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Author Topic: Re: [MAIN] XPiratez - N9.7.7 12-Sep-2024 Second Coming  (Read 4309968 times)

Offline VodkaBear

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Re: [MAIN] XPiratez - J14a - 1 May - Saints and Sinners
« Reply #6990 on: May 23, 2019, 12:32:16 pm »
I had plasma swords atm of electro bullets research, but yes, I've missed zombie's vulnerability to it. As for a stun, for me its require too much hits with electro for tough targets and for soft - I can bring them down much easier, than sniping with numerous electro hit, I've decided that its useless after short battle of some medium guild ship, maybe I should recheck all electro ammo and enemies resistance then.

Offline Disposable Guardsman

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Re: [MAIN] XPiratez - J14a - 1 May - Saints and Sinners
« Reply #6991 on: June 04, 2019, 11:10:13 am »
Is there any particular reason the Colossus Siege Tank is restricted to goblins, and is there some code-fiddling possible on my end to make it available to my human soldiers? I'm not gonna let that filth into the barracks just so my glorious human corps can wield this relic of Imperial Might.

Offline Solarius Scorch

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Re: [MAIN] XPiratez - J14a - 1 May - Saints and Sinners
« Reply #6992 on: June 04, 2019, 02:43:25 pm »
Gnomes can drive it too, and they're even better at it.
...Probably not Aryan enough either, eh? ;)

Offline Disposable Guardsman

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Re: [MAIN] XPiratez - J14a - 1 May - Saints and Sinners
« Reply #6993 on: June 04, 2019, 03:22:36 pm »
Not quite. The limitation seems incredibly arbitrary, which probably has something to do with Dioxine's artistic vision or something, which is why I'm asking if there's something I can do on my end instead.

Offline Solarius Scorch

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Re: [MAIN] XPiratez - J14a - 1 May - Saints and Sinners
« Reply #6994 on: June 04, 2019, 05:11:22 pm »
No, it has to do with physical size. Should be fairly evident from just looking at the units.

Offline Disposable Guardsman

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Re: [MAIN] XPiratez - J14a - 1 May - Saints and Sinners
« Reply #6995 on: June 04, 2019, 11:40:35 pm »
I mean, the model is about the same size as all the other pilotable vehicles. Definitely bigger than the hovertank, which a human has no trouble squeezing into.

Offline Solarius Scorch

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Re: [MAIN] XPiratez - J14a - 1 May - Saints and Sinners
« Reply #6996 on: June 05, 2019, 09:44:07 am »
I mean, the model is about the same size as all the other pilotable vehicles. Definitely bigger than the hovertank, which a human has no trouble squeezing into.

Well, if that is so, apologies. I never got to the hovertanks. I shouldn't have spoken.

Offline legionof1

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Re: [MAIN] XPiratez - J14a - 1 May - Saints and Sinners
« Reply #6997 on: June 06, 2019, 08:12:53 pm »
Well for the real answer balance. the fluff answer is that only loknarrs and gnome are small nuff to work around the weapon. Which if you look at the pedia entry is about 2/3 the whole chassis.

Offline LytaRyta

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Re: Re: [MAIN] XPiratez - J14a - 1 May - Saints and Sinners
« Reply #6998 on: June 06, 2019, 10:03:35 pm »
..and dwarfs, too, hehe :p

Offline Dreamsicle

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Re: [MAIN] XPiratez - J14a - 1 May - Saints and Sinners
« Reply #6999 on: June 07, 2019, 02:22:28 am »
I mean, the model is about the same size as all the other pilotable vehicles. Definitely bigger than the hovertank, which a human has no trouble squeezing into.

The hovertanks I researched can't fit humans.

Offline Ashghan

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Re: [MAIN] XPiratez - J14a - 1 May - Saints and Sinners
« Reply #7000 on: June 07, 2019, 06:04:42 pm »
Is there any particular reason the Colossus Siege Tank is restricted to goblins, and is there some code-fiddling possible on my end to make it available to my human soldiers? I'm not gonna let that filth into the barracks just so my glorious human corps can wield this relic of Imperial Might.

You do realize that your entire question is based upon the most arbitrary decision ever? "Coz I don't wanna"? Besides, FYI, Gnomes are basically Ubers that shrunk due to Hellerium deprivation. I'd assume you glorious army excludes Ubers as well?

Also - it's a Bombard, not a Colossus.

But since I'm feeling generous, here's the solution to your problem:
1. In Piratez.rul find the line "  - type: STR_BOMBARD_ARMOR_UC" (there's only 1 such line) This is the code block for The Bombard
2. find the line a bit further down with possible units that can operate it:
    units:
      - STR_SOLDIER_LOKNAR
      - STR_SOLDIER_GNOME
3. Edit as you see fit.

Offline MemoryTAS

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Re: [MAIN] XPiratez - J14a - 1 May - Saints and Sinners
« Reply #7001 on: June 07, 2019, 08:20:13 pm »
It's good that there are exclusive armors and vehicles for unit types, it gives incentive to diversify. If anything I was somewhat annoyed with the introduction of Gnomes and how they kinda took over one of the Lokk'Naars' few niches in piloting bombards, but they're much more rare then Lokk's so it's not too big a deal.

Offline Dioxine

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Re: [MAIN] XPiratez - J14a - 1 May - Saints and Sinners
« Reply #7002 on: June 10, 2019, 02:19:06 pm »
I mean, the model is about the same size as all the other pilotable vehicles. Definitely bigger than the hovertank, which a human has no trouble squeezing into.

Wrong, hovertanks are Lokk'Naar/Gnome only as well. Because of their small size, lel.

Offline Dioxine

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Re: [MAIN] XPiratez - J5 - 11 Jun - Applied Chromatics
« Reply #7003 on: June 11, 2019, 10:50:06 pm »
Ladies and gentlemen... The new J15 version is up! Enjoy new magics and thrills! :)

Offline LytaRyta

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Re: Re: [MAIN] XPiratez - J5 - 11 Jun - Applied Chromatics
« Reply #7004 on: June 11, 2019, 11:53:42 pm »
°° yay!