Now the mortar is mentioned in the thread, I bring a thought I first had when I used it, for discussion.
In real life, although one person can do it all, usually the mortar is a crewed weapon. One person does the loading, and another does the firing. Converting it to a "proper" crewed weapon in Piratez like it is done in WK40 may be completely outside of Dioxine's plans.
Also, normally there is only enough TUs to fire the mortar, or reloading and moving a little. Originally, I was thinking into decreasing the TUs of firing to just allow reloading by a fast gal on the same turn, but I try to keep the mods stock, so I didn't do it.
However, I see the mechanics of recent OXCE builds, where certain actions can add some TUs to other units. And (I'm sure I'm not the first one) I was thinking if this can be implemented so the gal firing the weapon can have enough TUs to fire and reload in one turn, if a gal standing next to her (let's call her the loader) gives the TUs by an action to the gal holding the mortar. The plan is the shell that the loader gal is holding has the special properties of giving TUs with an action (say, with a melee or firing), by the amount required to reload the mortar from the ground. Then the loader gal throws the round at the feet of the mortar gal.
That's the easy part. The hard part is how to prevent abuse (e.g., loader gal giving TUs to non-mortar gals). Thus I don't know how the script need to be so only the gal that has a mortar shall receive the TUs. Alternatively the other way around could be considered. The mortar gives the ability to steal just enough TUs from a nearby gal (e.g. asking for help to the loader gal), thus having enough TUs to reload and fire again. This is less likely to be abused (e.g., the mortar gal borrows from a enemy unit standing next to her). Of course, the action needs to be fine tuned so the right amounts are transferred between units.