I'm getting a crash when selecting my Pirate Queen in the inventory menu before tactical battle (the one in base works fine) or during tactical combat. Other gals seem to work fine.
Snipped from the log:
[02-02-2019_21-14-32] [FATAL] A fatal error has occurred: Sprite UBERGAL__3__CHAIN_F39 not found
[02-02-2019_21-14-32] [FATAL] 0x7ef470 OpenXcom::CrossPlatform::stackTrace(void*)
[02-02-2019_21-14-32] [FATAL] 0x7f0930 OpenXcom::CrossPlatform::crashDump(void*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)
[02-02-2019_21-14-32] [FATAL] 0x401570 exceptionLogger()
[02-02-2019_21-14-32] [FATAL] 0xb56770 MPEGaction::MPEGaction()
[02-02-2019_21-14-32] [FATAL] 0xcfdfa0 void std::iter_swap<__gnu_cxx::__normal_iterator<OpenXcom::ScriptProcData*, std::vector<OpenXcom::ScriptProcData, std::allocator<OpenXcom::ScriptProcData> > >, __gnu_cxx::__normal_iterator<OpenXcom::ScriptProcData*, std::vector<OpenXcom::ScriptProcData, std::allocator<OpenXcom::ScriptProcData> > > >(__gnu_cxx::__normal_iterator<OpenXcom::ScriptProcData*, std::vector<OpenXcom::ScriptProcData, std::allocator<OpenXcom::ScriptProcData> > >, __gnu_cxx::__normal_iterator<OpenXcom::ScriptProcData*, std::vector<OpenXcom::ScriptProcData, std::allocator<OpenXcom::ScriptProcData> > >)
[02-02-2019_21-14-32] [FATAL] 0xd02f40 OpenXcom::ScriptGlobal::addTagType<OpenXcom::ScriptTag<OpenXcom::RuleItem, unsigned char> >()::{lambda(unsigned long long)#1}::_FUN(unsigned long long)
[02-02-2019_21-14-32] [FATAL] 0xbfb060 OpenXcom::Surface* OpenXcom::Mod::getRule<OpenXcom::Surface>(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::map<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, OpenXcom::Surface*, std::less<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, OpenXcom::Surface*> > > const&, bool) const
[02-02-2019_21-14-32] [FATAL] 0x646dc0 OpenXcom::Mod::getSurface(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, bool)
[02-02-2019_21-14-32] [FATAL] 0x873110 OpenXcom::BattlescapeState::updateSoldierInfo(bool)
[02-02-2019_21-14-32] [FATAL] 0x852860 OpenXcom::BattlescapeGame::primaryAction(OpenXcom::Position)
[02-02-2019_21-14-32] [FATAL] 0x878f90 OpenXcom::BattlescapeState::mapClick(OpenXcom::Action*)
[02-02-2019_21-14-32] [FATAL] 0x7e6a00 OpenXcom::InteractiveSurface::mouseClick(OpenXcom::Action*, OpenXcom::State*)
[02-02-2019_21-14-32] [FATAL] 0x7e73b0 OpenXcom::InteractiveSurface::handle(OpenXcom::Action*, OpenXcom::State*)
[02-02-2019_21-14-32] [FATAL] 0x7e3e20 OpenXcom::State::handle(OpenXcom::Action*)
[02-02-2019_21-14-32] [FATAL] 0xba73b0 OpenXcom::BattlescapeState::handle(OpenXcom::Action*)
[02-02-2019_21-14-32] [FATAL] 0x7d7060 OpenXcom::Game::run()
[02-02-2019_21-14-32] [FATAL] 0x4016b0 SDL_main
[02-02-2019_21-14-32] [FATAL] 0x9bd4f0 console_main
[02-02-2019_21-14-32] [FATAL] 0x9bd610 WinMain
[02-02-2019_21-14-32] [FATAL] ??
[02-02-2019_21-14-32] [FATAL] ??
[02-02-2019_21-14-32] [FATAL] 0x7ffadcfa3020 BaseThreadInitThunk
[02-02-2019_21-14-32] [FATAL] 0x7ffadd5e3670 RtlUserThreadStart
[02-02-2019_21-16-30] [FATAL] OpenXcom has crashed: Sprite UBERGAL__3__CHAIN_F39 not found
It seems this happens no matter what armor or items i put on queen or what mission i try to do. This started happening after i updated the game from J9 to J11. I can provide save if needed