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Author Topic: [COMMENDATIONS] UFOPedia Mod 3.2 (Updated by hellrazor)  (Read 67153 times)

Offline hellrazor

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Re: [COMMENDATIONS] UFOPedia Mod 3.1 (Updated by hellrazor)
« Reply #75 on: November 11, 2020, 10:19:32 pm »
Would anyone mind if upload this mod to mod.io?

Offline hellrazor

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Re: [COMMENDATIONS] UFOPedia Mod 3.1 (Updated by hellrazor)
« Reply #76 on: November 11, 2020, 11:09:46 pm »

Offline cevaralien

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Re: [COMMENDATIONS] UFOPedia Mod 3.2 (Updated by hellrazor)
« Reply #77 on: November 24, 2020, 10:53:49 pm »
For the sniper commendation, which is the distance considered "long"? I'm playing with spotter/sniper feature and i'm worried about LOS penalty and how it could affect this commendation.

Offline Meridian

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Re: [COMMENDATIONS] UFOPedia Mod 3.2 (Updated by hellrazor)
« Reply #78 on: November 24, 2020, 10:58:27 pm »
For the sniper commendation, which is the distance considered "long"? I'm playing with spotter/sniper feature and i'm worried about LOS penalty and how it could affect this commendation.

>30 tiles, regardless of Z-level

Offline cevaralien

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Re: [COMMENDATIONS] UFOPedia Mod 3.2 (Updated by hellrazor)
« Reply #79 on: November 24, 2020, 11:02:14 pm »
Ok, perfect.

I put the maxdistanceview at 50 and my game runs fluenty. The nighty releases says that more than 40 is unplayable, but i have no issues.

Anyway, 30 is ok for me.

Offline Meridian

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Re: [COMMENDATIONS] UFOPedia Mod 3.2 (Updated by hellrazor)
« Reply #80 on: November 24, 2020, 11:36:03 pm »
I put the maxdistanceview at 50 and my game runs fluenty. The nighty releases says that more than 40 is unplayable, but i have no issues.

As soon as you make a more complicated map, you'll see.

Also, a lot of people use non-bleeding-edge hardware.

Also also, why the heck do you need sniper mechanics if the enemies can see 50 tiles far? Are your maps 200x200 ?

Offline cevaralien

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Re: [COMMENDATIONS] UFOPedia Mod 3.2 (Updated by hellrazor)
« Reply #81 on: November 25, 2020, 03:50:48 am »
Not for the enemies, but for my soldiers. At 20 tiles my accuracy drop because the LOS penalty. I rised the max view to 32, so, i can put long shots (and earn the respective medal), while i can work with spotter/sniper feature with a reasonable penalty to LOS.

Offline cevaralien

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Re: [COMMENDATIONS] UFOPedia Mod 3.2 (Updated by hellrazor)
« Reply #82 on: November 25, 2020, 03:56:03 am »
Hellrazor i draw the spritesheet medal missin in your mod. I leave the work here for your use.


Offline Vault_Dweller

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Re: [COMMENDATIONS] UFOPedia Mod 3.2 (Updated by hellrazor)
« Reply #83 on: September 17, 2022, 06:17:42 am »
Love this Mod,  I don;t know if you still monitor the forum or the OpenXcom Site.

By chance are you planning a commendations mod for TFTD?

Also, after the last mission, in XCOM UD, I kinda was wondering is there going to be patch to hand out the medals after the last mission is complete?
« Last Edit: September 17, 2022, 06:26:00 am by Vault_Dweller »

Offline BlackStaff

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Re: [COMMENDATIONS] UFOPedia Mod 3.2 (Updated by hellrazor)
« Reply #84 on: September 17, 2022, 02:25:18 pm »
By chance are you planning a commendations mod for TFTD?
It must exist somewhere because I have this Mod running in TFTD for a long time...
Here is what I see in the archive I had saved (2018):
#OpenXcom Commendations Mod v 2.1
author: "Shoes, Ivan Dogovich, hellrazor, Meridian"

The difference with the UFO version is the addition of a "Palettes" folder containing the file "xcom1-ufopaedia.pal".

https://openxcom.org/forum/index.php/topic,3048.msg94804.html#msg94804
« Last Edit: September 17, 2022, 02:28:06 pm by BlackStaff »

Offline Vault_Dweller

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Re: [COMMENDATIONS] UFOPedia Mod 3.2 (Updated by hellrazor)
« Reply #85 on: September 18, 2022, 04:02:55 am »
Black Staff

I found the TFTD Commendations Fix, and the Bruce Willis Avatar Patch but still getting a black screen when I click on one of the Commendations, any suggestion?