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Author Topic: Re: [MAIN] XPiratez - N9.7.7 12-Sep-2024 Second Coming  (Read 4305847 times)

Offline Earthquake

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Re: [MAIN] XPiratez - M1 29-Aug-2021 Violent Laser Battle (...)
« Reply #8175 on: September 04, 2021, 05:26:53 pm »
Destroyed the last ninja base on map. And THIS ONE was too tough. I can't count how many times I reloaded, how many times this freaking ninjas destroy my tanks with SINGLE emp-grenade.

But I did it. One big base, two different in-mission maps, 177 corpses and 20 prisoners (they will help to build my pirate empire anyway)

Offline ontherun

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Re: [MAIN] XPiratez - M1 29-Aug-2021 Violent Laser Battle (...)
« Reply #8176 on: September 07, 2021, 10:56:10 am »
Ive seen that M1 introduce a new divergin path, rejecting or accepting codex power, i supose this will cut out codex crafts only or even the vodoo power too? And codex armor wuld be still reachable? If not anymore some ninja armor style will be added in future versioni?

Offline legionof1

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Re: [MAIN] XPiratez - M1 29-Aug-2021 Violent Laser Battle (...)
« Reply #8177 on: September 07, 2021, 11:22:20 am »
The rejection path locks out anything dependent on the codex pick so most voodoo is out as well as the codex STC craft, drill project rewards and endgame codex armor. In exchange you get a special transport craft to compensate for the missing STC/menace at least partly, a decent amount of gnomes and eventually some fancy ninja guns.

Right now it's for sure a challenge mode, even right off your giving up the bonuses from the drill project and crowning. The lack of the STC battery craft means your options are much more limited to getting into the air game, thou the new Faust craft and the changes to the little bird somewhat compensate.

What the future of the path holds, who knows.

Offline Apocca

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Re: [MAIN] XPiratez - M1 29-Aug-2021 Violent Laser Battle (...)
« Reply #8178 on: September 07, 2021, 04:22:28 pm »
Ah, I see a new version!  ;D

"changed early and mid game campaign dynamics" anyone know what this in more detail?

"Slight expansions of Doctor X, Red-Eyes and Red Mage stories"
Nice! Last time I got only till the 3 'challenge' missions and never got anything after that. Hoping for some shadowrealm missions because I only got these very rarely and it was always the same mission.

"A new way to get to Cydonia"
Interesting, I feel like starting a new game again.

Offline Delian

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Re: [MAIN] XPiratez - M1 29-Aug-2021 Violent Laser Battle (...)
« Reply #8179 on: September 07, 2021, 04:44:04 pm »
Kustom SMG feels too overpowered for a weapon that doesn't need any tech. Also, it seems to have wrong categories set.

Offline legionof1

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Re: [MAIN] XPiratez - M1 29-Aug-2021 Violent Laser Battle (...)
« Reply #8180 on: September 07, 2021, 05:22:50 pm »
Can't speak to the categories issue, but it does kinda need to be as powerful as it is, cause it weighs several times most rifles, and is slower to fire and less accurate in both % and falloff range then other smgs.

Even a gal can be inconvenienced by 26 weight of gun+single clip
« Last Edit: September 07, 2021, 05:25:34 pm by legionof1 »

Offline aku

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Re: [MAIN] XPiratez - M1 29-Aug-2021 Violent Laser Battle (...)
« Reply #8181 on: September 07, 2021, 10:58:11 pm »
No idea why but crackdowns are happening twice now. I've had two crackdowns now, one by rats and second by ninjas, and after winning the first one I have to fight the exact same battle the second time (minus my losses). That intended or is rng playing tricks on me?

Offline ontherun

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Re: [MAIN] XPiratez - M1 29-Aug-2021 Violent Laser Battle (...)
« Reply #8182 on: September 07, 2021, 11:12:26 pm »
Maybe some balancing is needed, ninja gals crackdiwn niw hapoen out if the blue like the dark ones! Anyway the ninjas have too much air power too, especially in the early game, bit might be a gameplay choiche to slower player's air supremacy?  ???

Offline legionof1

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Re: [MAIN] XPiratez - M1 29-Aug-2021 Violent Laser Battle (...)
« Reply #8183 on: September 07, 2021, 11:30:06 pm »
No idea why but crackdowns are happening twice now. I've had two crackdowns now, one by rats and second by ninjas, and after winning the first one I have to fight the exact same battle the second time (minus my losses). That intended or is rng playing tricks on me?

It's very rare but posible to get multiple crackdowns to spawn in the same window when the base is vulnerable. Just very bad RNG.

Offline Delian

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Re: [MAIN] XPiratez - M1 29-Aug-2021 Violent Laser Battle (...)
« Reply #8184 on: September 08, 2021, 03:33:09 pm »
I really like the change to the Parrots. Before, I wouldn't bring them to missions because the utility they bring does not outweight the loss in firepower. Or the vessel simply didn't have auxilia slots. Altho, they're still a bit clunky to use since you can't use this scout unit to scout on the first turn.
I also like the early Ninja Bases. It adds a lot of mysticism to the game and makes early game a lot more bustling with activity (even if you can't do anything about it).

I don't like the changes to the gambling much. That's because in the early game you need Jack's tokens to get Jack's prizes so I don't think anyone would waste them on gambling. And by the time you're done getting the important prizes, most of the gambling rewards aren't useful anymore. Another big problem imo is that it makes the whole "robbing captives" part of the game partially obsolete because if you're constrained by tokens, you don't need the 1k chips anymore, and it makes more sense to simply sell the captives instead of robbing them for half the value in 1k credit chips. Lastly, if you do gamble, and happen to get lucky, you can get way too overpowered weapons for the early game, so it enables savescumming.

A bit complicated calculation but... 666x Spin The Wheel! gives 461339 credits + coupons = 461339 + 193504 + 152639 + 168146 + 274033 + 216997 + 305264 = 1771922 (recursion included) or 2660 credit income per spin. But remember, if you simply sold the captives instead of robbing them for the 1k chips, you'd get twice the credits, so each spin effectively costs 2k credits. This translates to 660 credit profit for each Jack's token used. Selling Jacks for 660 each is better than nothing, sure, but for most of the game, until you got all prizes, it's just not worth it.

So yeah, for me at least, robbing and gambling game mechanics are now mostly obsolete. If the problem was with people gambling too much, then maybe it would've been better to restrict ways in which 1k credit chips are obtained, or remove token prizes from the coupons / reduce rewards / increase redeem cost. I dunno. I'd be ok with gambling not being profitable at all, just to get some nice items, but for most of the game, Jacks have more important uses than gambling.
« Last Edit: September 09, 2021, 12:32:43 am by Delian »

Online Solarius Scorch

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Re: [MAIN] XPiratez - M1 29-Aug-2021 Violent Laser Battle (...)
« Reply #8185 on: September 09, 2021, 11:51:12 am »
"changed early and mid game campaign dynamics" anyone know what this in more detail?

Without spoiling too much, ninjas.

"Slight expansions of Doctor X, Red-Eyes and Red Mage stories"
Nice! Last time I got only till the 3 'challenge' missions and never got anything after that. Hoping for some shadowrealm missions because I only got these very rarely and it was always the same mission.

Yes, the Shadowrealms are getting way more attention now!

As for gambling, maintaining it is the hardest part of the mod. Dioxine absolutely hates it, as it's extremely difficult to balance, and any decision is followed by literally many hours (if not days) of setting the values. So Dio wouldn't introduce any changes he wasn't 100% sure about.
It's okay if it's inefficient. Casinos always are. It's way more problematic if they are economically viable, because it means endless income, and some players are extremely good at squeezing a profit from it.

Offline aku

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Re: [MAIN] XPiratez - M1 29-Aug-2021 Violent Laser Battle (...)
« Reply #8186 on: September 09, 2021, 07:30:14 pm »
There are way more jack tokens now since you will be fighting a LOT of ninjas, and every single one drop a badge. After 2 ninja bases I had like over 100 of them - over 1500 tokens right there. So gambling is viable, just not early game.

Offline Gremlion

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Re: [MAIN] XPiratez - M1 29-Aug-2021 Violent Laser Battle (...)
« Reply #8187 on: September 13, 2021, 04:39:37 pm »
second difficulty,
august - something like -4k score from all the ufo spawns.
october of the first year:
sky ninja crackdown + sky ninja terror mission with 2500 despawn penalty.
80 very tanky units, with shields, invulnerable in melee(casually evading 6 attacks with 100% to hit weapon).
November - 4th alien base spawn.

Plz, send help.

Offline Ethereal_Medic

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Re: [MAIN] XPiratez - M1 29-Aug-2021 Violent Laser Battle (...)
« Reply #8188 on: September 14, 2021, 04:14:11 pm »
Lower difficulty and restart.
Just use the experience made during your (first) playthrough and metagame the mod.

Or just save-scum. It's X-Com at it's core.

Offline Earthquake

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Re: [MAIN] XPiratez - M1 29-Aug-2021 Violent Laser Battle (...)
« Reply #8189 on: September 14, 2021, 04:57:54 pm »
Or pick the Red Codex ASAP.
Aggressor armor cuts many problems on first time.