Author Topic: [COMMENDATIONS] UFOPedia Mod 2.1 (Updated by hellrazor)  (Read 16767 times)

Offline hellrazor

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Re: [COMMENDATIONS] UFOPedia Mod 2.1 (Updated by hellrazor)
« Reply #60 on: April 27, 2018, 10:11:32 pm »
Thanks for those code fixes and the updating of the mod.

One question popped just up in my mind when i checked the github repo and the commit:

-      STR_MEDAL_REVIVE_DESCRIPTION: "Given to a soldier who returned from the brink a fellow soldier."
+      STR_MEDAL_REVIVE_DESCRIPTION: "Given to a soldier who returned a fellow soldier from the brink of death."

Is this wording correct?

Offline jgatkinsn

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Re: [COMMENDATIONS] UFOPedia Mod 2.1 (Updated by hellrazor)
« Reply #61 on: April 28, 2018, 03:09:20 am »
Thanks for those code fixes and the updating of the mod.

One question popped just up in my mind when i checked the github repo and the commit:

-      STR_MEDAL_REVIVE_DESCRIPTION: "Given to a soldier who returned from the brink a fellow soldier."
+      STR_MEDAL_REVIVE_DESCRIPTION: "Given to a soldier who returned a fellow soldier from the brink of death."

Is this wording correct?

It could be "who returned from the brink of death a fellow soldier" .  I think it could go either way, but "from the brink?"  I've never heard of that without specifying what the brink was.  Brink of what? Insanity? Fever? Chicken pox?
« Last Edit: April 28, 2018, 03:17:38 am by jgatkinsn »

Offline hellrazor

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Re: [COMMENDATIONS] UFOPedia Mod 2.1 (Updated by hellrazor)
« Reply #62 on: April 28, 2018, 10:30:16 am »
Never mind my own retardedness, of mistaking + for - in my brain... :)

Online Meridian

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Re: [COMMENDATIONS] UFOPedia Mod 2.1 (Updated by hellrazor)
« Reply #63 on: April 28, 2018, 02:42:59 pm »
@JG: Fixed resources attached.

PS: I have also PRed a CTD fix when upgrading Commendations mod mid-campaign.

Offline jgatkinsn

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Re: [COMMENDATIONS] UFOPedia Mod 2.1 (Updated by hellrazor)
« Reply #64 on: April 28, 2018, 07:05:34 pm »
@JG: Fixed resources attached.

PS: I have also PRed a CTD fix when upgrading Commendations mod mid-campaign.

Awesome!  Thanks so much!  I'll get these images incorporated hopefully today or tomorrow.

EDIT: 3.1 released
« Last Edit: April 30, 2018, 06:13:53 am by jgatkinsn »

Offline MrFrustrated

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Re: [COMMENDATIONS] UFOPedia Mod 2.1 (Updated by hellrazor)
« Reply #65 on: May 06, 2018, 08:58:38 am »
Okay, stupid question:

"Go to your Mod folder and delete the old "Commendations" directory."

Where is my Mod folder? I'm trying to install this mod

2nd question, having just downloaded the most recent nightly, I look at the list of mods in the base game, no mendition is made of "Commendations." Is this normal?

Thank you for any help give.

I am not very good manualy installing mods.
 

Offline jgatkinsn

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Re: [COMMENDATIONS] UFOPedia Mod 2.1 (Updated by hellrazor)
« Reply #66 on: May 07, 2018, 06:11:40 am »
Okay, stupid question:

"Go to your Mod folder and delete the old "Commendations" directory."

Where is my Mod folder? I'm trying to install this mod

2nd question, having just downloaded the most recent nightly, I look at the list of mods in the base game, no mendition is made of "Commendations." Is this normal?

Thank you for any help give.

I am not very good manualy installing mods.

Hey Mr Frustrated,

I assume you're on Windows.  If so, there should be a folder in your Documents folder called "OpenXcom".    Extract the Commendations zip file under the "OpenXcom\mods" folder so that you have the set of directories like this "OpenXcom\mods\Commendations".  When you start OpenXcom, the program should find it under there, and it will be available under the "Mods" options where you can enable it by selecting "Yes".

Offline MrFrustrated

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Re: [COMMENDATIONS] UFOPedia Mod 2.1 (Updated by hellrazor)
« Reply #67 on: May 07, 2018, 10:11:57 pm »
Hey Mr Frustrated,

I assume you're on Windows.  If so, there should be a folder in your Documents folder called "OpenXcom".    Extract the Commendations zip file under the "OpenXcom\mods" folder so that you have the set of directories like this "OpenXcom\mods\Commendations".  When you start OpenXcom, the program should find it under there, and it will be available under the "Mods" options where you can enable it by selecting "Yes".

I actually figured the solution last night, but thanks.

My first mission since my reinstallation was my 8 man squad in a night raid against an early appearance of floaters (difficulty level 2) in a shot down medium scout hilly forest squares. They killed 1 guy early, a few rounds later 3 guys, one of my guys panic and freezes (the only time that happens in the mission), finally spotted the enemy, next round that spotter gets killed, found the wreck of a ship that had 2 floaters who died premission, a round later another guy dies, I get a kill, I figure out I must be fighting just 2 now just 1 floater, my guy shots and misses, the floater shots and injures my last guy, I shot more and miss, the last floater kills my last guy. In 10 hits, the 2 living floaters completely wiped out my team. That's Xcom. I didn't bring electro flares, but given at least one of those aholes was in the air and the terrain, I'm not sure how much they would have saved me. I don't normally take heavy weapons but maybe explosive heavy weapons would have served me better, but I hate destroying loot. Wish the reinforcements had arrived before mission, I'm sure 14 man squad would have had 1 survivor.

Offline jgatkinsn

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Re: [COMMENDATIONS] UFOPedia Mod 2.1 (Updated by hellrazor)
« Reply #68 on: May 12, 2018, 02:49:56 am »
The latest OXCE+ has integrated the fixes for the Commendations from the latest nightly builds.

Offline Cristao

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Re: [COMMENDATIONS] UFOPedia Mod 2.1 (Updated by hellrazor)
« Reply #69 on: November 10, 2018, 12:20:55 pm »
How do I use this for TFTD?