Author Topic: Any word on openTFTD's progress?  (Read 51079 times)

Offline ivandogovich

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Re: Any word on openTFTD's progress?
« Reply #15 on: July 02, 2015, 09:23:27 pm »
Will OpenTFTD implement changes from TFTDExtender?
As in, will gauss coelcanths be usable?

I don't know if it will be packaged as an "official mod" but you can bet your boots that it will be modded up in a flash by the community. 

Offline yrizoud

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Re: Any word on openTFTD's progress?
« Reply #16 on: July 02, 2015, 09:43:30 pm »
It depends on the feature.
The onespurely data-based are trivial to make with a rulefile, you can bet they will be shipped with the game as default mods.
The ones engine-based need much more work, and can be questionable if they don't have a strong following (ex: Xcomutil "Stat strings" and UFOExtender "Range-based accuracy" have many fans who always play with them).

Offline CthuluIsSpy

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Re: Any word on openTFTD's progress?
« Reply #17 on: July 02, 2015, 11:46:11 pm »
Does open xcom have range based accuracy? I can't seem to find it.

Offline DoxaLogos (JG)

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Re: Any word on openTFTD's progress?
« Reply #18 on: July 03, 2015, 12:06:29 am »
If you got to the mod settings on the startup screen, there's a UFO Extender Accuracy checkbox you can set.  That will affect accuracy at range and provide a percentage "popup" value when targetting enemies.

Offline CthuluIsSpy

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Re: Any word on openTFTD's progress?
« Reply #19 on: July 03, 2015, 12:11:43 am »
Oh derp, yes, I found it.
Been using it the whole time actually.   :-[

Offline DAHgaming

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Re: Any word on openTFTD's progress?
« Reply #20 on: July 28, 2015, 05:47:34 am »
Guys and gals... I have made a alien of TFTD, but this proves that the game can load.
the sprites are rendered correctly... well, most of them.
Audio is also messed up.
The game crashes on the UFOpedia, as you can see in the video.

https://www.youtube.com/watch?v=wecVqpc3TOQ

Offline hellrazor

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Re: Any word on openTFTD's progress?
« Reply #21 on: July 28, 2015, 06:48:13 pm »
Missionscripting is now there, with the latest github commits.

So i guess it is only a mtter of time until TFTD will be there, how long no clue.

Offline Warboy1982

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Re: Any word on openTFTD's progress?
« Reply #22 on: July 29, 2015, 03:34:33 am »
we're getting there, the campaign is working as far as i can tell, generating ship attacks and artefact sites as it should. the next step (for me) is working on the battlescape to get synonium devices operational

Offline nadir-1648

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Re: Any word on openTFTD's progress?
« Reply #23 on: July 29, 2015, 04:00:21 am »
Will OpenTFTD implement changes from TFTDExtender?
As in, will gauss coelcanths be usable?

Coelacanth/Gauss was gimped by a programming oversight. Since most of TFTD was hasty reskins, the ammo handling wasn't properly implemented. The way OXC works, I doubt that glitch is even possible anymore  ;D

Offline Mr. Quiet

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Re: Any word on openTFTD's progress?
« Reply #24 on: July 29, 2015, 06:20:10 am »
Did this on my old PS just now. It's kinda small for desktop wallpaper though.. Gimme OpenTFTD!!
I may go back and finish it, but I may not, due to lack of creativity and time.

Offline ivandogovich

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Re: Any word on openTFTD's progress?
« Reply #25 on: July 29, 2015, 08:06:41 pm »
Nice art!!
Hope you don't mind:  I shared it here: https://redd.it/3f0obf

Offline Arthanor

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Re: Any word on openTFTD's progress?
« Reply #26 on: July 29, 2015, 08:17:48 pm »
Did this on my old PS just now. It's kinda small for desktop wallpaper though.. Gimme OpenTFTD!!
I may go back and finish it, but I may not, due to lack of creativity and time.
Nice work!
Should fix "resurrection" and "descend" though ;)

Offline Mr. Quiet

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Re: Any word on openTFTD's progress?
« Reply #27 on: July 31, 2015, 11:50:47 pm »
Thanks. I made some changes to this version if anyone wants to take a look.

Offline Orz

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Re: Any word on openTFTD's progress?
« Reply #28 on: August 02, 2015, 08:37:28 am »

Offline CthuluIsSpy

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Re: Any word on openTFTD's progress?
« Reply #29 on: August 02, 2015, 08:16:25 pm »