Author Topic: Re: [MAIN] XPiratez - N7 16-Dec-2023 Flying Tiger, Hidden Tentacle  (Read 3577837 times)

Offline ivandogovich

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Re: [MAIN] XPiratez - 0.97B - 20 Dec - I Bring You Fire
« Reply #1740 on: December 30, 2015, 06:50:14 pm »
Yeah, I was wondering about that! Will do!

Ok, here it is with a Pyramid.  Would you like it on a Rectangular Gold Badge instead of just the triangle?

« Last Edit: December 31, 2015, 01:38:27 am by ivandogovich »

Offline Dioxine

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Re: [MAIN] XPiratez - 0.97B - 20 Dec - I Bring You Fire
« Reply #1741 on: December 31, 2015, 08:50:08 am »
Just the triangle is fine! I like it a lot, but let's save it for a different purpose - for the Matron, it'd be better to shrink that triangle by, like, a half? :) This one just looks HUEG.

Maybe this one:
« Last Edit: December 31, 2015, 03:01:47 pm by Dioxine »

Offline ivandogovich

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Re: [MAIN] XPiratez - 0.97B - 20 Dec - I Bring You Fire
« Reply #1742 on: December 31, 2015, 03:14:51 pm »
Ok, cool.  Thinking about it some more.... we are basically going with the design from Apocalypse right?


Or did you mention an "eye" in the Pyramid?

The pixel count in space for the image is getting pretty small now so alot of this is becoming more "suggestions" of the design.

And here is a smaller triangle on the Matron.

Edit: Lol.  Cross post. XD

Offline Dioxine

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Re: [MAIN] XPiratez - 0.97B - 20 Dec - I Bring You Fire
« Reply #1743 on: December 31, 2015, 04:27:25 pm »
Lol there's indeed no eye in that pyramid, I stand corrected :)

Offline doctor medic

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Re: [MAIN] XPiratez - 0.97B - 20 Dec - I Bring You Fire
« Reply #1744 on: January 01, 2016, 11:50:25 am »
What does the year of 2601 holds for us now that it has arrived?

Offline doctor medic

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Re: [MAIN] XPiratez - 0.97B - 20 Dec - I Bring You Fire
« Reply #1745 on: January 02, 2016, 06:48:50 pm »
I have an idea for a security door mechanic,maybe in some special missions with some factions you would need a keycard to enter some doors which would be a weapon that does special damage to a wall that is weak to that damage type,sure the door would destroyed but unless openxcom conjures some code in the air i cant find a better way to impliment that system.

Offline ivandogovich

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Re: [MAIN] XPiratez - 0.97B - 20 Dec - I Bring You Fire
« Reply #1746 on: January 06, 2016, 05:27:54 pm »
I've been watching more of Dracogriffin's series and am very impressed with the Nurse's Outfit!

One thing I noticed though is that the Nurse's Medikit looks identical to the Field Surgery Kit even though it has different characteristics.  I got to thinking about alternatives, and how nice that flavor change might be.



I liked the idea of maybe using the old fashioned syringe as a typical nurse's instrument.  I mocked out a really quick sprite, but would be willing to refine it and create handobs too if you are interested.

I went with Green liquid, but it could be any other color too.


Edit: some links in the spoiler for possible 'pedia images.
« Last Edit: January 06, 2016, 05:32:14 pm by ivandogovich »

Offline Dioxine

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Re: [MAIN] XPiratez - 0.97B - 20 Dec - I Bring You Fire
« Reply #1747 on: January 06, 2016, 05:55:43 pm »
Nice pictures :) Just a syringe would look stupid, but I agree that a special bigob might be in order (same goes for Advisor's medkit). Maybe a different case, like an opened one with all sorts of syringes and other stuff neatly packed in? Or an old-style Doctor's Bag for the Advisor?

Offline ivandogovich

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Re: [MAIN] XPiratez - 0.97B - 20 Dec - I Bring You Fire
« Reply #1748 on: January 06, 2016, 06:05:11 pm »
Yeah, I like the idea of the Doctor's Bag.    Black Leather with handles, etc. Maybe with stethoscope since that is a classic part of most of these images.



Maybe the Field Surgery Kit could reflect more of the Combat Medic's Bag...  Army Green etc.


Offline Dioxine

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Re: [MAIN] XPiratez - 0.97B - 20 Dec - I Bring You Fire
« Reply #1749 on: January 06, 2016, 07:23:51 pm »
Already made Doctor's Bag for the Advisor, still nothing good enough for the Nurse. Also the item-on-white pictures (and jpgs in general) are so much pain to cut and rework it's not worth it :)

Offline ivandogovich

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Re: [MAIN] XPiratez - 0.97B - 20 Dec - I Bring You Fire
« Reply #1750 on: January 06, 2016, 07:27:19 pm »
Already made Doctor's Bag for the Advisor, still nothing good enough for the Nurse. Also the item-on-white pictures (and jpgs in general) are so much pain to cut and rework it's not worth it :)

Sure, I get that. :)  I was just brainstorming.
I'll try mocking up a Combat Medic's bag and see if you like it. :)

Offline ivandogovich

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Re: [MAIN] XPiratez - 0.97B - 20 Dec - I Bring You Fire
« Reply #1751 on: January 06, 2016, 08:34:00 pm »
Here is a Medic Bag.   A possible replacement for the Nurse, but it also might make more sense as the Field Surgery Kit, because that item has generally less capacity than the Nurse's outfit.

Edit:  Handob as well.
« Last Edit: January 06, 2016, 08:49:29 pm by ivandogovich »

Offline Solarius Scorch

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Re: [MAIN] XPiratez - 0.97B - 20 Dec - I Bring You Fire
« Reply #1752 on: January 06, 2016, 10:46:18 pm »
These are really sweet little things!

Offline Foxhound634

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Re: [MAIN] XPiratez - 0.97B - 20 Dec - I Bring You Fire
« Reply #1753 on: January 07, 2016, 04:18:56 am »
Is there an estimate/timeline plan for the coming updates and version 1.0?

Offline Dioxine

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Re: [MAIN] XPiratez - 0.97B - 20 Dec - I Bring You Fire
« Reply #1754 on: January 07, 2016, 05:22:29 pm »
Very nice item! Now I don't know what to do with it, since it's clearly too low-tech for field surgery kit (or Nurse's upgraded equivalent of it). Should I create a new item or what? :)