I've been thinking about more ways to make autopsies more useful and I think I will add Floater, Cyberdisc and Sectopod autopsies as requirements for UFO Construction.
Another idea could be to link Hovertank Tech with Cyberdiscs and make it so you need a Cyberdisc Corpse along with other materials to build a Hovertank, giving corpses more uses other than just research and selling.
I once suggested a "Walker Chassis" out of Sectopod research and posted this mock up pic:
I have no idea how to implement something like this since I suck at unit sprites.
About the Fusion weapons. The tech tree is gonna be similar to the one I made for plasma weapons:
-Researching any Fusion Tech (Alien Grenade, Fusion Blaster or Blaster Bomb) will give you the Alien Fusion Weapons Ufopedia Entry.
-Upon researching all Fusion Tech, a new research will appear, Fusion Weapons Adaptation.
-Researching that will allow you to manufacture human version of them, including the Craft, HWP and Facility Weapons.
-You will also be able to develop Fusion Mines and Fusion Bomb Devices, which will be a deployable explosive similar to the High Explosive.
Also, I want aliens to never stop using Pistols and Rifles... is this gonna work?
alienItemLevels:
- [0, 0, 0, 0, 0, 0, 0, 1, 1, 2]
- [0, 0, 0, 0, 0, 0, 0, 1, 1, 2]
- [0, 0, 0, 0, 0, 1, 1, 1, 2, 2]
- [0, 0, 0, 0, 0, 1, 1, 1, 2, 2]
- [0, 0, 0, 1, 1, 1, 1, 2, 2, 2]
- [0, 0, 0, 1, 1, 1, 1, 2, 2, 2]
- [0, 0, 1, 1, 1, 1, 2, 2, 2, 2]
- [0, 0, 1, 1, 1, 1, 2, 2, 2, 2]
- [0, 0, 1, 1, 1, 2, 2, 2, 2, 2]
- [0, 0, 1, 1, 1, 2, 2, 2, 2, 2]