aliens

Author Topic: Re: [MAIN] XPiratez - N9.7.7 12-Sep-2024 Second Coming  (Read 4309682 times)

Offline Ethereal_Medic

  • Commander
  • *****
  • Posts: 941
  • Pet Lokk'Nar 9,99 $/hour
    • View Profile
Re: [MAIN] XPiratez - 0.99G5 - 23 Jul - Summer Storm Edition
« Reply #4830 on: July 23, 2017, 09:37:13 pm »
comments for 0.99G_4

- In the bootypedia entry it is written that slaves generate income, but in the cost overview it seems they cost money.
- In the pigeon ufopedia entry there is a reference to the skyranger, but i cannot buy  skyranger.
- Ufopedia text for reaper cavalry is missing

Suggestions:
- From dead fish and dead crabs the gals should be able to cook some merchandise like "Bouillabaisse"

Maps:
- Archeology mission generates unkillable sperated spiders (screenshot attached)

Slaves do generate money but the actually income they generate is pointed out that they reduce the maintaince cost if thier 'income' overwhelms the costs of your aux-units.
The skyranger should be a bounty-hunting "price" now.
Looks like we need to use a grav-pack for those missions to clear them.

Offline Marza

  • Colonel
  • ****
  • Posts: 149
    • View Profile
Re: [MAIN] XPiratez - 0.99G5 - 23 Jul - Summer Storm Edition
« Reply #4831 on: July 24, 2017, 12:16:53 am »
I think the inaccessible map sections in archaeology missions are intended; the pre-mission briefing hints at 'cave ins' and to bring mining equipment.

Always take a hammer and pickaxe wherever you go!

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11722
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: [MAIN] XPiratez - 0.99G5 - 23 Jul - Summer Storm Edition
« Reply #4832 on: July 24, 2017, 12:25:11 am »
Suggestions:
- From dead fish and dead crabs the gals should be able to cook some merchandise like "Bouillabaisse"

In this case, more like "Booyakasha". :D

Offline bloodsplatBOOM

  • Squaddie
  • *
  • Posts: 1
    • View Profile
Re: [MAIN] XPiratez - 0.99G5 - 23 Jul - Summer Storm Edition
« Reply #4833 on: July 24, 2017, 01:58:06 am »
Does anyone know what mission type in Quick Battles have the highest enemy count? Near as I can tell, it's the Battleship, but there's a ton of mission types and I haven't tested a whole lot of them.

Offline juff

  • Sergeant
  • **
  • Posts: 45
    • View Profile
Re: [MAIN] XPiratez - 0.99G5 - 23 Jul - Summer Storm Edition
« Reply #4834 on: July 24, 2017, 03:42:36 am »
pyramid of pain has up to 80 enemies. heavy freight has up to 99

Offline Martin

  • Colonel
  • ****
  • Posts: 438
    • View Profile
Re: [MAIN] XPiratez - 0.99G5 - 23 Jul - Summer Storm Edition
« Reply #4835 on: July 24, 2017, 08:53:22 am »
Goblin Zaxx feedback:

-missions are good for what they are, I like how unique the barn one is, the reservoir dog is too trivial I think, perhaps give him a couple of friends or even just a pack of well trained dogs

-reward guns are crap however. Not only are they mediocre, but they compete with crucial merchant deals. Nobody is gonna prioritize O.G.R.E. shotgun over shark jetbike and pachyderm

Offline doctor medic

  • Colonel
  • ****
  • Posts: 383
    • View Profile
Re: Re: [MAIN] XPiratez - 0.99G5 - 23 Jul - Summer Storm Edition
« Reply #4836 on: July 24, 2017, 09:23:07 am »
If we got some early bounty hunt items such as craft weapons or even gals then more people would go out of their way to do craft badges for them

Offline clownagent

  • Colonel
  • ****
  • Posts: 380
    • View Profile
Re: [MAIN] XPiratez - 0.99G5 - 23 Jul - Summer Storm Edition
« Reply #4837 on: July 24, 2017, 07:37:56 pm »
Suggestion for "bringing down the watchtower" missions:
- make the map much smaller. I usually spend several turns just walking from the bus to the entrance especially on evil grass  :-\. That makes the mission unneccessarily long without happening anything interesting.


Edit:
- STR_MANAGE_CONTAINMENT_2 is missing

Edit 2:
Ufopedia texts are too long and cut for
- Dr X. database
- Customer: The mutant alliance
« Last Edit: July 25, 2017, 09:11:24 pm by clownagent »

Offline Dioxine

  • Commander
  • *****
  • Posts: 5455
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: [MAIN] XPiratez - 0.99G5 - 23 Jul - Summer Storm Edition
« Reply #4838 on: July 26, 2017, 08:06:11 pm »
It's not 'unneccesarily' long.

Offline Troubleshooter

  • Sergeant
  • **
  • Posts: 15
    • View Profile
Re: [MAIN] XPiratez - 0.99G5 - 23 Jul - Summer Storm Edition
« Reply #4839 on: July 27, 2017, 01:50:39 am »
So can I just drop my G2 save into G5 and have it work completely? Or am I better off starting a new campaign?

Offline wolfreal

  • Colonel
  • ****
  • Posts: 298
    • View Profile
Re: [MAIN] XPiratez - 0.99G5 - 23 Jul - Summer Storm Edition
« Reply #4840 on: July 27, 2017, 05:25:34 am »
It's not 'unneccesarily' long.

Maybe this is something that have been discussed before, but I have a question in line with the clownagent suggestion. What is the objective of having those "big" maps on the "bringing down the watchtower" missions?. I guess those missions could be use to train bravery, and that the big map is a price that you pay for having a mission who give you presence in the region they pop up. Maybe is an immersion thing, maybe those tower has some "advanced detection stuff", and because they are in remote locations, you just land far away for the tower to not be detected (Even cloaking devices have their limits). I don´t know. I´m just making speculations.


Offline Ethereal_Medic

  • Commander
  • *****
  • Posts: 941
  • Pet Lokk'Nar 9,99 $/hour
    • View Profile
Re: [MAIN] XPiratez - 0.99G5 - 23 Jul - Summer Storm Edition
« Reply #4841 on: July 27, 2017, 02:04:03 pm »
I don't see a special need for a smaller map. The mission can be done super quick if all enemies spawn inside the tower.
Sometimes one of them spawns outside but they carry nothing more than a pistol so the one 'scout' can be disposed off by your superior numbers.
Once the 'doll' got hammered, let the enemies leave the door and just CQC them with handles for free captives.

Offline Martin

  • Colonel
  • ****
  • Posts: 438
    • View Profile
Re: [MAIN] XPiratez - 0.99G5 - 23 Jul - Summer Storm Edition
« Reply #4842 on: July 27, 2017, 05:11:23 pm »
How about autovictory on trivial missions?

if ("highest weapon damage on the enemy team"*2 < "lowest armor value on the piratez team") then autovictory else combat as usual

Offline Ethereal_Medic

  • Commander
  • *****
  • Posts: 941
  • Pet Lokk'Nar 9,99 $/hour
    • View Profile
Re: [MAIN] XPiratez - 0.99G5 - 23 Jul - Summer Storm Edition
« Reply #4843 on: July 27, 2017, 05:15:56 pm »
How about autovictory on trivial missions?

if ("highest weapon damage on the enemy team"*2 < "lowest armor value on the piratez team") then autovictory else combat as usual

Please not, if those mission are 'trivial' you can still use them to train rookies and also train bravery.
Also every point of stat-gain counts. Yes the repetition is given but it's for the greater good. :3

Offline Zharkov

  • Colonel
  • ****
  • Posts: 429
    • View Profile
Re: [MAIN] XPiratez - 0.99G5 - 23 Jul - Summer Storm Edition
« Reply #4844 on: July 27, 2017, 05:32:40 pm »
I think smaller maps are better, because they resolve faster and lead to more bloodshed! The AI is unable to concentrate its forces. A smaller map makes it less likely that AI forces are scattered.