aliens

Author Topic: Bugs & Crash Reports  (Read 1755456 times)

Offline Meridian

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Re: Bugs & Crash Reports
« Reply #3540 on: April 09, 2020, 05:03:25 pm »
Checked and re-checked. Impossible.

Funny scaling and aspect ratios, non-square pixels, modified fonts and other perversions could theoretically cause this.

Can you upload your options.cfg file @xcomfan?

Offline vadracas

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Re: Bugs & Crash Reports
« Reply #3541 on: April 09, 2020, 06:52:03 pm »
I am an edge case here as I have been using multiple hacks to get OXCE to work with mods on mac, but I figure I should report this anyway.

When I attempt to run the pirates .exe that comes with the mod, it simply doesn't open. And because it has never opened or managed to run ONCE, I don't have the logs and therefore have no idea what's causing it.

Not a huge concern as I downloaded the standard download OXCE win 64 version and it works just fine, but I wanted to report it.

xcomfan

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Re: Bugs & Crash Reports
« Reply #3542 on: April 10, 2020, 10:15:29 am »
Funny scaling and aspect ratios, non-square pixels, modified fonts and other perversions could theoretically cause this.

Can you upload your options.cfg file @xcomfan?

Sure. I've also attached a .sav file which i ralized overwriting the one made with L1 where i lost a bran new secon base :,(

Offline Meridian

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Re: Bugs & Crash Reports
« Reply #3543 on: April 10, 2020, 12:20:53 pm »
Sure. I've also attached a .sav file which i ralized overwriting the one made with L1 where i lost a bran new secon base :,(

It's caused by "OAK patch for RU Piratez" mod, which changes piratez pedia for reticulan peon... turn the mod off and it will work.

xcomfan

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Re: Bugs & Crash Reports
« Reply #3544 on: April 10, 2020, 04:23:25 pm »
It's caused by "OAK patch for RU Piratez" mod, which changes piratez pedia for reticulan peon... turn the mod off and it will work.

Yes, but the patch pic is way more cooler...hope it would be integrated in the mod someday.


Edit: absolutely no offence xpiratez is great!
« Last Edit: April 10, 2020, 04:33:38 pm by xcomfan »

Offline unarmed drifter

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Re: Bugs & Crash Reports
« Reply #3545 on: April 13, 2020, 06:41:36 pm »
first of all, thanks for the quick and beautiful work, dioxine!

found some minor bugs in one of the new maps, see attached pictures.

Offline MemoryTAS

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Re: Bugs & Crash Reports
« Reply #3546 on: April 13, 2020, 10:18:04 pm »
Can't go through this doorway because it's above the stairs:

Offline Rince Wind

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Re: Bugs & Crash Reports
« Reply #3547 on: April 13, 2020, 11:21:13 pm »
Are you sure the stairs aren't right at the wall?
Maybe someone is behind the door, then you can't path there, too.

Offline MemoryTAS

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Re: Bugs & Crash Reports
« Reply #3548 on: April 13, 2020, 11:37:00 pm »
Are you sure the stairs aren't right at the wall?
Maybe someone is behind the door, then you can't path there, too.
There was nobody behind the door, the square beside the door drops you down to the floor below.

Offline vadracas

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Re: Bugs & Crash Reports
« Reply #3549 on: April 15, 2020, 07:04:17 pm »
Here's an interesting crash: I had thought the AI knew not do do this.

I had an endless enemy turn loop in one of the caves missions. So I turned on debug mode to figure out what was going on, and found that a drifter was attempting to walk to a tile with one of my units on it. Because my unit was in one of those passable diagonal stretches, the bandit couldn't see them and couldn't walk to that tile. I was going to try the ctrl-w to warp them away from that tile and hopefully fix the glitch, but before that happened the game seg-faulted.

Also, is there a way to deactivate debug mode without going back into the config file?

Attaching a screen shot:

Offline Rince Wind

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Re: Bugs & Crash Reports
« Reply #3550 on: April 15, 2020, 07:58:33 pm »
Just save and reload.

Offline vadracas

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Re: Bugs & Crash Reports
« Reply #3551 on: April 15, 2020, 08:33:01 pm »
Just save and reload.

I did a while ago :). I was just reporting it as the name of the thread suggests.

Offline Meridian

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Re: Bugs & Crash Reports
« Reply #3552 on: April 15, 2020, 10:19:19 pm »
I did a while ago :). I was just reporting it as the name of the thread suggests.

Both developers and modders are not responsible for anything you do in debug mode.

Debug mode is a debug tool for devs and it can make the game crash, quite easily.
Not a valid bug report.

Offline vadracas

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Re: Bugs & Crash Reports
« Reply #3553 on: April 15, 2020, 10:39:01 pm »
Both developers and modders are not responsible for anything you do in debug mode.

Debug mode is a debug tool for devs and it can make the game crash, quite easily.
Not a valid bug report.

Yes except  if I hadn't gone into debug mode the enemy turn literally wouldn't have ended...

So me going into debug mode allowed me to diagnose the issue, instead of me simply reporting a never ending opponents turn.

Which would you have preferred?

Offline Meridian

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Re: Bugs & Crash Reports
« Reply #3554 on: April 15, 2020, 10:59:00 pm »
There is a 98% chance that the game segfaulted only because you went to debug mode.

So you didn't diagnose the issue, you just created a different issue.

I would have preferred the never ending turn report... to which I would have responded that it is a known issue and can be solved by fixing the map to not contain any diagonal passages.