-05] [FATAL] 0x7ffce8b5c6e0 _C_specific_handler
[05-05-2021_10-11-05] [FATAL] 0x7ffce8b71f60 _chkstk
[05-05-2021_10-11-05] [FATAL] 0x7ffce8b21020 RtlRaiseException
[05-05-2021_10-11-05] [FATAL] 0x7ffce8b70b80 KiUserExceptionDispatcher
[05-05-2021_10-11-05] [FATAL] ??
[05-05-2021_10-11-05] [FATAL] Unfortunately, no stack trace information is available
[05-05-2021_10-11-11] [FATAL] OpenXcom has crashed: Segmentation fault.
Log file: C:/Users/NICOLA/Dioxine_XPiratez/user/openxcom.log
If this error was unexpected, please report it on OpenXcom forum or discord.
The following can help us solve the problem:
1. a saved game from just before the crash (helps 98%)
2. a detailed description how to reproduce the crash (helps 80%)
3. a log file (helps 10%)
4. a screenshot of this error message (helps 5%)