Author Topic: Re: [MAIN] XPiratez - M3 28-Nov-2021 The Planet of Rust  (Read 2174311 times)

Offline Dioxine

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Re: [MAIN] XPiratez - L3 23-Aug-2020 The Byzantine Crown
« Reply #7860 on: September 06, 2020, 06:22:45 pm »
Feeling alright?

Dioxine is always fine.

xcomfan

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Re: [MAIN] XPiratez - L3 23-Aug-2020 The Byzantine Crown
« Reply #7861 on: September 06, 2020, 06:38:40 pm »
Hey, as of L3 acqua plstic seems to be usin a bootypedia entry from the original vanilla TFTD, maybe in next version gonna be made another one more in tune with the mod?

Edit: in very late versions seems that the "help the lock'naar" mission features only the reaper cavalry as enemy, do not ninja gals appear anymore?
« Last Edit: September 06, 2020, 08:58:24 pm by xcomfan »

Offline khade

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Re: [MAIN] XPiratez - L3 23-Aug-2020 The Byzantine Crown
« Reply #7862 on: September 07, 2020, 09:26:33 am »
That phrasing doesn't look like Vanilla, though I'd have to look for the original description of aqua plastic to be sure.

Edit

This might not show up well but:

« Last Edit: September 07, 2020, 09:31:51 am by khade »

Offline ZoA

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Re: [MAIN] XPiratez - L3 23-Aug-2020 The Byzantine Crown
« Reply #7863 on: September 07, 2020, 06:53:10 pm »
Edit: in very late versions seems that the "help the lock'naar" mission features only the reaper cavalry as enemy, do not ninja gals appear anymore?

I had a ninja girls in "help the lock'naar" mission after I upgraded to L3, so they still show up.

Offline ZoA

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Re: [MAIN] XPiratez - L3 23-Aug-2020 The Byzantine Crown
« Reply #7864 on: September 07, 2020, 07:15:44 pm »
Tried out the combat bow stun arrows for a while, I think they're a bit too weak, wondering what other people think.  It feels like by the time you get gals good enough to use them, the few things they can actually inflict stun on (anything heavier than a highwayman is impossible), you'll have easier means (for civvies: chain mail + whips/shield or stun grenades, for monsters grav + lasso).  Even with experienced gals, they're kinda meh:  I had 3 gals in their 70s throwing fail to stun a giant spider with 6 stun arrows.

I guess if you start the game right from the start using hunting arrows they'd have a short period of usefulness, but I haven't really found hunting bow to be really effective until you get poison arrows.

I use stun arrows quite extensively to hunt prisoners as it is by far the longest ranged stun weapon available in early game. That said it is fairly unreliable, especially against armored opponents, but i think this is deliberate design choice as capturing living enemies should be harder then just killing them because capturing them alive brings more or better manufacturing options and more often the not generates more infamy, not to mention it is required to progress in tech. 

Giant spider specifically have daze damage reduction to 80% and 9 amour,  and that will make them harder to capture  with stun arrows then your average early game human opponent that has armor of 5 and takes 100% daze damage.

https://www.xpiratez.wtf/en-US##STR_GIANTSPIDER_TERRORIST

Quote
Dioxine is always fine.

I thought you were sick from dioxine poisoning  ;D

I'll let myself out....


Offline Greep

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Re: [MAIN] XPiratez - L3 23-Aug-2020 The Byzantine Crown
« Reply #7865 on: September 07, 2020, 10:19:03 pm »
Yeah I just realized that about the spiders haha, but was more just a random example, they weren't that great all around early on against 5 armored civvies.  Usually I'd just give up having my 2-3 veteran throwers spend all their TUs and energy try and stun them and send my newbies to poison arrow them in 1-2 shots and hope for the best.

I have noticed they are getting useful when you get really high throwing, like 90 or so, especially due to the range like you mentioned.  Was curious to see if anyone made any early game use of it since at this point I can just enslave unarmoreds pretty easily by just wearing heavy armor and punching them in the face if I feel like and the oddball situations where there's a dangerous light armored enemy I just pile some stun grenades.  Because the way I play, I tend not to get multiple gals with 70-80 throwing until like June or so, it just doesn't seem like an easy skill to level on newbies.  Maybe I should try flame arrows, but sounds like a pain accidentally setting the whole map on fire.

Taking a closer look at the stun arrows and one of dioxine's comments, I wonder if the 50-150% roll is a mistake, since he seemed to imply from the "being manipulative" comment that it was a 0-200% roll like regular arrows, and it isn't.
« Last Edit: September 07, 2020, 10:37:55 pm by Greep »

Offline khade

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Re: [MAIN] XPiratez - L3 23-Aug-2020 The Byzantine Crown
« Reply #7866 on: September 08, 2020, 12:31:35 am »
I seem to remember that long range early stun tactics include heavy use of whatever the stun ammo for shotguns is, and it's still lots of shots since ranged stuns aren't effective at that point.

Offline Rince Wind

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Re: [MAIN] XPiratez - L3 23-Aug-2020 The Byzantine Crown
« Reply #7867 on: September 08, 2020, 01:42:04 pm »
Flame arrows are amazing as a tactical device in night missions. If you know where the enemies are but can't see them just drop a flame arrow to have a small light source that usually shuts off by itself, thus not not giving the opponents an advantage when you advance through that area.

Offline legionof1

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Re: [MAIN] XPiratez - L3 23-Aug-2020 The Byzantine Crown
« Reply #7868 on: September 09, 2020, 02:37:45 pm »
Yeah flame arrows are the ideal light tool, medium area of effect, and the fires die out rapidly on most maps allowing you to advance in safety. Also much less chance of failure. You haven't seen frustration until you have 7 flares break in a row.

Offline Apocca

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Re: Re: [MAIN] XPiratez - L3 23-Aug-2020 The Byzantine Crown
« Reply #7869 on: September 10, 2020, 06:02:56 pm »
Started with this mod after finishing TWoTS and I have to say: Dioxine this mod is AMAZING!

I love the challenge of a long game (I read 400+ hours somewhere), the numerous research topics and the very diverse missions. From bounty hunting, to cleaning out rats of someone cellar :D
Every time I see a new faction / enemy I'm excited. I see research topics about underwater sea missions, going undercover to infiltrate some factions and some talk about even space missions! I even managed to get a research topic about Micronoids (those aliens from XCOM Apocalypse. Are we even going to other dimensions?  :o )

Everything is still new to me, but I'm having a blast  ;D

I also love the fact that you can use weapons if you haven't researched them yet.

I'm eager to find out the plot of this game!

Some missions I don't get even after reading the briefing, but I make the most of it. (Had to stop some human mage from reaching his ship? Ending up stunning him and killing all other enemies on the map. Nothing happened so I went to the exit-tiles that were in a tower and I could 'escape' with the loot that I brought with me)

I also like that some enemies are there that are still out of your league. (Ships that shoot you out of the sky in a few hits. Osiron enemies with heavy armor. Though I was able to kill some with grenades, primitive guns didn't hurt them obviously  ;D)

I see you've been working on this mod since 2015 if I'm correct? Keep up the good work!

Offline Rince Wind

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Re: [MAIN] XPiratez - L3 23-Aug-2020 The Byzantine Crown
« Reply #7870 on: September 10, 2020, 10:18:42 pm »
Try melee, it works very well against foes like osiron.
And in the mission with the mage you have to punch a hole into the ship on the tower, so bring some high explosives, a hammer or a pickaxe etc. Flying armor really helps, otherwise it's a long way to the top.

Offline stax77

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Re: Re: [MAIN] XPiratez - L3 23-Aug-2020 The Byzantine Crown
« Reply #7871 on: September 11, 2020, 08:46:47 pm »
nvm

Offline Greep

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Re: [MAIN] XPiratez - L3 23-Aug-2020 The Byzantine Crown
« Reply #7872 on: September 14, 2020, 01:40:31 am »
So I tried mint->gambling, and the money is nice, but feels like the cost on jack tokens on coupons are pretty light

At the casino I blew 1100 jack tokens on tritanium coupons and got:

-3900 jack tokens worth of gems (almost 2 of each)
-a baby nuke
-2 arcane tomes
-9 hypno panels
-70 glamour
-2 statis pod (gal)s
-A bunch of prize-level autocannons
-a bunch of hellerium grenades, stasis grenades, sonic pulsers, and proxy grenades
-All the adv lasgun clips and deconstructable laser weapons I'll ever need
-3 space suits
-6 golden ankhs (300 wiz tokens)


But more importantly, I can sell the stuff I don't want to buy a few hundred jack tokens back and get even more nukes/panels/gems/tokens/etc.  Or just buy jack tokens outright.

Anyways, balance after you get a casino is probably not a big concern, just pointing this out.  Maybe nobody thought to try using tokens on the weaker one  ;D

Edit: btw, is there any chance we can have wrestling for the party dress?  Just did a gal party with 28 bogeymen, and it was pretty annoying.  I was basically knocking out the same 27 bogeymen over and over before finding the final one because all my gals were going insane.  Unless I'm mistaken, the only thing to keep guys down is a single pool cue (quarterstaff).  Bogeymen have daze:30 apparently so they basically get back up almost instantly.
« Last Edit: September 15, 2020, 01:15:32 pm by Greep »

Offline Dioxine

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Re: [MAIN] XPiratez - L4 15-Sep-2020 Mad Melee Massacre
« Reply #7873 on: September 15, 2020, 10:30:58 pm »
New version up. Enjoy.

Offline LuigiWhatif

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Re: [MAIN] XPiratez - L4 15-Sep-2020 Mad Melee Massacre
« Reply #7874 on: September 16, 2020, 06:17:22 am »
Just did a gal party with 28 bogeymen, and it was pretty annoying.

I've had two parties spawn zombies.  I assumed
Spoiler:
ninja gals
was the standard and I just got zombie chanced, but now I wonder how many variants there are.