Author Topic: Bugs & Crash Reports  (Read 1756806 times)

Offline Alex_D

  • Colonel
  • ****
  • Posts: 498
    • View Profile
Re: Bugs & Crash Reports
« Reply #2880 on: October 15, 2018, 02:00:02 am »
A map oddity. Not 100% sure if it was reported already, but another one:

Spoiler:
A map oddity on the Crypt of the Technomancer map. See attached screenshot.
If the unit highlighted moves forward the unit will cross the map corner as if there is nothing there, like curtains. I got surprised by a nasty zombie attack that came from there.
It could be intentional, as it's a mage's base after all  :)
By the way these maps are very pretty.

Offline silencer_pl

  • Captain
  • ***
  • Posts: 83
    • View Profile
Re: Bugs & Crash Reports
« Reply #2881 on: October 20, 2018, 11:14:57 am »
Had an instance of infested cellar that created 2 unreachable rooms. Had to cut through the walls.


Offline Rince Wind

  • Commander
  • *****
  • Posts: 572
    • View Profile
Re: Bugs & Crash Reports
« Reply #2882 on: October 20, 2018, 12:43:00 pm »
Not a bug, why do you think there is a pickaxe close to your spawnpoint?

Offline silencer_pl

  • Captain
  • ***
  • Posts: 83
    • View Profile
Re: Bugs & Crash Reports
« Reply #2883 on: October 20, 2018, 04:48:21 pm »
What pickaxe?

Online Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11731
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Bugs & Crash Reports
« Reply #2884 on: October 20, 2018, 07:10:53 pm »
What pickaxe?

The one laying by the stairs. :)

Offline Abyss

  • Colonel
  • ****
  • Posts: 355
    • View Profile
Re: Bugs & Crash Reports
« Reply #2885 on: October 20, 2018, 09:54:58 pm »
Post a save, Abyss?
Units should patrol between nodes.  So what you are describing doesn't seem right.

Hello, IvanDogovich
I just was curious if the AI base attack/defence scripts are overviewed/enhanced in the new version, or they are the same by the moment?


Offline Alex_D

  • Colonel
  • ****
  • Posts: 498
    • View Profile
Re: Bugs & Crash Reports
« Reply #2886 on: October 20, 2018, 10:11:40 pm »
Upon researching contraband, I get this:

EDIT: It's just a label. The consumer goods can still be manufactured.
« Last Edit: October 20, 2018, 10:13:59 pm by Alex_D »

Offline doctor medic

  • Colonel
  • ****
  • Posts: 383
    • View Profile
Re: Bugs & Crash Reports
« Reply #2887 on: October 21, 2018, 10:42:06 am »
Contraband was accidentaly made available for sale last update in the black market so i dont think you were supposed to do that in the first place.

Offline Alex_D

  • Colonel
  • ****
  • Posts: 498
    • View Profile
Re: Bugs & Crash Reports
« Reply #2888 on: October 22, 2018, 12:18:57 am »
Contraband was accidentaly made available for sale last update in the black market so i dont think you were supposed to do that in the first place.

I thought that's the idea of storing contraband for some time. In game mechanics said time is read as the delivery of the Contraband. When it arrives the runts can "open" the crates and sell the consumer products for a nice profit. It's essentially renting storage space.

By the way, another one:
Is the testudo slave armor actually exosuit ?
I just launched the Fortuna into orbit for one of these disruptive missions, and I got the unit in a escape pod instead.

Offline legionof1

  • Moderator
  • Commander
  • ***
  • Posts: 1900
  • Bullets go that way. Money comes this way.
    • View Profile
Re: Bugs & Crash Reports
« Reply #2889 on: October 22, 2018, 12:47:44 am »
Exosuit it is, but its not 0-G. Subtle if important difference. An exosuit that is not also explicitly tagged as either sea or 0-G, is valid for stage 1 of cydonia and nothing else.

Offline Dioxine

  • Commander
  • *****
  • Posts: 5458
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: Bugs & Crash Reports
« Reply #2890 on: October 22, 2018, 02:06:15 am »
I thought that's the idea of storing contraband for some time. In game mechanics said time is read as the delivery of the Contraband. When it arrives the runts can "open" the crates and sell the consumer products for a nice profit. It's essentially renting storage space.

Opening the crates was only added now. Contraband was taken off the game before because you could sell it from the postbattle screen when you got cargo space overflow - even before the Contraband arrived, thus wrecking the whole concept. One guy named Tylor proposed the solution with breaking it down to sell it for profit, so implemented it eventually.

Offline Alex_D

  • Colonel
  • ****
  • Posts: 498
    • View Profile
Re: Bugs & Crash Reports
« Reply #2891 on: October 22, 2018, 05:53:28 am »
Exosuit it is, but its not 0-G. Subtle if important difference. An exosuit that is not also explicitly tagged as either sea or 0-G, is valid for stage 1 of cydonia and nothing else.

Good point. I forgot about that.
I suppose I should have read the tag "0-G" in the Pedia next to tue suit. Same with "SEA".

Offline FG

  • Colonel
  • ****
  • Posts: 161
    • View Profile
Re: Bugs & Crash Reports
« Reply #2892 on: October 22, 2018, 12:00:38 pm »
Dioxine_XPiratez_099_J8.rar

XPiratez_readme.txt
Quote
X-PIRATEZ: OPENXCOM EXTENDED
VERSION 0.99J7

0.99J7 > 0.99J8

Offline FG

  • Colonel
  • ****
  • Posts: 161
    • View Profile
Re: Bugs & Crash Reports
« Reply #2893 on: October 22, 2018, 08:14:26 pm »
Quote
STR_MEDAL_MULTIPLEHITS_UFOPEDIA: You've received many hits during a single mission.{NEWLINE}4 hits minimum. 8 for Third Iron Skull. Only the best performing mission counts."

UFOPEDIA: You've > UFOPEDIA: "You've

Offline Dioxine

  • Commander
  • *****
  • Posts: 5458
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: Bugs & Crash Reports
« Reply #2894 on: October 23, 2018, 06:59:12 pm »
1) frigging readme, nobody reads it anyway... :)
2) indeed... but how comes it doesn't crash the game???