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Author Topic: Re: [MAIN] XPiratez - N10 24-Nov-2024 Aurora's Dawn  (Read 4320784 times)

Offline tr0phygh0ul

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Re: [MAIN] XPiratez - N2 Apocalyptic Edition 22-Oct-2022
« Reply #8625 on: October 22, 2022, 04:46:55 pm »
Quote
OXCE 7.7.5
I don't see it in the thread for it

Offline Emru

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Re: [MAIN] XPiratez - N2 Apocalyptic Edition 22-Oct-2022
« Reply #8626 on: October 22, 2022, 04:50:49 pm »
Thanks,
Now compiling OXCE, I am really curious about this apoc equip

Offline Xolvix

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Re: [MAIN] XPiratez - N2 Apocalyptic Edition 22-Oct-2022
« Reply #8627 on: October 23, 2022, 08:23:28 am »
I don't see it in the thread for it

According to https://github.com/MeridianOXC/OpenXcom/tree/oxce-plus 7.7.5 was committed about 9 days ago. The XPiratez package on moddb has this version already built for Windows so it's all good to go; anyone running anything else would need to build from source until official releases are put on the OXCE download thread.

Offline Jimboman

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Re: [MAIN] XPiratez - N2 Apocalyptic Edition 22-Oct-2022
« Reply #8628 on: October 23, 2022, 03:40:46 pm »
According to https://github.com/MeridianOXC/OpenXcom/tree/oxce-plus 7.7.5 was committed about 9 days ago. The XPiratez package on moddb has this version already built for Windows so it's all good to go; anyone running anything else would need to build from source until official releases are put on the OXCE download thread.

Or just go here:

https://lxnt.wtf/oxem/#/Extended

for the nightly - an already compiled 7.7.5 is at the bottom of the page.

I always have to download OXCE separately because the one that comes with Piratze is 64-bit and I'm using a 32-bit computer.
« Last Edit: October 23, 2022, 03:45:02 pm by Jimboman »

Offline Rangerh

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Re: [MAIN] XPiratez - N2 Apocalyptic Edition 22-Oct-2022
« Reply #8629 on: October 23, 2022, 11:36:28 pm »
question : while i know you can kill one with a ranged weapon, how do you kill an unconscious enemy with a melee weapon ?
The game refuse to allow any attack "none there"

Offline Mathel

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Re: [MAIN] XPiratez - N2 Apocalyptic Edition 22-Oct-2022
« Reply #8630 on: October 24, 2022, 12:04:50 am »
You can't. There used to be an "execute" option when holding them in one hand and a melee weapon in the other, but it was was ridiculous* and thus removed.


*You could execute any fallen unit with any melee weapon regardless of what fallen unit it was and what weapon it was.

Offline Rangerh

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Re: [MAIN] XPiratez - N2 Apocalyptic Edition 22-Oct-2022
« Reply #8631 on: October 24, 2022, 12:39:38 am »
Sad, i guess good old molotov will have to do as usual then :)

Offline Solarius Scorch

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Re: [MAIN] XPiratez - N2 Apocalyptic Edition 22-Oct-2022
« Reply #8632 on: October 24, 2022, 12:45:54 am »
Sad, i guess good old molotov will have to do as usual then :)

One word: spears. :)

Offline Rangerh

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Re: [MAIN] XPiratez - N2 Apocalyptic Edition 22-Oct-2022
« Reply #8633 on: October 24, 2022, 12:55:36 am »
That's a weapon i always overlooked (as i progressively usually moved to axes for melee and shotgun for range in the course of a run), interesting to know it has some additional use

Offline RSSwizard

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Re: [MAIN] XPiratez - N2 Apocalyptic Edition 22-Oct-2022
« Reply #8634 on: October 24, 2022, 02:06:49 am »
That's a weapon i always overlooked (
There's also that green bamboo stick thingy.
But usually I just pull out a pistol and finish them that way.
Spears... Pikes really are great to have. That range allows striking up elevators and down from above. Ever get in the elevator, see a guy, but you cant melee them because they're on the floor above. There's your ticket.
Can also throw stun grenades up the elevator.

Also knockout grenades, if you have them, can stun dudes easy... but if they're in a bloody heap on the ground it tends to nix them. If you're running a heavy stun brigade and cant get close enough to pistol them.

edit:
early game cure for chryssalids in the pest control mission is
grav harness lady (they cant strike upward) equipped with a hammer, or pike
« Last Edit: October 24, 2022, 02:08:48 am by RSSwizard »

Offline DarthTheIII

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Re: [MAIN] XPiratez - N2 Apocalyptic Edition 22-Oct-2022
« Reply #8635 on: October 24, 2022, 07:19:08 am »
Man I always forget about grav harnesses until they're obsolete.  Regardless I haven't had too much trouble just using javelins for chrysallids early on.

Offline JamTheDane

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Re: [MAIN] XPiratez - N2 Apocalyptic Edition 22-Oct-2022
« Reply #8636 on: October 24, 2022, 09:07:13 pm »
Hmm, i get the following error after the new upgrade:
[24-10-2022_19-55-40]   [ERROR]   During linking rulesets of research:
Error processing 'STR_DARK_TROOPER' in research: Unknown research 'STR_RIO_DE_JANEIRO'

I can find several references to STR_DARK_TROOPER in the piratez.rul file, but no clue how to fix this, anyone else see this error?

Offline Progger

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Re: [MAIN] XPiratez - N2 Apocalyptic Edition 22-Oct-2022
« Reply #8637 on: October 24, 2022, 09:55:17 pm »
I can find several references to STR_DARK_TROOPER in the piratez.rul file, but no clue how to fix this, anyone else see this error?
You can remove line with STR_RIO_DE_JANEIRO in user/mod/Piratez Cities Lore/Ruleset/research.rul

Offline JamTheDane

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Re: [MAIN] XPiratez - N2 Apocalyptic Edition 22-Oct-2022
« Reply #8638 on: October 25, 2022, 12:15:08 am »
Hmm, tested a bit.
If i run the game without the Piratez Cities Lore, it start fine, so the error is in that mod
I tried to remove first just the "      - STR_RIO_DE_JANEIRO" from the entry below, no luck. Removing the entire entry there also do not sove the issue


  - name: STR_DARK_TROOPER
    cost: 10
    points: 25
    needItem: true
#    destroyItem: true
    getOneFree: !add
      - STR_BRAZIL
      - STR_BUENOS_AIRES
      - STR_BRASILIA
      - STR_RIO_DE_JANEIRO


Do you know if the mod has been discontinued? If so, I'll just drop using that extra mod, since that remove the problem :=)

Offline shinr

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Re: [MAIN] XPiratez - N2 Apocalyptic Edition 22-Oct-2022
« Reply #8639 on: October 25, 2022, 02:54:40 pm »
Hmm, i get the following error after the new upgrade:
[24-10-2022_19-55-40]   [ERROR]   During linking rulesets of research:
Error processing 'STR_DARK_TROOPER' in research: Unknown research 'STR_RIO_DE_JANEIRO'

I can find several references to STR_DARK_TROOPER in the piratez.rul file, but no clue how to fix this, anyone else see this error?

Not a dev, but can you elaborate a bit?

Does the crash occurs when you try to start the game, or does the game crashes during the run when you research the Dark Trooper and the game fails to give you a freebie Rio?

If the former, my own fresh-install works fine, if the latter I might have to abandon my current run and turn off the City Lore mod.