Yeah I get the mechanical part, I was more taking issue with the "not meant to ground assault". We're given the tools we need to bring them down intact with the tractor beam. Granted it's easier to just blow them away but using a tractor beam is a valid option.
Does tractor beam use leads to any damage dealt to the craft during the landing?
@Dioxine,
The Freaks - cost only 2000 Jack's tokens and often offer a lot more for the basic skills than Veterans for a lower price ($400K vs $175K + much lower payrate). Often when you recruit 20-50 Freaks at one time there is a huge chance that 20-30% of them will have a killing machines characteristics, with literally 80-120% for the 5-6 parameters out of 9 (don't count the Voodoo skills).
The suggestion: Make them a super-option for a Jack's Prize tree (change from 2000 to 4000-5000 points?), or make them costier (from $175K to $900K). This will alter the balance:
The point :
- Veteran's stats often look almost non competitive to the selected Freak's ones (read: each fifth Freak is almost a full-stat soldier with no need to train, except for the 2-3 stats)
- 2000 tokens is the easy price and may usually be paid off even before the Veterans recruitment got enabled.
- such hiring mechanisms make middlegame less challenging even with highest level difficulty and Ironman mode (I'm sorry to repeat this reason too often, it's not an argument). But I want to suffer little more with unability to recruit a 100 Freaks for no price to choose 15 Terminators and dismiss other 85. Too good chances for a lottery.