Author Topic: [WIP][Beta][MegaMod]Equal Terms 2.0++  (Read 26206 times)

Offline KingMob4313

  • Colonel
  • ****
  • Posts: 484
  • Never let me down again.
    • View Profile
    • Mod Hub for Equal Terms 2.0
Re: [WIP][Beta][MegaMod]Equal Terms 2.0++
« Reply #90 on: September 23, 2019, 05:13:32 pm »
Next version soon: 2.0.30

Code: [Select]
Issues - Fix:
Reduce damage percentage cut to lasers, explosives and more for all armors.
Convert Craft Weapon PlasmaArrayBB.png and PlasmaArrayII.png to 8 bit - Fixed by Meridian
Change Sectopod laser to plasma using misc file changes
Set up map file reference UBASEREDUX_00 to have HYPER WAVE ENCODER/DECODER
Change Flying suit to drop damaged flying suit instead of Damaged Power Armor
Change Scout suit(s?) to drop Damaged Power Armors instead of Damaged Power Armors
Add STR_ALIENS_ONLY research entry for strict handling in Openxcom extended.  - Fixed by efrenespartano
 
Add:
Superalloys [Trade Good - Alloy Manufacturing] (5k / Cost 2k -- Short Time)
Nitrocubane [Trade Good - Alloy Manufacturing] (2.5k / Cost 850 -- Longer Time)
Nanoscale Lithium Batteries [Trade Good - Laser Weapons] (10k / 2500 - Long Time)
Plasma Capacitor Cells [Trade Good - At least 2 Plasma Clips + Plasma Weapons] (15k / 2500 + 3 alien alloys)

Still trying to remember what efrenespartano fixed - I am pretty sure I included it in a previous version, but I can't remember what it is.  Has to do with requires Alien Only but I can't find the post.

EDIT: efrenespartano reminded me, added above.
« Last Edit: September 23, 2019, 06:26:41 pm by KingMob4313 »

Offline efrenespartano

  • Commander
  • *****
  • Posts: 563
  • I know a lot about the law and other lawyerings.
    • View Profile
Re: [WIP][Beta][MegaMod]Equal Terms 2.0++
« Reply #91 on: September 23, 2019, 06:03:14 pm »
Great! Good to see a new version incoming!

Hahaha IIRC, I fixed the STR_ALIENS_ONLY thing. I had fixed the Plasma craft weapons UFOPedia issue too, but I can't remember if I send you the files.

Enviado desde mi LG-M400 mediante Tapatalk


Offline KingMob4313

  • Colonel
  • ****
  • Posts: 484
  • Never let me down again.
    • View Profile
    • Mod Hub for Equal Terms 2.0
Re: [WIP][Beta][MegaMod]Equal Terms 2.0++
« Reply #92 on: September 25, 2019, 09:10:50 pm »
YEEESH, just found a huge bug on the flying armor.  I'd be surprised if anyone was losing any soldiers when they were wearing it. Ooops!


Offline efrenespartano

  • Commander
  • *****
  • Posts: 563
  • I know a lot about the law and other lawyerings.
    • View Profile
Re: [WIP][Beta][MegaMod]Equal Terms 2.0++
« Reply #93 on: September 25, 2019, 09:18:14 pm »



 The tier-list
 0: Gunpower
 0.5: Alloy
 1: Laser
 2: Plasma
 3: In next DLC

Any hint about the Tier 3 weapons? :D

Enviado desde mi LG-M400 mediante Tapatalk


Offline KingMob4313

  • Colonel
  • ****
  • Posts: 484
  • Never let me down again.
    • View Profile
    • Mod Hub for Equal Terms 2.0
Re: [WIP][Beta][MegaMod]Equal Terms 2.0++
« Reply #94 on: September 25, 2019, 09:54:57 pm »

Any hint about the Tier 3 weapons? :D

Enviado desde mi LG-M400 mediante Tapatalk

It will be particle beam weapons used only by end game units.

Offline KingMob4313

  • Colonel
  • ****
  • Posts: 484
  • Never let me down again.
    • View Profile
    • Mod Hub for Equal Terms 2.0
Re: [WIP][Beta][MegaMod]Equal Terms 2.0++
« Reply #95 on: September 26, 2019, 03:14:31 pm »
--SNIP--
Since Hobbes mod redefines Alien base tiles (UBASE_REDUX), I ended up never getting the HYPER WAVE ENCODER (which is planted in UBASE_00) so it was impossible to scale up the research tree to the HYPER WAVE DECODER facility.

I checked and editing the UBASEREDUX_00 tile in terrain pack makes the item appear regularly (5 times out of 5 tries).
--SNIP--

Heya Pkrecl, which Hobbes mod was this?

Offline efrenespartano

  • Commander
  • *****
  • Posts: 563
  • I know a lot about the law and other lawyerings.
    • View Profile
Re: [WIP][Beta][MegaMod]Equal Terms 2.0++
« Reply #96 on: September 26, 2019, 05:27:49 pm »
It will be particle beam weapons used only by end game units.
I cant wait to see them.

Heya Pkrecl, which Hobbes mod was this?

The Terrain Pack! Includes a lot of new Alien Base maps and the original is almost never used. I cheap solution is copy & paste the Hyper Wave Encoder on various mapblocks on these new Alien Base maps and test on the Mission Generator to see if it worked.

Enviado desde mi LG-M400 mediante Tapatalk
« Last Edit: September 26, 2019, 05:38:55 pm by efrenespartano »

Offline KingMob4313

  • Colonel
  • ****
  • Posts: 484
  • Never let me down again.
    • View Profile
    • Mod Hub for Equal Terms 2.0
Re: [WIP][Beta][MegaMod]Equal Terms 2.0++
« Reply #97 on: October 03, 2019, 01:18:37 am »
Great, just did a clean install and got on the nightlies and the mod doesn't work appear in the list.

Investigating.

Offline efrenespartano

  • Commander
  • *****
  • Posts: 563
  • I know a lot about the law and other lawyerings.
    • View Profile
Re: [WIP][Beta][MegaMod]Equal Terms 2.0++
« Reply #98 on: October 03, 2019, 01:24:06 am »
Great, just did a clean install and got on the nightlies and the mod doesn't work appear in the list.

Investigating.
Don't use nightlies. Use OXCE, is far more customizable.

Could you share your metadata file, mate? Probably is something related to it.

Enviado desde mi LG-M400 mediante Tapatalk


Offline KingMob4313

  • Colonel
  • ****
  • Posts: 484
  • Never let me down again.
    • View Profile
    • Mod Hub for Equal Terms 2.0
Re: [WIP][Beta][MegaMod]Equal Terms 2.0++
« Reply #99 on: October 03, 2019, 01:37:27 am »
Don't use nightlies. Use OXCE, is far more customizable.

Could you share your metadata file, mate? Probably is something related to it.

Enviado desde mi LG-M400 mediante Tapatalk

False alarm, I have openxcom backed up in too many spots on my HD.

I got the mod working but working through some errors with files on discord.




Offline KingMob4313

  • Colonel
  • ****
  • Posts: 484
  • Never let me down again.
    • View Profile
    • Mod Hub for Equal Terms 2.0
Re: [WIP][Beta][MegaMod]Equal Terms 2.0++
« Reply #100 on: October 03, 2019, 03:50:50 am »
Seems that I need to redo all the image offsets for the nightly releases. 

That's gonna take some time.

Offline efrenespartano

  • Commander
  • *****
  • Posts: 563
  • I know a lot about the law and other lawyerings.
    • View Profile
Re: [WIP][Beta][MegaMod]Equal Terms 2.0++
« Reply #101 on: October 03, 2019, 04:01:39 am »
Seems that I need to redo all the image offsets for the nightly releases. 

That's gonna take some time.
My suggestion for you is to add reservedSpace: 6 on your metadata file, and delete some 0s of your indexes. i.e. instead bigOb: 19000, just leave 1900.

That will ease a lot of work, pal. ;)

Enviado desde mi LG-M400 mediante Tapatalk


Offline KingMob4313

  • Colonel
  • ****
  • Posts: 484
  • Never let me down again.
    • View Profile
    • Mod Hub for Equal Terms 2.0
Re: [WIP][Beta][MegaMod]Equal Terms 2.0++
« Reply #102 on: October 03, 2019, 04:11:06 am »
My suggestion for you is to add reservedSpace: 6 on your metadata file, and delete some 0s of your indexes. i.e. instead bigOb: 19000, just leave 1900.

That will ease a lot of work, pal. ;)

Enviado desde mi LG-M400 mediante Tapatalk

I might need to look into that, but right now it the mod uses the following numbers:

Wolfram Weapons   10000
Wolfram HWP   20000
Coherency Weapons   30000
Coherency HWP   40000
Fourth State Weapons   50000
Fourth State  HWP   60000
Misc   70000

It's gonna take some brute find/replace work in notepad++

What I really should do is write a program in C# that takes my spreadsheets and generates the yaml I need.

Oh well, for another time.

Offline KingMob4313

  • Colonel
  • ****
  • Posts: 484
  • Never let me down again.
    • View Profile
    • Mod Hub for Equal Terms 2.0
Re: [WIP][Beta][MegaMod]Equal Terms 2.0++
« Reply #103 on: November 18, 2019, 05:20:28 pm »
Very close to a release that will fix the issues on the nightly release.

New features added: tier 0.5,1,2 trade goods, new 8 shot laser cannon. Just need to do all the obs (Hand, floor, big) for the new weapon.

Will be rolled out for the nightly and the older (no longer accessable) version.