Justlaunched the brand new 0.99L10 on windows, with extended mod sound and oka patch, and it sgfaults, here are the relevant strings of openxcom.log file:
[05-05-2021_10-09-57] [INFO] Options loaded successfully.
[05-05-2021_10-09-57] [INFO] SDL initialized successfully.
[05-05-2021_10-09-57] [INFO] SDL_mixer initialized successfully.
[05-05-2021_10-09-57] [INFO] Attempted locale:
[05-05-2021_10-09-57] [INFO] Detected locale: C
[05-05-2021_10-09-57] [INFO] Attempting to set display to 1920x1017x32...
[05-05-2021_10-09-58] [INFO] Display set to 1920x1017x32.
[05-05-2021_10-09-58] [INFO] Loading data...
[05-05-2021_10-09-58] [INFO] Scanning standard mods in ''...
[05-05-2021_10-10-00] [INFO] Scanning user mods in 'C:/Users/NICOLA/Dioxine_XPiratez/user/'...
[05-05-2021_10-10-07] [ERROR] FileMap::mapExtResources(xcom2, TFTD): external resources not found.
[05-05-2021_10-10-08] [INFO] Active mods:
[05-05-2021_10-10-08] [INFO] - piratez vv.L9 OXCE 7.0 13-Mar-2021
[05-05-2021_10-10-08] [INFO] - OAK-RU v7.5 30-APR-2021
[05-05-2021_10-10-08] [INFO] - piratezCitiesLore v0.1
[05-05-2021_10-10-08] [INFO] - Piratez High Quality Sounds v0.99
[05-05-2021_10-10-09] [INFO] Loading begins...
[05-05-2021_10-10-09] [INFO] Pre-loading rulesets...
[05-05-2021_10-10-09] [INFO] Loading vanilla resources...
[05-05-2021_10-10-11] [INFO] Loading rulesets...
[05-05-2021_10-10-25] [INFO] Loading rulesets done.
[05-05-2021_10-10-25] [INFO] Loading ended.
[05-05-2021_10-10-25] [INFO] Loading fonts... AmigaFont.dat
[05-05-2021_10-10-27] [INFO] Lazy loading: 1
[05-05-2021_10-10-43] [ERROR] Sound::load(Resources/Sounds/Ambient/Green_Village.ogg): mix error=Out of memory
[05-05-2021_10-10-43] [ERROR] Sound::load(Resources/Sounds/Ambient/IRRAD.ogg): mix error=Out of memory
[05-05-2021_10-10-46] [ERROR] Sound::load(set1/ASMGfire.ogg): mix error=Out of memory
[05-05-2021_10-10-47] [ERROR] Sound::load(basic/commandoRifleFire.ogg): mix error=Out of memory
[05-05-2021_10-10-47] [ERROR] Sound::load(set2/assaultRifle02.wav): mix error=Out of memory
[05-05-2021_10-10-47] [ERROR] Sound::load(set2/ak47ramshackle01.ogg): mix error=Out of memory
[05-05-2021_10-10-47] [ERROR] Sound::load(set2/ak47ramshackle02.ogg): mix error=Out of memory
[05-05-2021_10-10-47] [ERROR] Sound::load(set2/ak47ramshackle03.ogg): mix error=Out of memory
[05-05-2021_10-10-47] [ERROR] Sound::load(set2/holdoutPistol03.ogg): mix error=Out of memory
[05-05-2021_10-10-47] [ERROR] Sound::load(set2/uacCarbine01.ogg): mix error=Out of memory
[05-05-2021_10-10-47] [ERROR] Sound::load(set2/uacCarbine02.ogg): mix error=Out of memory
[05-05-2021_10-10-47] [ERROR] Sound::load(set2/uacCarbine03.ogg): mix error=Out of memory
[05-05-2021_10-10-47] [ERROR] Sound::load(set2/blackmarch01.ogg): mix error=Out of memory
[05-05-2021_10-10-47] [ERROR] Sound::load(set3/HaloBRfire01.ogg): mix error=Out of memory
[05-05-2021_10-10-47] [ERROR] Sound::load(set3/HaloBRfire02.ogg): mix error=Out of memory
[05-05-2021_10-10-47] [ERROR] Sound::load(basic/damage100B.ogg): mix error=Out of memory
[05-05-2021_10-10-47] [ERROR] Sound::load(basic/damage100C.ogg): mix error=Out of memory
[05-05-2021_10-10-47] [ERROR] Sound::load(set5/oldRevolver02.ogg): mix error=Out of memory
[05-05-2021_10-10-47] [ERROR] Sound::load(set5/oldRevolver03.ogg): mix error=Out of memory
[05-05-2021_10-10-47] [ERROR] Sound::load(set5/snubby02.ogg): mix error=Out of memory
[05-05-2021_10-10-47] [ERROR] Sound::load(set5/snubby03.ogg): mix error=Out of memory
[05-05-2021_10-10-47] [ERROR] Sound::load(set5/rotogun03.ogg): mix error=Out of memory
[05-05-2021_10-10-47] [ERROR] Sound::load(set1/armoredCarMachinegun02.ogg): mix error=Out of memory
[05-05-2021_10-10-47] [ERROR] Sound::load(set5/doomPSXssg.wav): mix error=Out of memory
[05-05-2021_10-10-48] [ERROR] Sound::load(piratezHMG.wav): mix error=Out of memory
[05-05-2021_10-10-48] [ERROR] Sound::load(set6/ClintEastwoodMagnum.wav): mix error=Out of memory
[05-05-2021_10-10-48] [ERROR] Sound::load(set6/80sShotgunBlast.wav): mix error=Out of memory
[05-05-2021_10-10-48] [INFO] Loading custom palettes from ruleset...
[05-05-2021_10-10-48] [INFO] Creating a new palette: PAL_BATTLESCAPE_1
[05-05-2021_10-10-48] [INFO] Creating a new palette: PAL_BATTLESCAPE_2
[05-05-2021_10-10-48] [INFO] Creating a new palette: PAL_BATTLESCAPE_3
[05-05-2021_10-10-48] [INFO] Creating a new palette: PAL_COLD
[05-05-2021_10-10-48] [INFO] Creating a new palette: PAL_DGOOD_ACID
[05-05-2021_10-10-48] [INFO] Creating a new palette: PAL_DGOOD_SEA
[05-05-2021_10-10-48] [INFO] Creating a new palette: PAL_DGOOD_SPACE
[05-05-2021_10-10-48] [INFO] Creating a new palette: PAL_HOT
[05-05-2021_10-10-48] [INFO] Creating a new palette: PAL_MAGMA
[05-05-2021_10-10-48] [INFO] Creating a new palette: PAL_MARS
[05-05-2021_10-10-48] [INFO] Creating a new palette: PAL_ORANGE
[05-05-2021_10-10-48] [INFO] Making palette backups...
[05-05-2021_10-10-53] [ERROR] std::bad_alloc
[05-05-2021_10-11-04] [FATAL] A fatal error has occurred: Segmentation fault.
[05-05-2021_10-11-05] [FATAL] 0x5b6d50 OpenXcom::CrossPlatform::stackTrace(void*)
[05-05-2021_10-11-05] [FATAL] 0x5b7bc0 OpenXcom::CrossPlatform::crashDump(void*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)
[05-05-2021_10-11-05] [FATAL] 0x41c7f0 signalLogger(int)
[05-05-2021_10-11-05] [FATAL] 0x9ba390 OpenXcom::UfopaediaStartState::think()
[05-05-2021_10-11-05] [FATAL] 0x7ffce8b5c6e0 _C_specific_handler
[05-05-2021_10-11-05] [FATAL] 0x7ffce8b71f60 _chkstk
[05-05-2021_10-11-05] [FATAL] 0x7ffce8b21020 RtlRaiseException
[05-05-2021_10-11-05] [FATAL] 0x7ffce8b70b80 KiUserExceptionDispatcher
[05-05-2021_10-11-05] [FATAL] ??
[05-05-2021_10-11-05] [FATAL] Unfortunately, no stack trace information is available
[05-05-2021_10-11-11] [FATAL] OpenXcom has crashed: Segmentation fault.
Log file: C:/Users/NICOLA/Dioxine_XPiratez/user/openxcom.log
If this error was unexpected, please report it on OpenXcom forum or discord.
The following can help us solve the problem:
1. a saved game from just before the crash (helps 98%)
2. a detailed description how to reproduce the crash (helps 80%)
3. a log file (helps 10%)
4. a screenshot of this error message (helps 5%)