Author Topic: Re: [MAIN] XPiratez - N9.7.7 12-Sep-2024 Second Coming  (Read 4309270 times)

Offline BBHood217

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Re: [MAIN] XPiratez - 0.99J8 - 19 Oct - Mixed Bag
« Reply #6345 on: November 08, 2018, 01:54:44 am »
At the 75-80% progress of the game I had 7 or 8 enemy bases through the map and only one country ZTP'ded me (at 20% progress, so far before).
I guess there are two or three separate mechanisms of enemy bases emersion.

Only two missions produce enemy bases both in original Xcom and Piratez: Alien base (secret hideout) and alien infiltration (sway local govt).  No doubt in your game, the enemy factions just wanted to build bases and only once harassed a local govt to do so.

Offline Dioxine

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Re: [MAIN] XPiratez - 0.99J8 - 19 Oct - Mixed Bag
« Reply #6346 on: November 08, 2018, 02:45:49 am »
I suppose. Still I was only asking a question, there's no need to be rude. I'm just trying to have fun the same as everyone else.

...How was I rude? I just explained honestly my design philosophy. Is not wanting a situation where a non-perfectionist feels like a sucker - rude nowadays?
« Last Edit: November 08, 2018, 02:48:36 am by Dioxine »

Offline Foxhound634

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Re: [MAIN] XPiratez - 0.99J8 - 19 Oct - Mixed Bag
« Reply #6347 on: November 09, 2018, 06:45:56 pm »
I just got a convoy and loaded it up with gear and guns, but when intercepting one of the groups of infantry (3 guys with bows?), the guns on the convoy don't seem to do any damage to the infantry. Am i missing something?

Offline Dioxine

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Re: [MAIN] XPiratez - 0.99J8 - 19 Oct - Mixed Bag
« Reply #6348 on: November 09, 2018, 06:46:57 pm »
Maybe you're simply missing, it's not an easy target.

Offline Foxhound634

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Re: [MAIN] XPiratez - 0.99J8 - 19 Oct - Mixed Bag
« Reply #6349 on: November 09, 2018, 06:56:49 pm »
But i think i went through 100 rounds of ammo for the 25mm gun without a single hit. I think the blip lights up and you get a certain sound when it's hit, and i don't think that ever occured.

Offline Solarius Scorch

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Re: [MAIN] XPiratez - 0.99J8 - 19 Oct - Mixed Bag
« Reply #6350 on: November 09, 2018, 07:15:29 pm »
But i think i went through 100 rounds of ammo for the 25mm gun without a single hit. I think the blip lights up and you get a certain sound when it's hit, and i don't think that ever occured.

If your pilots suck, it is certainly possible.

Offline legionof1

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Re: [MAIN] XPiratez - 0.99J8 - 19 Oct - Mixed Bag
« Reply #6351 on: November 09, 2018, 07:29:25 pm »
Yeah the ratman gangs are both very small targets and have high evasion, you need at least 60% total accuracy(weapon+crew+ship) to have any chance to hit.

Offline Foxhound634

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Re: [MAIN] XPiratez - 0.99J8 - 19 Oct - Mixed Bag
« Reply #6352 on: November 09, 2018, 07:31:52 pm »
Yeah the ratman gangs are both very small targets and have high evasion, you need at least 60% total accuracy(weapon+crew+ship) to have any chance to hit.

Wow ok, so how much acc do the pilots need to get there? And does that mean that my convoy is useless until then?

Offline Rince Wind

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Re: [MAIN] XPiratez - 0.99J8 - 19 Oct - Mixed Bag
« Reply #6353 on: November 09, 2018, 10:16:30 pm »
Convoy is not really meant as an attack craft. You can bring a lot of bodies to the battle with them though, and that can be an asset on its own.

Offline legionof1

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Re: [MAIN] XPiratez - 0.99J8 - 19 Oct - Mixed Bag
« Reply #6354 on: November 10, 2018, 02:03:31 am »
To figure out that start with the weapon entry in the pedia and go from there. Remember that craft with multiple pilots use an average of all pilots.

Offline Abyss

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Re: [MAIN] XPiratez - 0.99J8 - 19 Oct - Mixed Bag
« Reply #6355 on: November 10, 2018, 09:02:59 am »
Convoy is not really meant as an attack craft. You can bring a lot of bodies to the battle with them though, and that can be an asset on its own.
Fixed: You can bring a lot of dead bodies to the battle.

Offline Foxhound634

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Re: [MAIN] XPiratez - 0.99J8 - 19 Oct - Mixed Bag
« Reply #6356 on: November 10, 2018, 01:44:17 pm »
Convoy is not really meant as an attack craft. You can bring a lot of bodies to the battle with them though, and that can be an asset on its own.

Heh, didn't even think of that, but yeah that is actually really helpful.

Still, the convoy is early game tech, and if it only gets somewhat decent at combat when a lot of time has passed (where you have much better gals and tech), then it seems pointless giving the convoy weapon slots at all (since i assume the convoy will be replaced by a higher-tech alternative eventually?).

Offline LytaRyta

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Re: Re: [MAIN] XPiratez - 0.99J8 - 19 Oct - Mixed Bag
« Reply #6357 on: November 10, 2018, 08:42:19 pm »
..and *99J9 is Coming Soon :p ;D)

Offline Foxhound634

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Re: [MAIN] XPiratez - 0.99J8 - 19 Oct - Mixed Bag
« Reply #6358 on: November 10, 2018, 11:16:48 pm »
Btw, i recently had my base assaulted, and noticed that the game lagged somewhat a lot, considering this is a dosbox game. Is this because the game is so heavily modified, and is there a way to fix it?

Offline Meridian

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Re: [MAIN] XPiratez - 0.99J8 - 19 Oct - Mixed Bag
« Reply #6359 on: November 10, 2018, 11:24:59 pm »
Btw, i recently had my base assaulted, and noticed that the game lagged somewhat a lot, considering this is a dosbox game. Is this because the game is so heavily modified, and is there a way to fix it?

You can change the resolution/scaling so that less tiles are visible at once.
You can turn off display filters, if you're using any.