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Author Topic: Re: [MAIN] XPiratez - N9.7.7 12-Sep-2024 Second Coming  (Read 4309418 times)

Offline CaptainCorkscrew

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Re: [MAIN] XPiratez - 0.99E.3 - 21 Dec - Dead in Space 3
« Reply #3825 on: December 21, 2016, 10:30:53 am »
Thanks Dioxine, Merry Christmas :)

Offline Ethereal_Medic

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Re: [MAIN] XPiratez - 0.99E.3 - 21 Dec - Dead in Space 3
« Reply #3826 on: December 21, 2016, 01:57:49 pm »
Aww man, no new tommygun tho.

Anyway thanks for another amazing patch Santa Dioxine.

Offline juff

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Re: [MAIN] XPiratez - 0.99E.3 - 21 Dec - Dead in Space 3
« Reply #3827 on: December 21, 2016, 02:12:03 pm »
aww, just got my mint running and it's been nerfed. all that aside, thanks for the update and merry christmas.


Offline ohartenstein23

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Re: [MAIN] XPiratez - 0.99E.3 - 21 Dec - Dead in Space 3
« Reply #3828 on: December 21, 2016, 03:24:13 pm »
Ooh, buff to the Red Scorpion, color me excited!

Offline legionof1

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Re: [MAIN] XPiratez - 0.99E.3 - 21 Dec - Dead in Space 3
« Reply #3829 on: December 21, 2016, 04:01:35 pm »
Woot Merry Christmas

Offline KateMicucci

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Re: [MAIN] XPiratez - 0.99E.3 - 21 Dec - Dead in Space 3
« Reply #3830 on: December 22, 2016, 06:11:54 pm »
Where the heck do master crafted weapons parts come from? I've only found one all game.

Offline Dioxine

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Re: [MAIN] XPiratez - 0.99E.3 - 21 Dec - Dead in Space 3
« Reply #3831 on: December 22, 2016, 06:27:16 pm »
Master Plasma Pistol, a few enemy vessels, enemy bases.

Offline Absalom

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Re: [MAIN] XPiratez - 0.99E.3 - 21 Dec - Dead in Space 3
« Reply #3832 on: December 23, 2016, 08:48:29 am »
Thanks for the patch!  Quick question, how were flintlocks nerfed?  Just started a new game and peeked but didn't notice any changes.

Also while I'm here, is there any way to see which gear is usable underwater?  Got lucky with the harpoon gun since I played TFTD but otherwise, no dice.

Offline Meridian

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Re: [MAIN] XPiratez - 0.99E.3 - 21 Dec - Dead in Space 3
« Reply #3833 on: December 23, 2016, 09:32:35 am »
Also while I'm here, is there any way to see which gear is usable underwater?  Got lucky with the harpoon gun since I played TFTD but otherwise, no dice.

You can use either the combobox filter in the Craft Equipent screen.
Or the quicksearch feature in the Inventory screen.
See attached.

Offline Absalom

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Re: [MAIN] XPiratez - 0.99E.3 - 21 Dec - Dead in Space 3
« Reply #3834 on: December 23, 2016, 05:58:16 pm »
You can use either the combobox filter in the Craft Equipent screen.
Or the quicksearch feature in the Inventory screen.
See attached.

Great, thank you.  I found quicksearch by accident but didn't know it was capable of that

Offline KateMicucci

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Re: [MAIN] XPiratez - 0.99E.3 - 21 Dec - Dead in Space 3
« Reply #3835 on: December 23, 2016, 06:25:47 pm »
Trying to build my bases "defensively" with segregated hangars and firepit hallways is the dumbest thing I've done in this game. Every base defense mission is a nightmare as the enemies stand around in their starting positions and make 4 accurate reaction shots a turn.

It would be best to put the hangars in the middle of the base so that I can launch my "defense" of the hangars from all sides.

Offline just_dont

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Re: [MAIN] XPiratez - 0.99E.3 - 21 Dec - Dead in Space 3
« Reply #3836 on: December 23, 2016, 07:30:25 pm »
Trying to build my bases "defensively" with segregated hangars and firepit hallways is the dumbest thing I've done in this game. Every base defense mission is a nightmare as the enemies stand around in their starting positions and make 4 accurate reaction shots a turn.
Blindfiring heavy ordinance into hangars usually solve that problem very nicely. Camo also works quite well.
Hangars in the middle may cause a slight problem where AI suddenly decides to attack (usually at least half of enemies are on the attack, but sometimes they all are) and one side gets swamped.

Offline Ethereal_Medic

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Re: [MAIN] XPiratez - 0.99E.3 - 21 Dec - Dead in Space 3
« Reply #3837 on: December 23, 2016, 08:30:16 pm »
Does ICBM has any purpose? other than selling for 7.500.000 do$h?

Can't research it and it has no bootypedia entry either  ???

Offline Premier

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Re: [MAIN] XPiratez - 0.99E.3 - 21 Dec - Dead in Space 3
« Reply #3838 on: December 23, 2016, 10:59:40 pm »
A question: was character generation tweaked in 0.99E.3 to give your starting gals generally lower Bravery? It's just a subjective feeing, but in my last few game starts Bravery was generally around 60-70, with maybe a few 80s. Now I've just started a few games, first out of curiosity then out of frustration, and it feels like you're almost guaranteed to have one to three gals start with 30 and one or two 50.

Since training Bravery without exploits (lingering around in rags with only one enemy left) is really a bit of a bitch, it's kind of annoying.
« Last Edit: December 23, 2016, 11:03:56 pm by Premier »

Offline Dioxine

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Re: [MAIN] XPiratez - 0.99E.3 - 21 Dec - Dead in Space 3
« Reply #3839 on: December 23, 2016, 11:43:15 pm »
Actually it's the other way around, since a few versions ago your starting gals start with superior bravery, rather than 10-70 range for all as it was before.