Author Topic: Re: [MAIN] XPiratez - N10 24-Nov-2024 Aurora's Dawn  (Read 4316699 times)

Offline Abyss

  • Colonel
  • ****
  • Posts: 355
    • View Profile
Re: [MAIN] XPiratez - 0.99J7 - 25 Sep - It Can't Go Wrong
« Reply #6045 on: September 26, 2018, 06:02:40 am »
The Ratmen Rodeo Spawns Zombies instead of the Ratmen.
I love these new wire fences in the "Help the Loknaars" missions. Hope there would be old wood fenced missions as well. 

Offline Drasizard

  • Squaddie
  • *
  • Posts: 6
    • View Profile
Re: Re: [MAIN] XPiratez - 0.99J7 - 25 Sep - It Can't Go Wrong
« Reply #6046 on: September 26, 2018, 08:28:04 am »
I was a year into a new campaign with the last version so will loading my save into the new release cause any issues?

Offline Zippicus

  • Colonel
  • ****
  • Posts: 166
    • View Profile
Re: [MAIN] XPiratez - 0.99J7 - 25 Sep - It Can't Go Wrong
« Reply #6047 on: September 26, 2018, 08:53:40 am »
The Ratmen Rodeo Spawns Zombies instead of the Ratmen.
I love these new wire fences in the "Help the Loknaars" missions. Hope there would be old wood fenced missions as well.

Zombies are kind of jerks like that, they always show up to parties uninvited.

I'm not sure on the numbers but there's a small chance that zombies can infiltrate most missions, so you just got (un)lucky there.

Offline Abyss

  • Colonel
  • ****
  • Posts: 355
    • View Profile
Re: [MAIN] XPiratez - 0.99J7 - 25 Sep - It Can't Go Wrong
« Reply #6048 on: September 26, 2018, 09:24:46 am »
Zombies are kind of jerks like that, they always show up to parties uninvited.
I'm not sure on the numbers but there's a small chance that zombies can infiltrate most missions, so you just got (un)lucky there.
I've got four zombie missions in a row, the difficulty is 4, supermutant mode on. And still no Ratmen(

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11728
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Re: [MAIN] XPiratez - 0.99J7 - 25 Sep - It Can't Go Wrong
« Reply #6049 on: September 26, 2018, 09:40:58 am »
I was a year into a new campaign with the last version so will loading my save into the new release cause any issues?

If you haven't used the Armored Cars and Tanks mod, it will be fine.
If you have, you are still fine, probably.

Offline Zippicus

  • Colonel
  • ****
  • Posts: 166
    • View Profile
Re: [MAIN] XPiratez - 0.99J7 - 25 Sep - It Can't Go Wrong
« Reply #6050 on: September 26, 2018, 10:26:11 am »
I've got four zombie missions in a row, the difficulty is 4, supermutant mode on. And still no Ratmen(

That's unusually high, while possible it seems like something might be misbehaving.  You should probably report it in the bug thread and include a save game so people can take a peek at the variables and whatnot.

Offline Alex_D

  • Colonel
  • ****
  • Posts: 498
    • View Profile
Re: [MAIN] XPiratez - 0.99J7 - 25 Sep - It Can't Go Wrong
« Reply #6051 on: September 26, 2018, 12:02:23 pm »
I downloaded the update. Nice. As usual, only update a game save in Geoscape, never in Battlescape.

My observation is my precious Battletank that was being painstakingly assembled in a workshop became a sort of gun and was unable to load onto the Fortuna.
Now I'm assembling a Tank Howitzer.

Offline ivandogovich

  • Commander
  • *****
  • Posts: 2381
  • X-Com Afficionado
    • View Profile
    • Ivan Dogovich Youtube
Re: [MAIN] XPiratez - 0.99J7 - 25 Sep - It Can't Go Wrong
« Reply #6052 on: September 26, 2018, 05:28:37 pm »
 Battle tanks are now a multiple component project that yield a tank armor that your peasants and lokks can pilot.  The old tank project now makes the weapon component of the project, iirc.

Offline FG

  • Colonel
  • ****
  • Posts: 161
    • View Profile
Re: [MAIN] XPiratez - 0.99J6b - 2 Sep - The Dwindling Flame
« Reply #6053 on: September 26, 2018, 07:35:59 pm »
Well I love trap missions, but every one there is, caused a tremendous outrage of whiny crybabies :)

New version up... will send the link in a second.
thx again :)

Offline LytaRyta

  • Colonel
  • ****
  • Posts: 313
  • Lisbeth ;p My Engrish is easy bad, Csaba is dead!
    • View Profile
    • svetmightandmagic.cz
Re: Re: [MAIN] XPiratez - 0.99J7 - 25 Sep - It Can't Go Wrong
« Reply #6054 on: September 27, 2018, 01:41:52 pm »
..as I see'n in ufo-piratez_pedia, you began introduce few new factions, /kind of  units
(for Example,
Technocrates - Omega_Networks

(heh smthng similar alike Skynet, / Borgs :P ;D)
« Last Edit: September 29, 2018, 04:56:17 pm by LytaRyta »

Offline silencer_pl

  • Captain
  • ***
  • Posts: 83
    • View Profile
Re: [MAIN] XPiratez - 0.99J7 - 25 Sep - It Can't Go Wrong
« Reply #6055 on: September 29, 2018, 04:35:22 pm »
Nightmare, Brave Whaler, Agile Fighter, any tips which is  better at dealing with what type UFOs? Can Agile Fighters  deal with V. Large UFOs like Cruisers, Battleships, Dominators? Also what would be replacement for Kraken in terms of toughness and speed?
« Last Edit: September 29, 2018, 04:38:23 pm by silencer_pl »

Offline LytaRyta

  • Colonel
  • ****
  • Posts: 313
  • Lisbeth ;p My Engrish is easy bad, Csaba is dead!
    • View Profile
    • svetmightandmagic.cz
Re: [MAIN] XPiratez - 0.99J7 - 25 Sep - It Can't Go Wrong
« Reply #6056 on: September 29, 2018, 04:41:35 pm »
Nightmare, Brave Whaler, Agile Fighter

Sabre!  8)

Offline silencer_pl

  • Captain
  • ***
  • Posts: 83
    • View Profile
Re: [MAIN] XPiratez - 0.99J7 - 25 Sep - It Can't Go Wrong
« Reply #6057 on: September 29, 2018, 04:54:03 pm »
Let's not jump into final tier crafts. I'm half way to higher studies.

Offline Marza

  • Colonel
  • ****
  • Posts: 149
    • View Profile
Re: [MAIN] XPiratez - 0.99J7 - 25 Sep - It Can't Go Wrong
« Reply #6058 on: September 29, 2018, 08:25:50 pm »
Depends on what aircraft weapons you have available. If you can manufacture hammermites/avalanches missiles, then you can pretty much take on any shipping in the game (as long as you can field enough craft to carry enough ordinance to the fight). Light weapons usually have greater damage potential than missiles, are inexpensive to rearm, are fantastic for collapsing shields, but are often defeated by armour.

In general:
  • Nightmares are versatile craft with a wide range of weapon options, but aren't good for attacking dominators, destroyers, battleships and bombers.
  • Brave Whalers can attack virutually everything assuming you can supply the ammunition.
  • Agile Fighters chew up cruisers, can just about down a Dominator solo, but aren't killing battleships at all. Their inherent dodge value makes them suitable tanks for the faster shipping.

Until you unlock the Dragon, the only tank craft replacing the Kraken is an Agile Fighter equipped with light shield generators.

Offline The Think Tank

  • Captain
  • ***
  • Posts: 80
  • "If we can't see them, they can't see us!" - Rook
    • View Profile
Re: [MAIN] XPiratez - 0.99J7 - 25 Sep - It Can't Go Wrong
« Reply #6059 on: September 29, 2018, 10:59:25 pm »
Truthfully, I am quite fond of the Barracuda and the Swordfish even in the late tier. Though I should note that you really should not be tackling V. Large ships with a single vessel of your own at all. Safety comes in numbers, and usually I'll have a bait ship attack first (either a Barracuda with shields if needed, or a Scarab if you can get one) and then two Swordfish armed with lots of heavy guns (Railguns, Laser Gat Cannons and the like work really well here) and then one ship with some Tesla Coils to really drain those shields quickly. Every person will have a different setup that suits their needs best, but multiple ships is definitely the way to go.