Decided to register just to give my opinions on the mod so far and the recent controversy
If anything, this controversy has indeed drawn several lurkers to the light.
Welcome to the forums, Iciclefox!
first and foremost. i have been burning alot of my time with 0.94. the overall array of options you have is quite daunting but overall i quite enjoying the game quite nicely.
considering i am the type of player who restarts his game because im a dumb perfectionist when playing games. ill just say some opinions about the early game. i played with the reccomended advanced options on difficulty 3 mostly
Ouch. This is a tough game to be a perfectionist.
Which doesn't mean I criticize it or anything.
during the early game. you are basically forced to buy a barracks first and foremost just because your living space is completely full without the possibility of getting a full ship there really is not much variety of choice there. just feels like a newbie trap for no reason.
Yeah, I agree actually. It never bothered me because it's the same in vanilla with Alien Containment, but it's less punishing if you don't build one AC straight away.
this very same reason is also why the first pogrom will be REALLY hard and is usually better to just skip(another newbie trap) generally put.
Not necessarily, it depends on luck, and you may also want to go there and steal a few good guns before bailing out. But early pogrom stuff has becomes easier lately, and it'll probably get easier yet in the next release (not telling anything further!).
before the pogrom you generally get to do 1 small ship. which more than likely wounded some of your folk. forcing the first pogrom to be unmanned generally.
Well, yeah... Most of the time anyway.
base attacks can also end your game really fast if the player is not prepared to face a full plasma weapons and some insanely strong enemies that guns and black powder bombs won't work on.
Well, it's similar to vanilla. A bit harder, since you don't have tanks and probably few heavy weapons, plus some enemies are always really tough, but your soldiers are better and you have good melee options. Overall I'd say
Piratez is harder in this regard, but not impossible.
i almost feel you should provide the the player with 2-3 panzerfausts right at the beginning. possibly dropping the starting money because of this. why panzerfausts? because they are consumable so they won't get abused as hard as something like rpg would with black market bought ammo. it obviously won't help the people that waste em right off the bat. but it will at least give the player a hint on what they shoiuld possibly use to face to stronger opponents.
I am not opposed to this idea.
now for some lack of info to the player
first comes in on the ship interceptions. although mainly because of vanilla. i did not attempt to even try facing large ships first few times because of fear of losing that VERY important ship. then later i found out that cargo ships can be fairly easily taken down with stock weapons.... lets just say that the first few attempts felt so much harder because of this. might have just been my fault considering i read the bootypedia fairly lightly(mostly weapon info to determine loadouts and buildings)
I understand, but I think it's as designed. This game is supposed to have a steep learning curve (well, relatively to vanilla X-Com; there are much harder games out there). Anything more is risky of giving the player the impression of being spoonfed, and that would be very bad.
some Hostages are FAR too rewarding right now. i feel there is something wrong when i believe i should go full stun weapons on a crashed small and just go ham without caring about casualties that much. (1 academian is worth 4 rookies in cash after all) you need to drop the value on some of the easier to catch targets by i think. this could be somewhat compensated by increasing the price for more dangerous targets like the securities.
I agree with Rince Wind here, and would like to add that prisoners are already really valuable. I think the current prices are reasonable.
As for the stress issue, I don't want to comment, because I've already written a lot and I don't really feel experienced enough to say anything else. I like it so far, but I haven't experienced some of the extreme situations people describe (like the big maze buildings), so I'll abstain from any strong opinions.