Making the game more challenging at the start seems odd, as it is already the most difficult part of the game.
On the Bonaventura being a craft you have to unlock and manufacture, what's the point?
It seems the start of the game will not only become more difficult, but also bogged down by more logistics. There is already a *lot* of stuff to wrap one's head around when beginning Piratez, and now you will have more you need to research, more to manufacture and more base work to do *before* you can get to the already challenging status you started with before .98f? I don't see how this stuff would do anything but turn away more people who try Piratez for the first time.
It would be wise to consider that everyone here is familiar with Piratez, and our feedback is a reflecion of that. While these changes won't sink us, I don't think the same can be said for people new to it. The new missions sound cool, but I wouldn't want to start a new game with .98f. Sounds like more of a pain in the ass than fun.